ActRaiser:ROM map

From Data Crystal
Revision as of 00:50, 29 July 2015 by Chpexo (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


0x11ACD to  0x12621 = SPC700 program

0x1B40E to  0x1B431 =0xExperience levels - Required population
0x1B432 to  0x1B455 =0xExperience levels - Max SP

0x1B825 to  0x1B8FC = Lair data

0x1DCFA to  0x1DD79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Fillmore)
0x1DD7A to  0x1DDF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Bloodpool)
0x1DDFA to  0x1DE79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Kasandora)
0x1DE7A to  0x1DEF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Aitos)
0x1DEFA to  0x1DF79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Marahna)
0x1DF7A to  0x1DFF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Northwall)


0x20000 to  0x2000D = Town name text pointers
0x2000E to  0x20042 = Town names
0x20043 to  0x2004A = Enemy name text pointers
0x2004B to  0x20076 = Enemy names
0x20077 to  0x21396 = Angel text
0x21397 to  0x213A2 = Town text metapointers
0x213A3 to  0x213E2 = Town text pointers (Fillmore)
0x213E3 to  0x21422 = Town text pointers (Bloodpool)
0x21423 to  0x21462 = Town text pointers (Kasandora)
0x21463 to  0x214A2 = Town text pointers (Aitos)
0x214A3 to  0x214E2 = Town text pointers (Marahna)
0x214E3 to  0x21522 = Town text pointers (Northwall)
0x21523 to  0x246AD = Town text
0x246AE to  0x246D7 = Offering text pointers
0x246D8 to  0x24C89 = Offering text
0x24C8A to  0x24C99 = Ending text pointers
0x24C9A to  0x258F2 = Ending text
0x258F3 to  0x25EF2 = Text Compression Dictionary
0x25EF3 to  0x27FFF = Unused

Maps, Sound, Graphics

0x28000 to  0x28E3F = Map metadata
0x28E40 to  0x28E7C = *** UNKNOWN -0x610xBytes (all null). There Are 61 maps.0xCoincidence? ***
0x28E7D to  0x2CE7E = Uncompressed map arrangement data
0x2CE7F to  0x2EE7E = Uncompressed graphics
0x2EE7F to  0x2FF7F = Compressed graphics
0x2FF80 to  0x2FFFF = Map palettes
0x30000 to  0x3002F = *** UNKNOWN - Pointers to following data ***
0x30030 to  0x302BE = *** UNKNOWN - data ***
0x302BF to  0x3032C = *** UNKNOWN - Pointers to following data ***
0x3032D to  0x31B76 = *** UNKNOWN - data ***
0x31B77 to  0x31FFF = Compressed sprite Composition data
0x32000 to  0x327FF = Uncompressed graphics
0x32800 to  0x32817 = *** UNKNOWN - Pointers to following data ***
0x32818 to  0x3289A = *** UNKNOWN - Data ***
0x3289B to  0x328C4 = *** UNKNOWN - Pointers to following data ***
0x328C5 to  0x32B8E = *** UNKNOWN - Data ***
0x32B8F to  0x32BFB = Music - (no music)
0x32BFC to  0x32BFF = Unused
0x32C00 to  0x3333E = SPC700 music setup, loaded after the SPC700 program
0x3333F to  0x37340 = Uncompressed map arrangement data
0x37341 to  0x37F76 = Compressed map arrangement data
0x37F77 to  0x37FFB = Compressed map arrangement data
0x37FFC to  0x37FFF = Unused
0x38000 to  0x3BFFF = Uncompressed graphics - Platform-mode warrior
0x3C000 to  0x3C00B = *** UNKNOWN - Pointers to following data ***
0x3C00C to  0x3C0E0 = *** UNKNOWN - Data ***
0x3C0E1 to  0x3C13E = *** UNKNOWN - Pointers to following data ***
0x3C13F to  0x3C7C4 = *** UNKNOWN - Data ***
0x3C7C5 to  0x3C7E4 = Map palettes
