Difference between revisions of "Akazukin Cha Cha:ROM map"
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==Dialog Script Locations== | ==Dialog Script Locations== | ||
− | * <tt> | + | * <tt>0x3E27A to 0x3FFC9</tt> = Opening game text, chapter opening dialogs, game dialogs |
− | * <tt> | + | * <tt>0x40000 to 0x4FFBE</tt> = Dialog |
− | * <tt> | + | * <tt>0x50000 to 0x5FD04</tt> = Dialog |
− | * <tt> | + | * <tt>0x60000 to 0x63FB5</tt> = Start-of-game dialogs |
''See also:'' [[Akazukin Cha Cha:Dialog Commands | Dialog script commands]] | ''See also:'' [[Akazukin Cha Cha:Dialog Commands | Dialog script commands]] | ||
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==Graphics Tiles== | ==Graphics Tiles== | ||
* The following are stored as 4bpp, 8x8 tiles: | * The following are stored as 4bpp, 8x8 tiles: | ||
− | ** <tt> | + | ** <tt>0xC0000 to 0xC5FFF</tt> = Chacha sprites |
− | ** <tt> | + | ** <tt>0xC6000 to 0xCBFFF</tt> = Shi'ne sprites |
− | ** <tt> | + | ** <tt>0xCC000 to 0xCFFFF</tt> = Riya sprites |
− | ** <tt> | + | ** <tt>0xD0000 to 0xD33FF</tt> = Riya (wolf mode) sprites |
− | ** <tt> | + | ** <tt>0xD3400 to 0xD41FF</tt> = (Empty) |
− | ** <tt> | + | ** <tt>0xD4200 to 0xD5FFF</tt> = Chacha battle sprites |
− | ** <tt> | + | ** <tt>0xD6000 to 0xD7FFF</tt> = Shi'ne battle sprites |
− | ** <tt> | + | ** <tt>0xD8000 to 0xD9FFF</tt> = Riya battle sprites |
− | ** <tt> | + | ** <tt>0xDA000 to 0xDBFFF</tt> = Magical Princess battle sprites |
− | ** <tt> | + | ** <tt>0xDC000 to 0xDDFFF</tt> = Riya (wolf mode) battle sprites |
− | ** <tt> | + | ** <tt>0xDE000 to 0xDFFFF</tt> = Penguin? sprites |
* The following are stored as 2bpp, 8x8 tiles: | * The following are stored as 2bpp, 8x8 tiles: | ||
− | ** <tt> | + | ** <tt>0xE0000 to 0xE04FF</tt> = Blurb tiles |
− | ** <tt> | + | ** <tt>0xE0500 to 0xE39FF</tt> = Item font and icon tiles |
− | ** <tt> | + | ** <tt>0xE3A00 to 0xE3000</tt> = (Empty) |
* The following are stored as 4bpp, 8x8 tiles: | * The following are stored as 4bpp, 8x8 tiles: | ||
− | ** <tt> | + | ** <tt>0xE4000 to 0xE5FFF</tt> = Title screen (top left portion) tiles |
− | ** <tt> | + | ** <tt>0xE6000 to 0xE7FFF</tt> = Title screen (top right portion) tiles |
− | ** <tt> | + | ** <tt>0xE8000 to 0xE99FF</tt> = Title screen (bottom left portion) tiles |
− | ** <tt> | + | ** <tt>0xE9A00 to 0xE9FFF</tt> = (Empty) |
− | ** <tt> | + | ** <tt>0xEA000 to 0xEB9FF</tt> = Title screen (bottom right portion) tiles |
− | ** <tt> | + | ** <tt>0xEBA00 to 0xEBFFF</tt> = (Empty) |
* The following are stored as 1bpp, 16x14 tiles: | * The following are stored as 1bpp, 16x14 tiles: | ||
− | ** <tt> | + | ** <tt>0x158000 to 0x15E2FF</tt> = Font data |
==Code Locations== | ==Code Locations== | ||
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | ||
− | * <tt> | + | * <tt>0xC0:3F80</tt> = [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to 0xscreen]] |
{{Internal Data|game=Akazukin Cha Cha}} | {{Internal Data|game=Akazukin Cha Cha}} |
Latest revision as of 03:59, 5 June 2016
The following article is a ROM map for Akazukin Cha Cha.
These are file addresses for the unheadered ROM.
Dialog Script Locations
- 0x3E27A to 0x3FFC9 = Opening game text, chapter opening dialogs, game dialogs
- 0x40000 to 0x4FFBE = Dialog
- 0x50000 to 0x5FD04 = Dialog
- 0x60000 to 0x63FB5 = Start-of-game dialogs
See also: Dialog script commands
Graphics Tiles
- The following are stored as 4bpp, 8x8 tiles:
- 0xC0000 to 0xC5FFF = Chacha sprites
- 0xC6000 to 0xCBFFF = Shi'ne sprites
- 0xCC000 to 0xCFFFF = Riya sprites
- 0xD0000 to 0xD33FF = Riya (wolf mode) sprites
- 0xD3400 to 0xD41FF = (Empty)
- 0xD4200 to 0xD5FFF = Chacha battle sprites
- 0xD6000 to 0xD7FFF = Shi'ne battle sprites
- 0xD8000 to 0xD9FFF = Riya battle sprites
- 0xDA000 to 0xDBFFF = Magical Princess battle sprites
- 0xDC000 to 0xDDFFF = Riya (wolf mode) battle sprites
- 0xDE000 to 0xDFFFF = Penguin? sprites
- The following are stored as 2bpp, 8x8 tiles:
- 0xE0000 to 0xE04FF = Blurb tiles
- 0xE0500 to 0xE39FF = Item font and icon tiles
- 0xE3A00 to 0xE3000 = (Empty)
- The following are stored as 4bpp, 8x8 tiles:
- 0xE4000 to 0xE5FFF = Title screen (top left portion) tiles
- 0xE6000 to 0xE7FFF = Title screen (top right portion) tiles
- 0xE8000 to 0xE99FF = Title screen (bottom left portion) tiles
- 0xE9A00 to 0xE9FFF = (Empty)
- 0xEA000 to 0xEB9FF = Title screen (bottom right portion) tiles
- 0xEBA00 to 0xEBFFF = (Empty)
- The following are stored as 1bpp, 16x14 tiles:
- 0x158000 to 0x15E2FF = Font data
Code Locations
These are SNES-mapped addresses.
- 0xC0:3F80 = Code for displaying character data to 0xscreen
Internal Data for Akazukin Cha Cha |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |