Difference between revisions of "Akazukin Cha Cha:ROM map"

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m (Removed redundant braces from game name for rommap template)
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These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br />
 
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br />
  
==Script Locations==
+
==Dialog Pointer Locations==
3E27A to 3FFC9 - Opening game text, chapter opening scripts, game scripts<br />
+
''to be added''
40000 to 4FFBE - Game scripts<br />
+
 
50000 to 5FD04 - Game scripts<br />
+
==Dialog Script Locations==
60000 to 63FB5 - Start-of-game scripts<br />
+
3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs<br />
 +
40000 to 4FFBE - Dialog<br />
 +
50000 to 5FD04 - Dialog<br />
 +
60000 to 63FB5 - Start-of-game dialogs<br />
  
 
==Graphics Tiles==
 
==Graphics Tiles==

Revision as of 13:59, 11 January 2006

These are file addresses for the unheadered ROM.

Dialog Pointer Locations

to be added

Dialog Script Locations

3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
40000 to 4FFBE - Dialog
50000 to 5FD04 - Dialog
60000 to 63FB5 - Start-of-game dialogs

Graphics Tiles

The following are stored in 4bpp, 8x8 tiles
C0000 to C5FFF - Chacha sprites
C6000 to CBFFF - Shi'ne sprites
CC000 to CFFFF - Riya sprites
D0000 to D33FF - Riya (wolf mode) sprites
D3400 to D41FF - (Empty)
D4200 to D5FFF - Chacha battle sprites
D6000 to D7FFF - Shi'ne battle sprites
D8000 to D9FFF - Riya battle sprites
DA000 to DBFFF - Magical Princess battle sprites
DC000 to DDFFF - Riya (wolf mode) battle sprites
DE000 to DFFFF - Penguin? sprites

The following are stored in 2bpp, 8x8 tiles
E0000 to E04FF - Blurb tiles
E0500 to E39FF - Item font and icon tiles
E3A00 to E3000 - (Empty)

The following are stored in 4bpp, 8x8 tiles
E4000 to E5FFF - Title screen (top left portion) tiles
E6000 to E7FFF - Title screen (top right portion) tiles
E8000 to E99FF - Title screen (bottom left portion) tiles
E9A00 to E9FFF - (Empty)
EA000 to EB9FF - Title screen (bottom right portion) tiles
EBA00 to EBFFF - (Empty)

The following tiles are stored in 1bpp, 16x14
158000 to 15E2FF - Font data


Code Locations

These are SNES-mapped addresses.

C0:3F80 - Code for displaying character data to screen