Ultima VI: The False Prophet
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The following article is a game for the Super Nintendo Entertainment System.

Ultima VI: The False Prophet | |
Name | ULTIMA 6 |
Company | Pony Canyon (Japan)/FCI (US) |
Header | None |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 200ns (SlowROM) |
Revision | 1.0 |
Checksum | Good 0x50DB
|
CRC32 | 9277C9F7
|
ROM map | RAM map | Text table | Notes | Tutorials |
Utilities
- LZW decompressor/compressor for extracting & re-compressing sections of compressed data, e.g. cutscene graphics and dialog.
Hacks
- Ultima 6 SNES Randomizer by squibbons.
Miscellaneous
- The SNES Graphics Format A good explanation of how graphics are stored. Most graphics are stored uncompressed and can be browsed with bsnes-plus's Tile Viewer in "Cartridge ROM" mode.
- Nuvie an open-source engine to run the PC version of Ultima VI. Although some aspects differ, a lot of the code and resources were shared between the PC and SNES version, so Nuvie's source code may give some insight.
Known Dumps
- Ultima - The False Prophet (USA)
External Links
- No external links yet.