Body Harvest:RAM map

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RAM Map E

RAM spam 31340 -> 03E9E0

BEQ search: 00106FF4

Address		Code Size	Description						Possible values

80031400	0000		Language						00 English, 01 French, 02 German

80031428	00000000	Degree of fog close to camera
8003142C	00000000	Degree of fog far from camera

80031450	00000000	Volume							7B Full, 5B Mid, 3B Low, 1B Off

8003145C	00000000	Pistol fire mode modifier				#8003145C

8003164c	0		Set to >9 makes fog blue

80031B90	32 bytes	Stuff to do with rendering, needs constant write

800344A8	00000000	Activate email prompter ("E" icon)

800344BC	00000000	Activate yellow HUD arrow

80034E20	00		Makes a weird sound on 01

800431F0	448 bytes	Save data
80043241	00		First save file's checksum

80047750	0000		Debug graph						0000< On

80047773	00		Fog fade Red amount
80047774	00		Fog fade Green amount
80047775	00		Fog fade Blue amount

80047FC0	00000000	Level modifier

80047FCC	00000000	Boss fight occurs on level start			5 loads Greece boss

80047FD3	0000		Levels available for replay				0004 All

80048168	00		Weapon slot #1						#80048168
80048169	00		Weapon slot #2						#80048168
8004816A	00		Weapon slot #3						#80048168
8004816B	00		Weapon slot #4						#80048168
8004816C	00		Weapon slot #5						#80048168
8004816D	00		Weapon slot #6						#80048168
8004816E	00		Weapon slot #7						#80048168

80048176	0000		Shotgun ammunition					03E7 Max

8004817A	0000		Machine gun ammunition					03E7 Max
8004817C	0000		Rocket Launcher ammunition				03E7 Max
8004817E	0000		T.N.T. ammunition

80048182	0000		Grenade ammunition
80048184	0000		Alien Weapon ammunition					03E7 Max

8004819A	0000		Number of Humans killed

80048372	0000		Greece First harvester modifier				#Alien Modifier

80048412	0000		Greece First fly modifier				#Alien Modifier

80048462	0000		Greece First big ant modifier				#Alien Modifier
80048464	0000		Greece First big ant health

8004D178	00000000	Stopped first harvest wave spawning when 00000000

8004D180	0000		Greece Harvester waves spawn controller			4000 Constant spawn, FFFF No spawn

8004DC79	00		Aliens win						FF

8004DC7B	00		Teleporter						FF Teleports Adam
8004DC7C	00		Activates a cutscene					FF Run cutscene, only works once

8004DC7E	00		Items							FF All items

8004DC8C	00		Weapon Crystals						03 Max

8004DC8E	0000		Total Alien artifacts collected(Not level count)

8004DC90	0000		Cutscene borders					0025 Normal cutscene

8004DCDC	92 Bytes	Vehicle data starts here

8004DD1A	0000		Adam vehicle modifier					#Vehicle Modifier
8004DD1C	00		Adam's health						012C Full Bar

8004DD4C	00000000	Player X Coordinate
8004DD50	00000000	Player Y Coordinate(Can't change?)
8004DD54	00000000	Player Z Coordinate

8004E83E	00		America first car mod					#Vehicle Modifier

8004EA66	00		Siberia first car mod					#Vehicle Modifier

8004EE5A	00		Greece first Nico Supplies vehicle mod			#Vehicle Modifier

8004EF6E	00		Java First truck modifier				#Vehicle Modifier

80050612	00		Comet Alpha 1 tank mod					#Vehicle Modifier

80050B08	24 bytes	First building data

800512A0	0000		Greece first building X coord
800512A2	0000		Greece first building Y coord
800512A4	0000		Greece first building Z coord
800512A6	00		Greece first building modifier				#800512A6

800512A8	00		Greece first building destroyable flag

800512AA	00		Greece first building state
800512AB	00		Greece first building rotation

800512AF	00		Greece first building health

800512B2	00		Greece first building door 1 modifer			#800512B2
800512B3	00		Greece first building door 2 modifer
800512B4	00		Greece first building door 3 modifer?

