Difference between revisions of "Adventures of Lolo II:ROM map"

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m (Reverted edit of 71.239.132.37, changed back to last version by Kapow)
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Reading Bathroom Furniture
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{{rommap|game=Adventures of Lolo II}}
Make the most of the space in your Reading bathroom by paying for some quality bathroom furniture. Whether your bathroom is a small en suite or one of largest rooms in the house, there are plenty of stores in Reading offering cabinets, shelves and vanity tables to keep your bathroom looking spacious and tidy. Check out city-visitor’s bathroom furniture directory for Bathroom Cabinet, Fitted Bathrooms, Vanity Unit in Reading and transform your bathroom into an interior designer’s delight. Find all the information about Bathroom Furniture you need to guide you on these Reading pages as City-Visitor connects you direct to Reading businesses.
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* <tt>0x3394 - 0x33FD (006A)</tt> = Room data pointers
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** <tt>0000 008F 0133 01C3 0245 {00-04}</tt> =  Floor 1
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** <tt>02DA 035F 03F7 048A 0531 {05-09}</tt> =  Floor 2
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** <tt>05B5 0651 06E1 0769 07F9 {0A-0E}</tt> =  Floor 3
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** <tt>0896 0928 09B2 0A49 0AE0 {0F-13}</tt> =  Floor 4
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** <tt>0B4F 0BE6 0C81 0D1F 0DB8 {14-18}</tt> =  Floor 5
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** <tt>0E53 0EE5 0F73 1007 109B {19-1D}</tt> =  Floor 6
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** <tt>112C 11CA 125F 12F8 1380 {1E-22}</tt> =  Floor 7
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** <tt>1418 14B8 1538 15DA 166D {23-27}</tt> =  Floor 8
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** <tt>1711 17A8 1831 18CE 196F {28-2C}</tt> =  Floor 9
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** <tt>1A00 1AB6 1B7E 1C4B 1D1A {2D-31}</tt> =  Castle
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** <tt>1DD8 1E59 1F00 {32-34}</tt> =  Boss, Ending, ''[glitch]''
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** ''NOTE: the following levels have seperate pointers and are stored in PRG-ROM''
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** <tt>FD46 FDD3 FE30 FEAD {35-38}</tt> =  Pro levels
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== Room Data (Pro) ==
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* <tt>0x7D56 - 0x7DE2 (008D)</tt> = Pro A
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* <tt>0x7DE3 - 0x7E3F (005D)</tt> = Pro B
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* <tt>0x7E40 - 0x7EBC (007D)</tt> = Pro C
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* <tt>0x7EBD - 0x7F5E (00A2)</tt> = Pro D
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== Room Data (Normal) ==
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* <tt>0xE010 - 0xE09E (008F)</tt> = 1-1
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* <tt>0xE09F - 0xE142 (00A4)</tt> = 1-2
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* <tt>0xE143 - 0xE1D2 (0090)</tt> = 1-3
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* <tt>0xE1D3 - 0xE254 (0082)</tt> = 1-4
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* <tt>0xE255 - 0xE2E9 (0095)</tt> = 1-5
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* <tt>0xE2EA - 0xE36E (0085)</tt> = 2-1
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* <tt>0xE36F - 0xE406 (0098)</tt> = 2-2
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* <tt>0xE407 - 0xE499 (0093)</tt> = 2-3
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* <tt>0xE49A - 0xE540 (00A7)</tt> = 2-4
