Difference between revisions of "Arkanoid:RAM map"

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*0000 - Player 1 button state
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{{rammap|game=Arkanoid}}
*0001 - Previous player 1 button state
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*0002 - Player 2 button state
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This data is relevant to '''Arkanoid (J) [!]''' and may not be correct for [[Arkanoid#Known_Dumps|other dumps]].
*0003 - Previous player 2 button state
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*0004 - Player 1 button state
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==Table==
*0005 - Previous player 1 button state
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*0006 - Player 2 button state
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{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
*0007 - Previous player 2 button state
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|- style=background:#ccccff
*0008 - Arkanoid paddle position
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!'''RAM'''  || '''Information'''
*0009 - Previous arkanoid paddle position
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|-
*000D - Number of remaining lives
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|0x0145      || Brick hit flag
*0037 - Vertical position of ball
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* 0 - the ball did not hit a brick in current frame
*0037 - Horizontal position of ball
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* 1 - the ball did hit a brick in current frame
*0138 - Timer until ball shoots itself
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|-
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|0x008C      || Current power up id
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* 0 - Nothing
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* 1 - Slow ball
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* 2 - Sticky ball
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* 3 - Enlarge paddle
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* 4 - Multi ball
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* 5 - Laser
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* 6 - Early exit
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* 7 - Extra life
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|-
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|0x0100 || Global speed for ball
 +
|-
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|0x0102 || No of bricks broken
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|}
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{{Internal Data|game=Arkanoid}}

Latest revision as of 18:17, 9 August 2017

This data is relevant to Arkanoid (J) [!] and may not be correct for other dumps.

Table

RAM Information
0x0145 Brick hit flag
  • 0 - the ball did not hit a brick in current frame
  • 1 - the ball did hit a brick in current frame
0x008C Current power up id
  • 0 - Nothing
  • 1 - Slow ball
  • 2 - Sticky ball
  • 3 - Enlarge paddle
  • 4 - Multi ball
  • 5 - Laser
  • 6 - Early exit
  • 7 - Extra life
0x0100 Global speed for ball
0x0102 No of bricks broken


Internal Data for Arkanoid

ROM MapRAM MapText TableNotesTutorials