Zelda II: The Adventure of Link:RAM map

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$0029 - Player's Current Y position
$00C2 - Enemy 6's HP
$00C3 - Enemy 5's HP
$00C4 - Enemy 4's HP
$00C5 - Enemy 3's HP
$00C6 - Enemy 2's HP
$00C7 - Enemy 1's HP

$004D - Player's Current X position

$0073 - Y position on map (not visually)
$0074 - X position on map (not visually)

$00A1 - Enemy 6's ID
$00A2 - Enemy 5's ID
$00A3 - Enemy 4's ID
$00A4 - Enemy 3's ID
$00A5 - Enemy 2's ID
$00A6 - Enemy 1's ID

$00C2 - Current amount of health enemy 6 has
$00C3 - Current amount of health enemy 5 has
$00C4 - Current amount of health enemy 4 has
$00C5 - Current amount of health enemy 3 has
$00C6 - Current amount of health enemy 2 has
$00C7 - Current amount of health enemy 1 has

$00F5 - Controller 1 button pressed
$00F6 - Controller 2 button pressed
$00F7 - Controller 1 button held
$00F8 - Contorller 2 button held
$0500 - Invincibility after stun counter (counts down, nonzero = invincible)
$05DF - Current number of enemies killed for magic/exp. bag

$05EB - Experience an enemy takes away

---------------(Uses bits?)---------------------

$0608 bits
 - Heart Containter #2 taken FB (1111 1011)
$0610 bits
 - Trophey taken F7 (1111 0111)
$0613 bits
 - Heart Container #1 (S of Parapa Palace) taken DF (1101 1111)
$0615 bits
 - Exp. Bag (NE of Castle) taken FD (1111 1101)
$0616 bits
 - Magic Container #1 (S of Castle) taken FE (1111 1110)
$0617 bits
 - Exp. Bag  (E of Saria) taken DF (1101 1111)
$061C bits
 - Extra Life (W of Cemetary Palace) taken FD (1111 1101)
$0624 bits
 - Red magic jar (Death MT #1) taken FB (1111 1011)
$0626 bits
 - Red magic jar (Death MT #2) taken F7 (1111 0111)
$0629 bits
 - Red magic jar (Death MT #3) taken DF (1101 1111)
$062A bits
 - Hammer taken FE (1111 1110)
$062D bits
 - Magic Container #2 (Death MT) taken BF (1011 1111)
$0643 bits
 - Heart Container #3 (N of Island Palace) taken FB (1111 1011)
$0657 bits
 - Heart Container #4 (E of Seaside Palace) taken BF (1011 1111)
$0680 bits
 - Parapa Desert Key #2 will appear (FB - yes : FA - no)
$0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no)

$0684 - bits
 - Candle taken 7F (0111 1111)
 - Parapa Desert Lock to Candle unlocked BF (1011 1111)
 - Bag on top of Elevator down taken DF (1101 1111)
 - Left side of bridge exp. bag taken FB (1111 1011)
 - Right side of bridge exp. bag taken FD (1111 1101)

$0700 - Current number of lives
$0749 - Current position of the selector on Magic

$076F - A fairy if 08
$0770 - Exp. needed for Next Level (add 255 for every value)
$0771 - Exp. needed for Next Level (000 - 255)

$0773 - Current Magic left in meter
$0774 - Current Life left in meter
$0775 - Second digit of exp. (add 255 for every value)
$0776 - First digit of exp. (000 - 255)

$0777 - Attack Power
$0778 - Magic Power
$0779 - Life Power

$077B - Have Shield magic
$077C - Have Jump magic
$077D - Have Life magic
$077E - Have Fairy magic
$077F - Have Fire magic
$0780 - Have Reflect magic
$0781 - Have Spell magic
$0782 - Have Thunder magic
$0783 - Current number of Magic Containers
$0784 - Current number of Heart Containers
$0785 - Have Candle
$0786 - Have Glove
$0787 - Have Raft
$0788 - Have Boots
$0789 - Have Flute
$078A - Have Cross
$078B - Have Hammer
$078C - Have Magic Key

$0793 - Current number of keys
$0794 - Number of Crystals left for grand palace
$0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14)
$0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes)
$0799 - Have collected the Mirror (01 - yes)
$079A - Have collected note from Baju (08 - yes)
$079B - Have collected some water (01 - yes)
$079C - Have collected lost child (20 -yes)

$07E8 - Noise
$07E9 - Triangle
$07EA - Pulse 2
$07EB - Pulse 1
$07FB - ???MUSIC???

$0FA0 - Player name value #1
$0FA1 - Player name value #2
$0FA2 - Player name value #3
$0FA3 - Player name value #4
$0FA4 - Player name value #5
$0FA5 - Player name value #6
$0FA6 - Player name value #7
$0FA7 - Player name value #8
$6A00 - Overworld destinations table (copied from ROM)
$6D27 - HP for Magic Stealing Skulls
$6D41 - HP for Horsehead

$740E - Beginning number of Magic Containers for new game
$740F - Beginning number of Heart Containers for new game
'''$7C00 - Copy of overworld map in RAM.'''
$DD4C - Beginning of graphics shown for experience (part 1)
$DD5C - Beginning of graphics shown for experience (part 2)
$DDC0 - Beginning of experience gained for enemies


Internal Data for Zelda II: The Adventure of Link

ROM MapRAM MapText TableNotesTutorials