800512D0	0000		Greece Alpha1 X coord

8005224E	00		Comet first building

800522D8	24 bytes	Last building data

80052AFD	00		Player modifier						<2 Adam, 2< Adam's clone

80052B0C	00000000	Alternate screens activator				00 Open map, 01 Default, 02 Pause menu 03-05 Freezes gameplay until changed, 06 Enters building, 07-09 Freezes until changed, 0A Processor score screen, 10 Inventory

80052B48	00000000	Current level Score

80103E6C	00000000	Fuel detractor doesnt work				246FFFFE Default, 246F0000 Infinite fuel

80129440	00000000	Ammunition detractor(Only tested on Greece)		244DFFFF Default, 244D0000 Infinite ammo

8013D6A4	00		Pause menu PLAY icon					#Menu icons

8013D760	00000000	Pause menu selection modifier
8013D764	00000000	Pause menu text						0< No text on pause menu

8013E5DC	52 bytes	First Adam animation entry

8013FC00	52 bytes	Last Adam animation entry

8013FD00	00000000	Fat legs cheat						0 Off, 1 On

8013FDB4	00000000	Time remaining for water dripping off adam effect

80140CAC	00		Antialiasing
80140CAD	00		Gamma modifier
80140CAE	0000		Size of Results screen that pops up in the middle

80145710	00000000	Speed camera zooms in and out at			3DCCCCCD Default

80145C34	0000		Sound modifier for Pistol

80145C4C	0000		Sound modifier for Shotgun

80145C64	0000		Sound modifier for Rifle

80149400	00000000	Greater than 0 some sort of chasecam

90149410	0000		0000 Makes Adam invisible

80149416	00		Replays level intro cinema				00<

801494E4	00000000	Wandering active					800734dc

8014EE08	0000		Set to 0001 to freeze compass in default position

8014ED34	0000		Purple HUD arrow					0001 Off, 0000 On

8014F22A	0000		Set to 0080 to hide HUD

80151E00	00		Aliens win control					02 Dark with explosions, 03 Adam explodes, 04 Dark with Lightning

80157A3c	00000000	Adam movement(Animation?)				22 Superman esque gliding

80157A6C	0000		Adam height

80159008	0000		Set to 0000 to hide lots of models

80159350	00000000	Surreal Mode						80 Active

80160134	0000		Camera control while playing as Adam			0001 Camera doesn't move

801FEA60			Map texture, controls terrain height			#Map Texture
80209525			 Terrain height bytes next to bridge switch house in Greece
8021EA60	00		First terrain texture values				#Terrain texture
8021EFF8	00		 Terrain texture near start of Greece
8021FA5F	00		Last terrain texture value
8021FA60	0		First Terrain object value
80220B97	abcd		 Small tree near Greece start scenery modifier		#80220B97
80221A5F	0		Last terrain object value
80221A60	00		First preset value used to load terrain objects

80222A5F	00		Last preset value used to load terrain objects
80222A60			Model pointers for terrain objects

802566AC	104 bytes	G/J NULL enemy data					#Enemy data
80256714	104 bytes	G/J Human enemy data					#Enemy data
8025677C	104 bytes	G/J HCU data						#Enemy data
802567E4	104 bytes	G/J Scout data						#Enemy data
8025684c	104 bytes	G/J Spyder data						#Enemy data
802568B4	104 bytes	Blank enemy data
8025691C	104 bytes	Greece Bomber data					#Enemy data
80256984	104 bytes	Blank enemy data
802569EC	104 bytes	Greece Warrior2 data					#Enemy data
80256A54	104 bytes	Greece Sniper data					#Enemy data
80256ABC	104 bytes	Greece DoodleBug data					#Enemy data
80256B24	104 bytes	Blank enemy data
80256B8C	104 bytes	Greece Warrior2(1) data					#Enemy data
80256BF4	104 bytes	Greece Flea data					#Enemy data
80256C5C	104 bytes	Greece Drone data					#Enemy data
80256CC4	104 bytes	Blank
80256D2C	104 bytes	Blank
80256D94	104 bytes	Blank
80256DFC	104 bytes	Greece Black Adam data					#Enemy data
80256E64	104 bytes	Blank
80256ECC	104 bytes	Greece Piranha data					#Enemy data
80256F34	104 bytes	Greece Gun Flea data					#Enemy data
80256F9C	104 bytes	Greece Mutant data					#Enemy data
80257004	104 bytes	Greece Gun Emplacement data				#Enemy data
8025706C	104 bytes	Greece Shield Generator data				#Enemy data
802570D4	104 Bytes	Greece Drone King data					#Enemy data
8025713C	104 Bytes	Greece Processor data					#Enemy data
802571A4	104 bytes	Greece Crab Boss data					#Enemy data
8025720C	104 bytes	Greece Crab lower-left Arm data				#Enemy data
80257274	104 bytes	Greece Crab upper-left Arm data				#Enemy data
802572DC	104 bytes	Greece Crab lower-right Arm data			#Enemy data
80257344	104 bytes	Greece Crab upper-right Arm data			#Enemy data
802573AC	104 bytes	Greece Mental HCU data					#Enemy data
80257414	104 bytes	Blank
8025747C	104 bytes	Greece Gun Flea(1) data					#Enemy data
802574E4	104 bytes	Greece Daisy data					#Enemy data

