Mickey's Adventures in Numberland:RAM map
|0x009E|| Currently selected area in the map.
|0x020C|| Timer before fading out of the stage.
|0x020F/12||Palette for the bottom UI during gameplay.|
|0x021B/F||Times cleared on Number City, Number Factory, Space Center, Number Museum, and Pete's Hideout, respectively.|
|0x0220||Total Magic Numbers collected.|
|0x0245/55||Palette for non-objects that aren't part of the bottom UI (i.e. stages, text, map, etc.).|
|0x0278||What audio plays when unpausing.|
|0x0389|| Input state. Adds the values below to whatever is being pressed.
i.e. Holding B and A makes the address have a value of 0xC0.
|0x042C|| Maximum falling speed.
|0x0430||Horizontal deceleration. (Updates every frame)|
|0x0431||Horizontal acceleration. (Doesn't update every frame)|
|0x0433||Timer when standing on the edge. When it hits the threshold value, it resets back to 0x00 and pushes Mickey off.|
|0x0435||Falling time. Resets to 0x00 upon landing. Stops at 0x0436's value while falling, which then stuns Mickey after landing.|
|0x0436||Falling stun threshold.|
|0x043E||Idle time. Resets to 0x00 upon moving or finishing an animation (i.e. stunned from falling). When it reaches to 0xFF, Mickey plays his idle animation.|
|0x0440||Mickey's affecting animation.|
|0x044F||Invincibility time from getting hit.|
|0x0461/9||Object 1-9's type.|
|0x046A|| Something to do with gravity?
|0x04C4/CC||Object 1-9's X-subposition.|
|0x04CD/D5||Object 1-9's X-position.|
|0x04DF/E7||Object 1-9's Y-subposition.|
|0x04E8/F0||Object 1-9's Y-position.|
|0x04F1||Mickey's current horizontal subspeed.|
|0x04FA||Mickey's current horizontal speed.|
|0x0503||Mickey's current vertical subspeed.|
|0x050C||Mickey's current vertical speed.|
|0x054F|| Is your bubblegum projectile still active?
|0x0645/8||What animation to use for jumping, walking, standing, and being hurt, respectively.|
|0x064B|| Magic Number collected in level?
|0x0657||Cooldown/duration on "Wrong Number" animation.|
|0x065D||Selected option during the Math Problem minigame.|
|0x0674||Current amount of bubblegum held.|
|0x0675||Current amount of health.|
|0x0676||Current amount of stars collected.|
|0x0678||Magic Number that you must find in the level. 0x0A is Magic Number 10.|
|0x067A/B|| What sound/music to play in the next frame. On the frame after, if it's applicable, the audio is played and the value is reduced by 0x80.
If a music is played as a sound, it'll be missing an instrument.
When setting the music manually, after it finishes the audio, it moves onto the next intended one.
Attempting to manually set the value to 0x9F as a music will only play it for a short time before moving onto the next music, unless the value is frozen to 0x1F after it starts playing.
|0x067F||Music Tempo (How exactly this works is unknown, the only notable thing is that when set to 0x00, it seems to play its original tempo)|
|Internal Data for Mickey's Adventures in Numberland|