0x3C7E5 to  0x3C7FF = *** UNKNOWN ***
0x3C800 to  0x3C809 = *** UNKNOWN - Pointers to following data ***
0x3C80A to  0x3C959 = *** UNKNOWN - Data ***
0x3C95A to  0x3C971 = *** UNKNOWN - Pointers to following data ***
0x3C972 to  0x3CC23 = *** UNKNOWN - Data ***
0x3CC24 to  0x3CFF1 = Compressed sprite Composition data
0x3CFF2 to  0x3D09F = *** UNKNOWN ***
0x3D0A0 to  0x3D19F = Uncompressed Arrangement Data For the "just loaded a game" screen (Sky Palace interior w/ textbox)
0x3D1A0 to  0x3EFC6 = Compressed sprite Composition data
0x3EFC7 to  0x3FFDE = Compressed sprite Composition data
0x3FFDF to  0x3FFFF = Unused
0x40000 to  0x40B02 = Sound sample 00 (16-bit length value And0xBRR data)
0x40B03 to  0x414EE = Sound sample 01 (16-bit length value And0xBRR data)
0x414EF to  0x4154A = Sound sample 02 (16-bit length value And0xBRR data)
0x4154B to  0x41F36 = Sound sample 03 (16-bit length value And0xBRR data)
0x41F37 to  0x4281D = Sound sample 04 (16-bit length value And0xBRR data)
0x4281E to  0x42DBF = Sound sample 05 (16-bit length value And0xBRR data)
0x42DC0 to  0x42DE5 = Sound sample 06 (16-bit length value And0xBRR data)
0x42DE6 to  0x43915 = Sound sample 07 (16-bit length value And0xBRR data)
0x43916 to  0x43DB2 = Sound sample 08 (16-bit length value And0xBRR data)
0x43DB3 to  0x43E0E = Sound sample 09 (16-bit length value And0xBRR data)
0x43E0F to  0x44923 = Sound sample 0A (16-bit length value And0xBRR data)
0x44924 to  0x4566F = Sound sample 0B (16-bit length value And0xBRR data)
0x45670 to  0x456C2 = Sound sample 0C (16-bit length value And0xBRR data)
0x456C3 to  0x4628B = Sound sample 0D (16-bit length value And0xBRR data)
0x4628C to  0x462DE = Sound sample 0E (16-bit length value And0xBRR data)
0x462DF to  0x464FC = Sound sample 0F (16-bit length value And0xBRR data)
0x464FD to  0x46A44 = Sound sample 10 (16-bit length value And0xBRR data)
0x46A45 to  0x4799A = Sound sample 11 (16-bit length value And0xBRR data)
0x4799B to  0x4826F = Sound sample 12 (16-bit length value And0xBRR data)
0x48270 to  0x483C7 = Sound sample 13 (16-bit length value And0xBRR data)
0x483C8 to  0x487C2 = Sound sample 14 (16-bit length value And0xBRR data)
0x487C3 to  0x48815 = Sound sample 15 (16-bit length value And0xBRR data)
0x48816 to  0x499B4 = Sound sample 16 (16-bit length value And0xBRR data)
0x499B5 to  0x499EC = Sound sample 17 (16-bit length value And0xBRR data)
0x499ED to  0x4A726 = Sound sample 18 (16-bit length value And0xBRR data)
0x4A727 to  0x4BD3C = Sound sample 19 (16-bit length value And0xBRR data)
0x4BD3D to  0x4C62C = Sound sample 1A (16-bit length value And0xBRR data)
0x4C62D to  0x4D92A = Sound sample 1B (16-bit length value And0xBRR data)
0x4D92B to  0x4DFD1 = Sound sample 1C (16-bit length value And0xBRR data)
0x4DFD2 to  0x4E453 = Sound sample 1D (16-bit length value And0xBRR data)
0x4E454 to  0x4E7EB = Sound sample 1E (16-bit length value And0xBRR data)
0x4E7EC to  0x4EB95 = Sound sample 1F (16-bit length value And0xBRR data)
0x4EB96 to  0x4F149 = Sound sample 20 (16-bit length value And0xBRR data)
0x4F14A to  0x4FD2D = Sound sample 21 (16-bit length value And0xBRR data)
0x4FD2E to  0x4FFF9 = Compressed map arrangement data
0x4FFFA to  0x4FFFF = Unused
0x50000 to  0x517FF = Town maps (base layer)
0x51800 to  0x52FFF = Town maps (obstacle layer)
0x53000 to  0x530FF = *** UNKNOWN ***
0x53100 to  0x531C9 = *** UNKNOWN - Map IDs (for overworld0xAnd platform stages), pointers to following data ***
0x531CA to  0x5450C = *** UNKNOWN - data ***
0x5450D to  0x547BD = Compressed map tileset data
0x547BE to  0x547FF = *** UNKNOWN ***
0x54800 to  0x5497B = *** UNKNOWN - Pointers to following data ***
0x5497C to  0x55B16 = *** UNKNOWN - data ***
0x55B17 to  0x5782D = Compressed graphics
0x5782E to  0x57FFE = Compressed sprite Composition data
          0x57FFF = Unused
0x58000 to  0x582FF = *** UNKNOWN ***
0x58300 to  0x5C2FF = *** UNKNOWN - Graphics of some sort? ***
0x5C300 to  0x5DF21 = Compressed graphics
0x5DF22 to  0x5FA89 = Compressed map arrangement data
0x5FA8A to  0x5FFF7 = Compressed map tileset data
0x5FFF8 to  0x5FFFF = Unused
0x60000 to  0x6FFFF = Uncompressed graphics
0x70000 to  0x73FFF = *** UNKNOWN - Graphics of some sort? ***
0x74000 to  0x75B61 = Compressed graphics
0x75B62 to  0x7769E = Compressed graphics
0x7769F to  0x77FD7 = Music - Pyramid ~ Marahna
0x77FD8 to  0x77FFF = Unused
0x78000 to  0x79B27 = Compressed graphics
0x79B28 to  0x7B639 = Compressed graphics
0x7B63A to  0x7D145 = Compressed graphics
0x7D146 to  0x7EC4A = Compressed graphics
0x7EC4B to  0x7FE85 = Compressed graphics
0x7FE86 to  0x7FFFB = Compressed map arrangement data
0x7FFFC to  0x7FFFF = Unused
0x80000 to  0x81AE5 = Compressed graphics
0x81AE6 to  0x835A1 = Compressed graphics
0x835A2 to  0x85000 = Compressed graphics
0x85001 to  0x86A26 = Compressed graphics
0x86A27 to  0x87FB7 = Compressed graphics
0x87FB8 to  0x87FFF = Unused
0x88000 to  0x899E1 = Compressed graphics
0x899E2 to  0x8B3BC = Compressed graphics
0x8B3BD to  0x8CD69 = Compressed graphics
0x8CD6A to  0x8E6D4 = Compressed graphics
0x8E6D5 to  0x8FFE6 = Compressed graphics
0x8FFE7 to  0x8FFFF = Unused
0x90000 to  0x9192E = Compressed graphics
0x9192F to  0x93233 = Compressed graphics
0x93234 to  0x94B04 = Compressed graphics
0x94B05 to  0x963BF = Compressed graphics
0x963C0 to  0x97C75 = Compressed graphics
0x97C76 to  0x97FFB = Compressed sprite Composition data
0x97FFC to  0x97FFF = Unused
0x98000 to  0x998A7 = Compressed graphics
0x998A8 to  0x9B12E = Compressed graphics
0x9B12F to  0x9C949 = Compressed graphics
0x9C94A to  0x9E13B = Compressed graphics
0x9E13C to  0x9F926 = Compressed graphics
0x9F927 to  0x9FFF6 = Compressed map tileset data
0x9FFF7 to  0x9FFFF = Unused
0xA0000 to  0xA1789 = Compressed graphics
0xA178A to  0xA2F04 = Compressed graphics
0xA2F05 to  0xA4642 = Compressed graphics
0xA4643 to  0xA5D75 = Compressed graphics
0xA5D76 to  0xA749C = Compressed graphics
0xA749D to  0xA7FB6 = Compressed sprite Composition data
0xA7FB7 to  0xA7FFF = Unused
0xA8000 to  0xA971B = Compressed graphics
0xA971C to  0xAADC2 = Compressed graphics
0xAADC3 to  0xAC44C = Compressed graphics
0xAC44D to  0xADAC7 = Compressed graphics
0xADAC8 to  0xAF130 = Compressed graphics
0xAF131 to  0xAFF7F = Compressed map arrangement data
0xAFF80 to  0xAFFFF = Map palettes
0xB0000 to  0xB164F = Compressed graphics
0xB1650 to  0xB2C85 = Compressed graphics