80257A30	112 bytes	Greece Adam data					#Vehicle data
80257AA0	112 bytes	Greece Riley 150 data					#Vehicle data
80257B10	112 bytes	Greece Sapworth Camel data				#Vehicle data
80257B80	112 bytes	Greece Sapworth Trainer	data				#Vehicle data
80257BF0	112 bytes	Greece Cruiser data					#Vehicle data
80257C60	112 bytes	Greece Fire engine data					#Vehicle data
80257CD0	112 bytes	Greece Howitzer data					#Vehicle data
80257D40	112 bytes	Greece Panzerkampfwagen data				#Vehicle data
80257DB0	112 bytes	Greece Mk.1 Crocodile					#Vehicle data
80257E20	112 bytes	Greece Grimly Transport					#Vehicle data
80257E90	112 bytes	Greece Nico supplies data				#Vehicle data
80257F00	112 bytes	Greece SR Shadow data					#Vehicle data
80257F70	112 bytes	Greece Transport truck					#Vehicle data
80257FE0	112 bytes	Greece Alder DR1					#Vehicle data
80258050	112 bytes	Greece Saloon						#Vehicle data
802580C0	112 bytes	Greece Bulldog						#Vehicle data
80258130	112 bytes	Greece Lifeboat						#Vehicle data
802581A0	112 bytes	Greece Target practice balloon				#Vehicle data
80258210	112 bytes	Greece Giant boulder					#Vehicle data
80258280	112 bytes	Greece Alpha one					#Vehicle data

802590C0	32 bytes	G Blue and white house					#Building data
802590E0	32 bytes	G Alpha One						#Building data
80259100	32 bytes	G Church						#Building data
80259120	32 bytes	G Temple Ruins						#Building data
80259140	32 bytes	G Wharf							#Building data
80259160	32 bytes	G Boatshed						#Building data
80259180	32 bytes	G Temple						#Building data
802591A0	32 bytes	G Windmill						#Building data
802591C0	32 bytes	G Mine Entrance						#Building data
802591E0	32 bytes	G Monastary						#Building data
80259200	32 bytes	G Brown and white house					#Building data
80259220	32 bytes	G Blue and white house UNUSED				#Building data
80259240	32 bytes	G Blue and white house					#Building data
80259260	32 bytes	G Column						#Building data
80259280	32 bytes	G Pointer statue					#Building data
802592A0	32 bytes	G Fountain						#Building data
802592C0	32 bytes	G House with covered courtyard				#Building data
802592E0	32 bytes	G Tank hanger						#Building data
80259300	32 bytes	G Bridge						#Building data
80259320	32 bytes	G Red and white house					#Building data
80259340	32 bytes	G River lock						#Building data
80259360	32 bytes	G Blue and white building				#Building data
80259380	32 bytes	G Tunnel guardian statue				#Building data
802593A0	32 bytes	G Military building					#Building data

80259DC0	1360 bytes	Scenery stuff

8025CCF0	576 bytes	Bomb icon texture
8025CF30	576 bytes	Bomb with "2nd" icon texture
>>Other icons>>
802602F0	576 bytes	Other alpha1 weapon icon texture

80260730	16384 bytes	Small B&W map texture

80264B30	576 bytes	First of 6 E icon textures

802670B0	153600 bytes	Start of VRAM
80??????	?		End of VRAM

802E51A0	576 bytes	Beta Fuel icon texture
802E53E0	576 bytes	Beta Health icon texture
802E5620	576 bytes	Beta skull icon texture
802E5860	576 bytes	Beta alien icon texture
802E5AA0	576 bytes	Beta Vehicle icon texture
802E5CE0	576 bytes	Beta building icon texture

802F2F00~ Alpha 1 textures?