 +
* <tt>0xE541 - 0xE5C4 (0084)</tt> = 2-5
 +
* <tt>0xE5C5 - 0xE660 (009C)</tt> = 3-1
 +
* <tt>0xE661 - 0xE6F0 (0090)</tt> = 3-2
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* <tt>0xE6F1 - 0xE778 (0088)</tt> = 3-3
 +
* <tt>0xE779 - 0xE808 (0090)</tt> = 3-4
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* <tt>0xE809 - 0xE8A5 (009D)</tt> = 3-5
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* <tt>0xE8A6 - 0xE937 (0092)</tt> = 4-1
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* <tt>0xE938 - 0xE9C1 (008A)</tt> = 4-2
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* <tt>0xE9C2 - 0xEA58 (0097)</tt> = 4-3
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* <tt>0xEA59 - 0xEAEF (0097)</tt> = 4-4
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* <tt>0xEAF0 - 0xEB5E (006F)</tt> = 4-5
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* <tt>0xEB5F - 0xEBF5 (0097)</tt> = 5-1
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* <tt>0xEBF6 - 0xEC90 (009B)</tt> = 5-2
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* <tt>0xEC91 - 0xED2E (009E)</tt> = 5-3
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* <tt>0xED2F - 0xEDC7 (0099)</tt> = 5-4
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* <tt>0xEDC8 - 0xEE62 (009B)</tt> = 5-5
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* <tt>0xEE63 - 0xEEF4 (0092)</tt> = 6-1
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* <tt>0xEEF5 - 0xEF82 (008E)</tt> = 6-2
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* <tt>0xEF83 - 0xF016 (0094)</tt> = 6-3
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* <tt>0xF017 - 0xF0AA (0094)</tt> = 6-4
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* <tt>0xF0AB - 0xF13B (0091)</tt> = 6-5
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* <tt>0xF13C - 0xF1D9 (009E)</tt> = 7-1
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* <tt>0xF1DA - 0xF26E (0095)</tt> = 7-2
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* <tt>0xF26F - 0xF307 (0099)</tt> = 7-3
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* <tt>0xF308 - 0xF38F (0088)</tt> = 7-4
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* <tt>0xF390 - 0xF427 (0098)</tt> = 7-5
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* <tt>0xF428 - 0xF4C7 (00A0)</tt> = 8-1
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* <tt>0xF4C8 - 0xF547 (0080)</tt> = 8-2
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* <tt>0xF548 - 0xF5E9 (00A2)</tt> = 8-3
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* <tt>0xF5EA - 0xF67C (0093)</tt> = 8-4
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* <tt>0xF67D - 0xF720 (00A4)</tt> = 8-5
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* <tt>0xF721 - 0xF7B7 (0097)</tt> = 9-1
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* <tt>0xF7B8 - 0xF840 (0089)</tt> = 9-2
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* <tt>0xF841 - 0xF8DD (009D)</tt> = 9-3
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* <tt>0xF8DE - 0xF97E (00A1)</tt> = 9-4
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* <tt>0xF97F - 0xFA0F (0091)</tt> = 9-5
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* <tt>0xFA10 - 0xFAC5 (00B6)</tt> = C-1
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* <tt>0xFAC6 - 0xFB8D (00C8)</tt> = C-2
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* <tt>0xFB8E - 0xFC5A (00CD)</tt> = C-3
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* <tt>0xFC5B - 0xFD29 (00CF)</tt> = C-4
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* <tt>0xFD2A - 0xFDE7 (00BE)</tt> = C-5
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* <tt>0xFDE8 - 0xFE68 (0081)</tt> = Boss
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* <tt>0xFE69 - 0xFF0F (00A7)</tt> = Ending
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* <tt>0xFF10 - 0xFF7B (006C)</tt> = ''[glitch]''

