Akazukin Cha Cha:ROM map
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The following article is a ROM map for Akazukin Cha Cha.
These are file addresses for the unheadered ROM.
Dialog Pointer Locations
to be added
Dialog Script Locations
- 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
- 40000 to 4FFBE - Dialog
- 50000 to 5FD04 - Dialog
- 60000 to 63FB5 - Start-of-game dialogs
See also dialog script commands
Graphics Tiles
The following are stored as 4bpp, 8x8 tiles
- C0000 to C5FFF - Chacha sprites
- C6000 to CBFFF - Shi'ne sprites
- CC000 to CFFFF - Riya sprites
- D0000 to D33FF - Riya (wolf mode) sprites
- D3400 to D41FF - (Empty)
- D4200 to D5FFF - Chacha battle sprites
- D6000 to D7FFF - Shi'ne battle sprites
- D8000 to D9FFF - Riya battle sprites
- DA000 to DBFFF - Magical Princess battle sprites
- DC000 to DDFFF - Riya (wolf mode) battle sprites
- DE000 to DFFFF - Penguin? sprites
The following are stored as 2bpp, 8x8 tiles
- E0000 to E04FF - Blurb tiles
- E0500 to E39FF - Item font and icon tiles
- E3A00 to E3000 - (Empty)
The following are stored as 4bpp, 8x8 tiles
- E4000 to E5FFF - Title screen (top left portion) tiles
- E6000 to E7FFF - Title screen (top right portion) tiles
- E8000 to E99FF - Title screen (bottom left portion) tiles
- E9A00 to E9FFF - (Empty)
- EA000 to EB9FF - Title screen (bottom right portion) tiles
- EBA00 to EBFFF - (Empty)
The following are stored as 1bpp, 16x14 tiles
- 158000 to 15E2FF - Font data
Code Locations
These are SNES-mapped addresses.