80321010~ ? Textures

80325090 HUD waypoint arrow, processor & shield generator icons

8032bd18 Flag texture

8032c018~ Church door texture

803401e0~ Alpha 1 textures?

80348BE0 Font textures

8034D6E0~ Building textures

8036A9D0 Damaged church textures

8038E530 Riley 150 textures

80391D00 Sapworth Camel textures

80395690	?		G Cruiser data

8039C5B0 Panzerkampfwagen textures

803A23B0~ Nico texture. 3a2d20 vertexs. 3a3c20 the rest


fdd0  8034bc90 Model base pointer value?
8000

Value lists:

#8003145C - Weapon fire mode modifier
00 No weapon
01 Pistol
02 Shotgun
03 Rifle
04 Machinegun
05 7.62mm GPMG
06 12.7mm minigun
07 25mm cannonette
08 Mega tank gun
09 Flak cannon
0A 76.2mm cannon
0B 155mm howitzer
0C 240mm Mortar
0D Wee laser
0E Laser
0F Big laser
10 Huge laser
11 Satellite beam
12 7.62mm GPMG
13 76.2mm shell
14 Grenades
15 Wee slow rocket
16 Wee fast rocket
17 Big slow rocket
18 Big fast rocket
19 Wee bomb
1A Big bomb
1B Wee projectile
1C Big projectile
1D Cluster bomb
1E Fire blob (Green thing does nothing?)
1F Fire bomb (Projectile that releases a bunch of Fire blobs)
20 Photon torp R
21 Photon torp G
22 Photon torp B
23 Photon torp W
24 wee torpedo
25 big torpedo
26 missile I
27 missile II
28 missile III
29 Rocket Launcher
2A alien grenade
2B wee alien bomb
2C big alien bomb
2D Wee alien rocket
2E Alien rocket
2F Big alien rocket
30 wee alien torpedo
31 big alien torpedo
32 alien missile I
33 alien missile II
34 wee alien projectile
35 big alien projectile
36 7.62mm GPMG
37 artillery strike
38 Wee bite
39 Big bite
3A Wee stab
3B Big stab
3C Thump
3D Fire breath
3E Bee sting
3F Tow-point
40 big mental HCU
41 mental HCU
42 wee mental HCU
43 Doodlebug explosion
44 sidekick pistol
45 Khephra Breath (Crash)
46 Kraken photon
47 Bomb
48 Dynamic gun type
49 Chaingun
4A Fragcannon
4B T.N.T.
4C Lazer missles
4D Resonator
4E Plasma bombs
4F Sunshield
50 Fragcannon ammo
51 Lazer missles ammo
52 Resonator ammo
53 Plasma bombs ammo
54 84 (Wee purple alien laser)
55 85 (Faster wee purple alien laser)
56 86 (Wee orange alien laser)
57 87 (Wee orange alien laser 2)
58 88 (Harmless laser)
59 89 (Proccesor's crap)
5A Lightning Gun
5B Starburst
5C Disruptor
5D 93 (Red photon)
5E Tri-spinner
5F Smart bomb
60 End of Level (Glowing yellow rocket)
61 Weapon Cheat (Explosive glowing projectile)
62 Health Cheat (Wee laser)
63 Wandering (Glowing yellow rocket)
64 Serious Weapons (Big black/orange missiles)
65 Completed Levels (American earthworm projectile)
66 Aliens Snared (Spreading lightning)
67 Aliens Freed (Crash)
68 Welfare Cheat (Big impact lightning)
69 Surreal Cheat (Vehicle light gun)
6A Invunerability Cheat (Alien fragcannon?)
6B Death Cheat (Red Resonator)
6C Mutant Cheat (Plasma bomb)
6D Bad Cheat (Laser missiles)
6E Artifacts Cheat (Purple Resonator)
6F Sack Cheat (Trispinner)
70 Dwarf Cheat (Blasting(Flying Alien?))
71 ----------
72 Rockets(?) that don't go anywhere
73 --------
74 Lightning something
75 ---------
76 Lasery, lightningy thing
77 Adam is hit by red photon
78 Vehicles rockets?(Aims at ground)
79 -----------
7A Vehicles rockets?(Aims at ground)
7B ---------
7C Vehicles rockets?(Aims at ground)
7D ----------