0xB2C86 to  0xB4203 = Compressed graphics
0xB4204 to  0xB56C7 = Compressed graphics
0xB56C8 to  0xB6B08 = Compressed graphics
0xB6B09 to  0xB7F12 = Compressed graphics
0xB7F13 to  0xB7FFE = Compressed map arrangement data
          0xB7FFF = Unused
0xB8000 to  0xB9057 = Compressed graphics
0xB9058 to  0xBA067 = Compressed graphics
0xBA068 to  0xBB05B = Compressed graphics
0xBB05C to  0xBC026 = Music - Ending
0xBC027 to  0xBCFED = Music - All Over The World
0xBCFEE to  0xBDF8D = Compressed map arrangement data
0xBDF8E to  0xBECFA = Compressed map arrangement data
0xBECFB to  0xBF7A1 = Compressed font graphics (2BPP GameBoy0xFormat)
0xBF7A2 to  0xBFFF4 = Compressed map arrangement data
0xBFFF5 to  0xBFFFF = Unused
0xC0000 to  0xC0A91 = Compressed sprite Composition data
0xC0A92 to  0xC147E = Compressed map arrangement data
0xC147F to  0xC1E64 = Music - Fillmore
0xC1E65 to  0xC27CE = Compressed sprite Composition data
0xC27CF to  0xC3136 = Compressed sprite Composition Data
0xC3137 to  0xC3A40 = Compressed sprite Composition Data
0xC3A41 to  0xC432B = Compressed map arrangement data
0xC432C to  0xC4C16 = Compressed sprite Composition data
0xC4C17 to  0xC54F9 = Compressed sprite Composition data
0xC54FA to  0xC5DCB = Music - Satan
0xC5DCC to  0xC665C = Music - Bloodpool ~ Kasandora
0xC665D to  0xC6EE5 = Compressed map arrangement data
0xC6EE6 to  0xC7726 = Compressed sprite Composition data
0xC7727 to  0xC7F64 = Compressed sprite Composition data
0xC7F65 to  0xC7FFF = Compressed map arrangement data
0xC8000 to  0xC8819 = Compressed sprite Composition data
0xC881A to  0xC9019 = Uncompressed map tileset data
0xC901A to  0xC9819 = Uncompressed map tileset data
0xC981A to  0xCA019 = Uncompressed map tileset data
0xCA01A to  0xCA819 = Uncompressed map tileset data
0xCA81A to  0xCB016 = Compressed sprite Composition data
0xCB017 to  0xCB7F7 = Compressed sprite Composition data
0xCB7F8 to  0xCBFC5 = Compressed map arrangement data
0xCBFC6 to  0xCC777 = Compressed map arrangement data
0xCC778 to  0xCCF21 = Compressed sprite Composition data
0xCCF22 to  0xCD694 = Compressed sprite Composition data
0xCD695 to  0xCDDDB = Compressed sprite Composition data
0xCDDDC to  0xCE502 = Compressed map tileset data
0xCE503 to  0xCEC1C = Compressed map arrangement data
0xCEC1D to  0xCF334 = Compressed sprite Composition data
0xCF335 to  0xCFA4A = Compressed sprite Composition data
0xCFA4B to  0xCFFEB = Music - Northwall
0xCFFEC to  0xCFFFF = Unused
0xD0000 to  0xD0703 = Compressed sprite Composition data
0xD0704 to  0xD0DFA = Compressed map arrangement data
0xD0DFB to  0xD14B7 = Compressed map tileset data
0xD14B8 to  0xD1B6E = Music - Opening
0xD1B6F to  0xD21F7 = Compressed0xFont graphics (2BPP GameBoy0xFormat)
0xD21F8 to  0xD287A = Compressed sprite Composition data
0xD287B to  0xD2EFC = Compressed map arrangement data
0xD2EFD to  0xD3574 = Compressed map tileset data
0xD3575 to  0xD3BA5 = Compressed sprite Composition data
0xD3BA6 to  0xD41C9 = Compressed map tileset data
0xD41CA to  0xD47D6 = Compressed map tileset data
0xD47D7 to  0xD4DAE = Compressed map arrangement data
0xD4DAF to  0xD5372 = Compressed map tileset data
