Difference between revisions of "Akazukin Cha Cha:ROM map"
Line 9: | Line 9: | ||
60000 to 63FB5 - Start-of-game scripts<br /> | 60000 to 63FB5 - Start-of-game scripts<br /> | ||
− | == | + | ==Graphics Tiles== |
− | 158000 - Font | + | The following are stored in 4bpp, 8x8 tiles<br /> |
+ | C0000 to C5FFF - Chacha sprites<br /> | ||
+ | C6000 to CBFFF - Shi'ne sprites<br /> | ||
+ | CC000 to CFFFF - Riya sprites<br /> | ||
+ | D0000 to D33FF - Riya (wolf mode) sprites<br /> | ||
+ | D3400 to D41FF - (Empty)<br /> | ||
+ | D4200 to D5FFF - Chacha battle sprites<br /> | ||
+ | D6000 to D7FFF - Shi'ne battle sprites<br /> | ||
+ | D8000 to D9FFF - Riya battle sprites<br /> | ||
+ | DA000 to DBFFF - Magical Princess battle sprites<br /> | ||
+ | DC000 to DDFFF - Riya (wolf mode) battle sprites<br /> | ||
+ | DE000 to DFFFF - Penguin? sprites<br /> | ||
+ | |||
+ | The following are stored in 2bpp, 8x8 tiles<br /> | ||
+ | E0000 to E04FF - Blurb tiles<br /> | ||
+ | E0500 to E39FF - Item font and icon tiles<br /> | ||
+ | E3A00 to E3000 - (Empty)<br /> | ||
+ | |||
+ | The following are stored in 4bpp, 8x8 tiles<br /> | ||
+ | E4000 to E5FFF - Title screen (top left portion) tiles <br /> | ||
+ | E6000 to E7FFF - Title screen (top right portion) tiles<br /> | ||
+ | E8000 to E99FF - Title screen (bottom left portion) tiles <br /> | ||
+ | E9A00 to E9FFF - (Empty)<br /> | ||
+ | EA000 to EB9FF - Title screen (bottom right portion) tiles <br /> | ||
+ | EBA00 to EBFFF - (Empty)<br /> | ||
+ | |||
+ | The following tiles are stored in 1bpp, 16x14<br /> | ||
+ | 158000 to 15E2FF - Font data<br /> | ||
Revision as of 20:29, 25 October 2005
The following article is a ROM map for [[Akazukin Cha Cha]].
These are file addresses for the unheadered ROM.
Script Locations
3E27A to 3FFC9 - Opening game text, chapter opening scripts, game scripts
40000 to 4FFBE - Game scripts
50000 to 5FD04 - Game scripts
60000 to 63FB5 - Start-of-game scripts
Graphics Tiles
The following are stored in 4bpp, 8x8 tiles
C0000 to C5FFF - Chacha sprites
C6000 to CBFFF - Shi'ne sprites
CC000 to CFFFF - Riya sprites
D0000 to D33FF - Riya (wolf mode) sprites
D3400 to D41FF - (Empty)
D4200 to D5FFF - Chacha battle sprites
D6000 to D7FFF - Shi'ne battle sprites
D8000 to D9FFF - Riya battle sprites
DA000 to DBFFF - Magical Princess battle sprites
DC000 to DDFFF - Riya (wolf mode) battle sprites
DE000 to DFFFF - Penguin? sprites
The following are stored in 2bpp, 8x8 tiles
E0000 to E04FF - Blurb tiles
E0500 to E39FF - Item font and icon tiles
E3A00 to E3000 - (Empty)
The following are stored in 4bpp, 8x8 tiles
E4000 to E5FFF - Title screen (top left portion) tiles
E6000 to E7FFF - Title screen (top right portion) tiles
E8000 to E99FF - Title screen (bottom left portion) tiles
E9A00 to E9FFF - (Empty)
EA000 to EB9FF - Title screen (bottom right portion) tiles
EBA00 to EBFFF - (Empty)
The following tiles are stored in 1bpp, 16x14
158000 to 15E2FF - Font data
Code Locations
These are SNES-mapped addresses.
C0:3F80 - Code for displaying character data to screen