#80048168 - Weapon in slot modifier
00 No weapon
01 Fuel
02 Pistol
03 Shotgun
04 Rifle
05 Machine Gun
06 Rocket Launcher
07 T.N.T.
08 Sun Shield
09 Grenades
0A Alien Weapon

#Vehicle Modifier
 Greece
00 Adam (Nothing)
01 Riley 150 (Motorbike)
02 Sapworth Camel (Green plane)
03 Sapworth Trainer (Yellow plane)
04 Cruiser (Little boat)
05 Fire engine
06 Howitzer
07 Panzerkampfwagen (German Tank)
08 Mk.1 Crocodile(WW1 Tank)
09 Grimly Transport (Green truck)
0A Nico's Supplies
0B SR Shadow (Red car)
0C Transport truck (Red Cross truck)
0D Alder DR1 (Red plane)
0E Saloon (Yellow car)
0F Bulldog (Armoured car)
10 Lifeboat (Big boat)
11 Target practice balloon
12 Giant boulder
13 Alpha one
 Java
01 Ack Ack (Gun turret)
02 Airboat
03 Bulldog (Armoured car)
04 B25 Eagle (Bomber)
05 Rope car
06 Gyro copter
07 Artillary gun
08 Tank destroyer tank
09 Kubelwagon
0A Landing craft(Looks like Tracker)
0B Tracker ATJ
0C Gun boat
0D Red airplane
0E Tank
0F Truck
10 Cargo boat
11 Japanese float plane
12 Incomplete Zero, Crashes
13 Alpha 1
 America
00 Nothing
01 Sand Minx
02 Monster Bug
03 Mr. Lolly
04 V-8 Hiboy
05 Dusty
06 Edzil
07 Huey
08 Hugh's 500
09 School bus
0A Miller J3p
0B S.P.D Patrol
0C Rapier launcher
0D Alien Tank UNUSED
0E RGM Paton
0F Checker Cab
10 Tipper
11 UFO
12 no message (Tipper)
13 Alpha 1
 Siberia
00 Adam (Invisible)
01 APC
02 Dozer
03 no message (Incomplete APC)
04 T-341 'fist'
05 Hangman B
06 Combine
07 Gunboat
08 Spectre VTOL
09 MK.3 Halo
0A Polokov 3850
0B Vladacar
0C Skorpion RAV
0D Scud launcher
0E Scud missle
0F Proto-RNV
10 Fuelski
11 Locomov
12 Train Car - biohazard(Doesn't load as a vehicle, but the model is there)
13 Alpha 1
 Comet
00 Nothing
CRASHES
09 Glitch vehicle
CRASHES
13 Alpha 1
14 CRASH

#800512A6 - Building modifier
 Greece
00 Blue and white house
01 Alpha One
02 Church
03 Temple Ruins
04 Wharf
05 Boatshed
06 Temple
07 Windmill
08 Mine Entrance
09 Monastary
0A Brown and white house
0B Blue and white house UNUSED
0C Blue and white house
0D Column
0E Pointer statue
0F Fountain
10 House with covered courtyard
11 Tank hanger
12 Bridge
13 Red and white house
14 River lock
15 Blue and white house
16 Tunnel guardian statue
17 Military building
18 CRASH
19 CRASH
1A CRASH
1B CRASH
1C CRASH
1D CRASH
1E CRASH
1F Invisible thing
20 Bad CRASH
 Java
00 Cable car building
01 Giant seated statue
02 Tank factory
03 Barracks?
04 Military headquarters
05 Temple
06 Bridge
07 Small shrine
08 White house, grey roof
09 White house, red roof
0A Radio building
0B Small hut
0C Smaller hut
0D Navy boat
0E Part of a bridge?
0F Weapons bunker
10 Power station
11 Large hut
12 Small temple
13 Military gates
14 Alpha 1
15 Tunnel entrance
16 Aircraft carrier
17 Alien blockade
18 CRASH
 America
00 Alpha 1
01 Water tower
02 Church
03 Sewer entrance
04 Hanger
05 Fruit store
06 "Poke" building
07 Suburban house
08 School
09 Tall white house
0A Control tower
0B Radio mast skyscraper
0C Rounded wooden building
0D G G skyscraper
0E Petrol station
0F Large building
10 Trailer house
11 New metal hanger
12 Hospital building
13 Car store?
14 Oil pump
15 L shaped skyscraper
16 Skyscraper
17 Barracks
18 CRASH
 Siberia
00 Concrete Science facility
01 Oblong house
02 Red and grey oblong house
03 Cave entrance
04 Bridge
05 Nuclear power plant transformer building
06 Barn with silo
07 Nuclear power funnel
08 Alpha 1
09 Square house
0A Two story oblong house
0B Yellow silo
0C Underwater tunnel exit
0D Military headquarters
0E Iceberg
0F Military power building
10 Oilrig
11 Train station
12 House with logs
13 Military bunker
14 Radio station
15 Science facility
16 Power transformer building
17 CRASH
 Comet
00 Red lightning pyramid
01 Rounded building
02 Hollow tubular building UNUSED?
03 Three tiered tree
04 Metal and pyramid building
05 Building with green projections
06 Large insectoid building
07 Twisted building
08 Small tubular building
09 Blockade
0A Oblong tower
0B Hinge-like building
0C Purple building
0D Smaller purple building
0E Large green and red tower
0F Tower with construction on top
10 Power gate end
11 Green crystal
12 Alien head
13 Alpha 1
14 CRASH