0xD5373 to  0xD5933 = Compressed map arrangement data
0xD5934 to  0xD5EC5 = Compressed map arrangement data
0xD5EC6 to  0xD6456 = Compressed map arrangement data
0xD6457 to  0xD69E1 = Compressed map tileset data
0xD69E2 to  0xD6F62 = Music - The Beast0xAppears
0xD6F63 to  0xD74E0 = Music - Sacrifices
0xD74E1 to  0xD7A49 = Compressed map arrangement data
0xD7A4A to  0xD7FB1 = Compressed map arrangement data
0xD7FB2 to  0xD7FFE = Compressed map arrangement data
          0xD7FFF = Unused
0xD8000 to  0xD8553 = Compressed map tileset data
0xD8554 to  0xD8A8E = Music -0xAitos ~ Temple
0xD8A8F to  0xD8F9C = Compressed map arrangement data
0xD8F9D to  0xD946F = Compressed map arrangement data
0xD9470 to  0xD9942 = Music - Powerful0xEnemy
0xD9943 to  0xD9DF8 = Compressed sprite Composition data
0xD9DF9 to  0xDA2AA = Compressed map tileset data
0xDA2AB to  0xDA757 = Music - Peaceful World
0xDA758 to  0xDABEC = Compressed map arrangement data
0xDABED to  0xDB07D = Music -0xBirth of the People
0xDB07E to  0xDB501 = Compressed sprite Composition data
0xDB502 to  0xDB961 = Compressed map tileset data
0xDB962 to  0xDBDA6 = Compressed map arrangement data
0xDBDA7 to  0xDC1E5 = Compressed map arrangement data
0xDC1E6 to  0xDC621 = Compressed map tileset data
0xDC622 to  0xDCA55 = Compressed sprite Composition data
0xDCA56 to  0xDCE69 = Compressed map tileset data
0xDCE6A to  0xDD279 = Compressed sprite Composition data
0xDD27A to  0xDD686 = Compressed sprite Composition data
0xDD687 to  0xDDA92 = Compressed map tileset data
0xDDA93 to  0xDDE97 = Compressed map arrangement data
0xDDE98 to  0xDE299 = Uncompressed map arrangement data
0xDE29A to  0xDE69B = Uncompressed map arrangement data
0xDE69C to  0xDEA9D = Uncompressed map arrangement data
0xDEA9E to  0xDEE92 = Compressed map tileset data
0xDEE93 to  0xDF25C = Compressed map arrangement data
0xDF25D to  0xDF619 = Compressed map tileset data
0xDF61A to  0xDF9D6 = Compressed map tileset data
0xDF9D7 to  0xDFD6A = Compressed sprite Composition data
0xDFD6B to  0xDFFEE = Music - ???
0xDFFEF to  0xDFFFF = Unused
0xE0000 to  0xE0391 = Compressed map arrangement data
0xE0392 to  0xE071E = Compressed map tileset data
0xE071F to  0xE0A8D = Compressed sprite Composition data
0xE0A8E to  0xE0DDD = Compressed map arrangement data
0xE0DDE to  0xE112C = Compressed map arrangement data
0xE112D to  0xE1455 = Compressed map arrangement data
0xE1456 to  0xE1762 = Compressed map tileset data
0xE1763 to  0xE1A05 = Compressed map arrangement data
0xE1A06 to  0xE1CA1 = Compressed map tileset data
0xE1CA2 to  0xE1F3C = Compressed map tileset data
0xE1F3D to  0xE219D = Music - Silence
0xE219E to  0xE23CF = Compressed map arrangement data
0xE23D0 to  0xE25FA = Compressed map arrangement data
0xE25FB to  0xE27CB = Music - Round0xClear
0xE27CC to  0xE2987 = Music - Descent
0xE2988 to  0xE2B40 = Music - Sky Palace
0xE2B41 to  0xE2CD9 = Compressed map arrangement data
0xE2CDA to  0xE2E66 = Compressed map arrangement data
0xE2E67 to  0xE2FEA = Compressed map arrangement data
0xE2FEB to  0xE3148 = Music - Level Up
0xE3149 to  0xE329F = Compressed map arrangement data
0xE32A0 to  0xE33F1 = Compressed map arrangement data
0xE33F2 to  0xE353C = Music - ???
