From Data Crystal
MOTHER 3 uses several different arrangement formats, which are described on this page.
The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:
- Bits 00-09 (0x03FF) = Tile number
- Bits 0A-0A (0x0400) = Horizontal flip
- Bits 0B-0B (0x0800) = Vertical flip
- Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)