#800512B2 - Building door modifiers
 Greece
00 Church
01 House (Town guide part 3, health, fuel)
02 Alpha One
03 House (Health, fuel)
04 General McKenzie's house
05 Upstairs of drawbridge warden's house (Town guide part 1, health)
06 Firestation
07 House with person?
08 House
09 House (This is an area with...)
0A House with Alien Artifact
0B Bridgemaster's house
0C House
0D House (Town Guide Part 9)
0E House
0F House
10 House
11 Hidden Mine Machinegun room
12
13 House
14 House (Town Guide Part 1 & 3)
15 House
16 House (Bad bookshelf value)
17 Middle part of underground tunnel
18 Church with Monk
19 Sun Shield room
1A House with Machinegun
1B House
1C Inside Windmill
1D House
1E House
1F House
20 House
21 First part of underground tunnel
->
30 House
->
40 House with stairs going down
->
50 Blank house
->
60 Nothing
->
70 Underground mine room in grid A3, leads to 71
71 Underground mine room (Health, Weapon crystal, Machine gun, MG ammo x2)
72 Red brick room
73 Grey room with gramaphone
74 Second room of house in C6 (Machine gun, MG ammo, SW ammo)
75 Third room of house in C6
76 Fourth room of house in C6
77 Red brick room (Colostine Winthropp, flight instructor grade 1)
78 Nothing
79 Nothing
7A Nothing
->
80 Nothing
->
90 Nothing
->
A0 Nothing
->
F0 Boarded up door
->
FF No door

(Used in Greece:)
{
02
04
05
06
07
09
0A
0B
0D
12
18
19
1A
1C
21
22
26
28
29
2A
2B
30
32
33
37
3A
3C
40
42
43
44
47
4C
4D
51
57
58
5B
5F
63
64
67
6B
70
96
FC
FD
F0
FF
}

#Terrain texture
 Greece
00 Road
01 Road 2
02 Rocky grass
03 Brown rock
04 Brown/green rock
05 Underwater sand
06 Animated technological stuff
07 Ground
08 Rough ground
09 Large stones
0A Paving stones
0B Rocky grass 2
0C Not texture data
0D Not texture data
0E Not texture data
0F Not texture data

#80220B97 - Scenery modifier
 Greece
0 Nothing
1 Medium green tree
2 Tall brown tree
3 Slab of rock
4 Round rocks
5 Three square rocks
6 Large Boulder
7 Rocks
8 Small tree
9 NULL
A NULL
B NULL
C NULL
D NULL
E Brown, wooden fence
F White, picket fence