0xE353D to  0xE366E = Compressed map arrangement data
0xE366F to  0xE3783 = Compressed map arrangement data
0xE3784 to  0xE388E = Compressed map arrangement data
0xE388F to  0xE3990 = Uncompressed map arrangement data
0xE3991 to  0xE3A92 = Uncompressed map arrangement data
0xE3A93 to  0xE3B92 = Map palettes
0xE3B93 to  0xE3C92 = Map palettes
0xE3C93 to  0xE3D92 = Map palettes
0xE3D93 to  0xE3E92 = Map palettes
0xE3E93 to  0xE3F92 = Map palettes
0xE3F93 to  0xE4092 = Map palettes
0xE4093 to  0xE4192 = Map palettes
0xE4193 to  0xE4262 = Compressed map arrangement data
0xE4263 to  0xE4327 = Compressed map arrangement data
0xE4328 to  0xE43EB = Compressed map arrangement data
0xE43EC to  0xE44AF = Compressed map arrangement data
0xE44B0 to  0xE4564 = Compressed map arrangement data
0xE4565 to  0xE4619 = Compressed map arrangement data
0xE461A to  0xE46C6 = Compressed map arrangement data
0xE46C7 to  0xE4770 = Compressed map arrangement data
0xE4771 to  0xE4816 = Compressed map arrangement data
0xE4817 to  0xE48BB = Compressed map arrangement data
0xE48BC to  0xE4956 = Compressed map arrangement data
0xE4957 to  0xE49F0 = Compressed map arrangement data
0xE49F1 to  0xE4A86 = Compressed map arrangement data
0xE4A87 to  0xE4B1C = Compressed map arrangement data
0xE4B1D to  0xE4BB2 = Compressed map arrangement data
0xE4BB3 to  0xE4C46 = Compressed map arrangement data
0xE4C47 to  0xE4CD7 = Compressed map arrangement data
0xE4CD8 to  0xE4D64 = Compressed map arrangement data
0xE4D65 to  0xE4DEE = Compressed map arrangement data
0xE4DEF to  0xE4E73 = Compressed map arrangement data
0xE4E74 to  0xE4EF7 = Compressed map arrangement data
0xE4EF8 to  0xE4F77 = Map palettes
0xE4F78 to  0xE4FF7 = Map palettes
0xE4FF8 to  0xE5077 = Map palettes
0xE5078 to  0xE50F7 = Map palettes
0xE50F8 to  0xE5177 = Map palettes
0xE5178 to  0xE51F7 = Map palettes
0xE51F8 to  0xE5277 = Map palettes
0xE5278 to  0xE52F7 = Map palettes
0xE52F8 to  0xE5377 = Map palettes
0xE5378 to  0xE53F7 = Map palettes
0xE53F8 to  0xE5477 = Map palettes
0xE5478 to  0xE54F7 = Map palettes
0xE54F8 to  0xE5577 = Map palettes
0xE5578 to  0xE55F7 = Map palettes
0xE55F8 to  0xE5677 = Map palettes
0xE5678 to  0xE56F7 = Map palettes
0xE56F8 to  0xE5777 = Map palettes
0xE5778 to  0xE57F7 = Map palettes
0xE57F8 to  0xE5877 = Map palettes
0xE5878 to  0xE58F7 = Map palettes
0xE58F8 to  0xE5977 = Map palettes
0xE5978 to  0xE59F7 = Map palettes
0xE59F8 to  0xE5A77 = Map palettes
0xE5A78 to  0xE5AF7 = Map palettes
0xE5AF8 to  0xE5B77 = Map palettes
0xE5B78 to  0xE5BF7 = Map palettes
0xE5BF8 to  0xE5C77 = Map palettes
0xE5C78 to  0xE5CF7 = Map palettes
0xE5CF8 to  0xE5D77 = Map palettes
0xE5D78 to  0xE5DF7 = Map palettes
0xE5DF8 to  0xE5E77 = Map palettes
0xE5E78 to  0xE5EF7 = Map palettes
0xE5EF8 to  0xE5F77 = Map palettes
0xE5F78 to  0xE5FF7 = Map palettes
0xE5FF8 to  0xE6077 = Map palettes
0xE6078 to  0xE60F7 = Map palettes
0xE60F8 to  0xE6177 = Map palettes
0xE6178 to  0xE61F7 = Map palettes
0xE61F8 to  0xE6277 = Map palettes
0xE6278 to  0xE62F7 = Map palettes
0xE62F8 to  0xE6377 = Map palettes
0xE6378 to  0xE63F7 = Map palettes
0xE63F8 to  0xE6477 = Map palettes
0xE6478 to  0xE64F7 = Map palettes
0xE64F8 to  0xE6577 = Map palettes
0xE6578 to  0xE65F6 = Compressed map arrangement data
0xE65F7 to  0xE6673 = Compressed map arrangement data
0xE6674 to  0xE66ED = Compressed map arrangement data
0xE66EE to  0xE6766 = Compressed map arrangement data
0xE6767 to  0xE67DE = Compressed map arrangement data
0xE67DF to  0xE6854 = Compressed map arrangement data
0xE6855 to  0xE68CA = Compressed map arrangement data
0xE68CB to  0xE6940 = Compressed map arrangement data
0xE6941 to  0xE69B4 = Compressed map arrangement data
0xE69B5 to  0xE6A14 = Compressed map arrangement data
0xE6A15 to  0xE6A5E = Compressed map arrangement data
0xE6A5F to  0xFFFFF = Unused