Revision as of 22:03, 26 November 2007

  • 0x3394 - 0x33FD (006A) = Room data pointers
    • 0000 008F 0133 01C3 0245 {00-04} = Floor 1
    • 02DA 035F 03F7 048A 0531 {05-09} = Floor 2
    • 05B5 0651 06E1 0769 07F9 {0A-0E} = Floor 3
    • 0896 0928 09B2 0A49 0AE0 {0F-13} = Floor 4
    • 0B4F 0BE6 0C81 0D1F 0DB8 {14-18} = Floor 5
    • 0E53 0EE5 0F73 1007 109B {19-1D} = Floor 6
    • 112C 11CA 125F 12F8 1380 {1E-22} = Floor 7
    • 1418 14B8 1538 15DA 166D {23-27} = Floor 8
    • 1711 17A8 1831 18CE 196F {28-2C} = Floor 9
    • 1A00 1AB6 1B7E 1C4B 1D1A {2D-31} = Castle
    • 1DD8 1E59 1F00 {32-34} = Boss, Ending, [glitch]
    • NOTE: the following levels have seperate pointers and are stored in PRG-ROM
    • FD46 FDD3 FE30 FEAD {35-38} = Pro levels

Room Data (Pro)

  • 0x7D56 - 0x7DE2 (008D) = Pro A
  • 0x7DE3 - 0x7E3F (005D) = Pro B
  • 0x7E40 - 0x7EBC (007D) = Pro C
  • 0x7EBD - 0x7F5E (00A2) = Pro D

Room Data (Normal)

  • 0xE010 - 0xE09E (008F) = 1-1
  • 0xE09F - 0xE142 (00A4) = 1-2
  • 0xE143 - 0xE1D2 (0090) = 1-3
  • 0xE1D3 - 0xE254 (0082) = 1-4
  • 0xE255 - 0xE2E9 (0095) = 1-5
  • 0xE2EA - 0xE36E (0085) = 2-1
  • 0xE36F - 0xE406 (0098) = 2-2
  • 0xE407 - 0xE499 (0093) = 2-3
  • 0xE49A - 0xE540 (00A7) = 2-4
  • 0xE541 - 0xE5C4 (0084) = 2-5
  • 0xE5C5 - 0xE660 (009C) = 3-1
  • 0xE661 - 0xE6F0 (0090) = 3-2
  • 0xE6F1 - 0xE778 (0088) = 3-3
  • 0xE779 - 0xE808 (0090) = 3-4
  • 0xE809 - 0xE8A5 (009D) = 3-5
  • 0xE8A6 - 0xE937 (0092) = 4-1
  • 0xE938 - 0xE9C1 (008A) = 4-2
  • 0xE9C2 - 0xEA58 (0097) = 4-3
  • 0xEA59 - 0xEAEF (0097) = 4-4
  • 0xEAF0 - 0xEB5E (006F) = 4-5
  • 0xEB5F - 0xEBF5 (0097) = 5-1
  • 0xEBF6 - 0xEC90 (009B) = 5-2
  • 0xEC91 - 0xED2E (009E) = 5-3
  • 0xED2F - 0xEDC7 (0099) = 5-4
  • 0xEDC8 - 0xEE62 (009B) = 5-5
  • 0xEE63 - 0xEEF4 (0092) = 6-1
  • 0xEEF5 - 0xEF82 (008E) = 6-2
  • 0xEF83 - 0xF016 (0094) = 6-3
  • 0xF017 - 0xF0AA (0094) = 6-4
  • 0xF0AB - 0xF13B (0091) = 6-5
  • 0xF13C - 0xF1D9 (009E) = 7-1
  • 0xF1DA - 0xF26E (0095) = 7-2
  • 0xF26F - 0xF307 (0099) = 7-3
  • 0xF308 - 0xF38F (0088) = 7-4
  • 0xF390 - 0xF427 (0098) = 7-5
  • 0xF428 - 0xF4C7 (00A0) = 8-1
  • 0xF4C8 - 0xF547 (0080) = 8-2
  • 0xF548 - 0xF5E9 (00A2) = 8-3
  • 0xF5EA - 0xF67C (0093) = 8-4
  • 0xF67D - 0xF720 (00A4) = 8-5
  • 0xF721 - 0xF7B7 (0097) = 9-1
  • 0xF7B8 - 0xF840 (0089) = 9-2
  • 0xF841 - 0xF8DD (009D) = 9-3
  • 0xF8DE - 0xF97E (00A1) = 9-4
  • 0xF97F - 0xFA0F (0091) = 9-5
  • 0xFA10 - 0xFAC5 (00B6) = C-1
  • 0xFAC6 - 0xFB8D (00C8) = C-2
  • 0xFB8E - 0xFC5A (00CD) = C-3
  • 0xFC5B - 0xFD29 (00CF) = C-4
  • 0xFD2A - 0xFDE7 (00BE) = C-5
  • 0xFDE8 - 0xFE68 (0081) = Boss
  • 0xFE69 - 0xFF0F (00A7) = Ending
  • 0xFF10 - 0xFF7B (006C) = [glitch]