#Alien Modifier
 Greece
0000 Nothing
0100 Human
0200 Ooze
0300 Fly
0400 Spyder
0500 Crash
0600 Flying Scorpion-Type Bug
0700 Crash
0800 Giant Praying Mantis-Type Bug
0900 Double Arm Gun Turret Bug
0A00 ????
0B00 Crash
0C00 Giant Praying Mantis-Type Bug
0D00 Flea
0E00 Small Ant (Doesn't Die)
0F00 Crash
1000 Crash
1100 Crash
1200 Adam's clone
1300 Crash
1400 Piranha
1500 Gun drone
1600 Mutant
1700 Harvester
1800 Harvester
1900 Harvester
1A00 Shield portal Boss
->
2000 ????
2100 Crash
2200 Gun drone
2300 Crash
2400 Crash
2500 Crash
2600 Crash

#Menu icons
00 Bomb
01 Bomb with "2nd"
02 Globe
03 Play arrow
04 Quit arrow
05 Fuel
06 Pistol
07 Shotgun
08 Hunting rifle
09 Machine gun
0A Rocket launcher
0B TNT
0C Sun Shield
0D Grenade
0E Alien
0F Car
10 House
11 Inventory
12 Health
13 Human
14 Lightning
15 Fragcannon
16 Laser missle
17 S bomb
18 Other alpha1 weapon

#Enemy data
0x00 00000000
0x04 xxxxxxxx Body modifier
0x08 Changes shadow
0x0C Collision model size? Maybe only be second h/word
0x10 xxxxyyyy Variables xxxx (Drone King Shield size)(Spyder warp beam size) yyyy (Spyder Health goes up to this value from normal then begins to decrease)
0x14 More Variables?
0x18 xxxxyyyy xxxx Points given on death
0x1C Pointer to alien's name
0x20 First weapon
0x24
0x28
0x2C Second weapon
0x30
0x34
0x38 xxxxyyyy xxxx Width of main shadow yyyy Depth of main shadow
0x3C xxxxyyyy yyyy Health meter size
0x40
0x44 xxxxyyyy xxxx Max speed? yyyy Turning speed
0x48 Pointer to head model/arrangment
0x4C ?Pointer to ASM?
0x50 ?Pointer to ASM?
0x54 xxxxyyyy xxxx Legs modifier yyyy Damage done by rush attack(Spyder)
0x58 xxxxyyyy xxxx Material type etc(Flesh, metal) Can use to give other enemies shields(000C)
0x5C xxxxyyyy xxxx Height of body off the ground
0x60 Pointer to Death animation ASM?
0x64 xxxxyyyy xxxx Drops modifier
0x68

Drops:
0000 NULL
0100 One small heart
0200 Two small hearts
0300 Three small hearts
0400 Large Heart
0500 Large and small heart
0600 Large and three small hearts
0700 Glitch icon, gives invincibility
0800 Glitch icon, gives 5 Shotgun ammo
0900 Glitch icon, gives 20 Shotgun ammo
0A00 Glitch icon, gives 3 Rocket launcher ammo
0B00 Glitch icon, gives 10 Rocket launcher ammo
0C00 Glitch icon, gives ????
0D00 Glitch icon, gives 50 Machinegun ammo
0E00 Glitch icon, gives 20 Rifle ammo
0F00 Glitch icon, gives ????
2000 Nothing

#Vehicle data
0x00 xxxxyyyy yyyy = Model pointer
0x04
0x08
0x0C xxxxxxxx Collision model size
0x10
0x14
0x18 xxxxxxxx Vehicle name modifier
0x1C xxxxxxxx 1st Weapon
0x20
0x24
0x28 xxxxxxxx 2nd Weapon
0x2C
0x30
0x34
0x38 xxxxyyyy yyyy = Hits (Max health)
0x3C xxxxyyyy xxxx = Arc of Fire, yyyy = Max speed
0x40
0x44
0x48
0x4C xxyyzzaa	xx = Hill climb/ff goes underwater yy = Helicopter mode(0F<) zz = Water flag(00 Boat, 01 Land vehicle) aa = 
0x50 xxyyzzaa aa = Detail prop(06 = Tank turret 08 = Gun barrels? 0A = tank tracks 0C = Tank barrel? 0E = Left Track 0F = Right Ttrack 15 Propeller 18 = Bulldog turret 19 = Bulldog machinegun) 
0x54
0x58
0x5C xxyyzzzz xx = Camera Min, yy = Camera Max, zzzz = East/West position of Adam in vehilce
0x60 xxxxyyyy xxxx = North/South Position of Adam in vehicle
0x64 xxxxyyyy yyyy = Steer Point (Turning speed)
0x68
0x6C xxyyzzzz xxyy = Shadow X & Shadow Z

#Building data
0x00 xxyyyyyy yyyyyy = Model
0x04 xxyyyyyy yyyyyy = Damaged model
0x08
0x0C
0x10 xxyyzzaa yy = Collision data
0x14
0x18 xxyyzzaa yy = Max health aa = Detail props(00 = Windmill 01 = flag 02 = Fountain effect 04 = Black oblong 05 = Statue's hand 06 = Grass oblong)
0x1C

#Map Texture
Each row is 512 bytes. Every second byte is NOT height data, something else. Actual heightmap is 256x256.
Rather than a single range of 0-255, four overlapping ranges are used: 00-3f, 40-7f, 80-BF, C0-FF
(Source: Jaytheham)

RAM Map U

add -0x30 to get (E) addresses

Address		Code Size	Description				Possible values

80002B20	ASM		Save File Checksum?
--> 2C50

800313D0	0000		Language				00 English, 01 French, 02 German

80034478	00000000	>0 Email HUD icon

8003448c	00000000	>0 Yellow HUD arrow

800431C0			Saved games data

80047710	0000		Interaction bounding boxes (0xff9d only for Greece?)

80047720	0000		Debug thing				0000< On (800a1414 reads)

8004773c	00000000	Fog Colour RGB-

80047743	00			Terrain and object fade-to tint Red
80047744	00			Terrain and object fade-to tint Green
80047745	00			Terrain and object fade-to tint Blue

80047f90	00000000	Level number

80047F9c				Warp Point number?

80050AD8	24 bytes	First building data

800511E0	24			Greece first blue and white building with brick instance

80051270	24			Greece first building instance

800511e0	24			Greece drawbridge building data

80052b34	00000000	Pointer to currently active vehicle instance

80073A74	ASM		Check if ICHEAT and set cheat flag
-->73B28

80073B74	ASM		Cheat input checker
-->73DBC

8008FBF0	0x48	Model template for fireplace in first greek house downstairs

800920a0	0000	Table of offsets for item names used in inventory

800942D8			Table of model references used for inventory models

800D74AC	0000	Current selected item in inventory

800E66A8	00		Instance of indoor model that is used for fireplace in first greece house #Indoor-models

8013FCD0			Fat Legs Cheat				80073A00

80149463	00		Are cheats useable flag			00 = no, 01 = yes(might be 32bit, not 8, doesnt matter)

80158D18	00000000	Vehicle forwards/backwards angle (float)

80257a00				#Vehicle Data

80258090				Template of truck in Java

8025f540	576 bytes	Health icon

802e5160	576 bytes	Beta Fuel icon


6aa64 => babeface

#Indoor-models
0x30 in size
0x0	Model index

Greece: 
0  Test tubes
1  Stone fireplace
2  Large stove
3  Toilet
4  Hand basin
5  Round table
6  Blue vase
7  Candle
8  ?
9  Orange bed
a  Wheat sack
b  Chair
c  Pew
d  Bookshelf
e  Millstone
f  Filing cabinet
10 Treasure chest
11 Shelf with bottles
12 Small round woodburner
13 Pile of tires
14 Stairs going down
15 Toolbox
16 Blue table
17 Lamp
18 Bunk bed
19 Water barrel
1a Wall switch
1b ?
1c Lightswitch
1d ?
1e Red stone wall
1f Bridge keeper
20 Blue fireplace
21 Wall plaque
22 Large bookshelf
23 Crank pillar
24 Indiana's skeleton
25 Rubble
26 Blue vase (same as 6?)
27 Candle
28 Stairs going up
29 Puzzle carving - missing piece
2a Church lecturn
2b Fallen pillar
2c Soldier bust with shield
2d Bookshelf (same as d?)
2e Wall torch
2f Soldier bust
30 Treasure chest (same as 10?)
31 ? 
32 Wall torch (same as 2e?)
33 Large Candle
34 Covered stairs going down
35 ?
36 Blue table (same as 16?)
37 Lamp (same as 17?)
... repeats
3e White wall
...
40 Alpha1 large terminal
41 Alpha1 floating robot
42 Alpha1 round computer
43 Two large rifles
44 Alpha1 floating chair
45 Alpha1 monitor
(Source: Jaytheham)


Internal Data for Body Harvest

ROM MapRAM MapText TableNotesTutorials