Difference between revisions of "BS The Legend of Zelda:RAM map"

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(Created new page from the RAM addresses that I found.)
 
 
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{{rammap|game=BS The Legend of Zelda}}
 
{{rammap|game=BS The Legend of Zelda}}
 
 
==Table==
 
==Table==
 
All addresses and data are in HEX form.
 
All addresses and data are in HEX form.
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00=none, 01=enabled
 
00=none, 01=enabled
 
|}
 
|}
 +
{{Internal Data|game=BS The Legend of Zelda}}

Latest revision as of 15:08, 23 September 2019

Table

All addresses and data are in HEX form.

RAM Information
6DDC Health
7421 Boomerang

00=none, 01=normal, 02=blue, FF=red (red still depends on minute between 45 and 55)

7422 Bomb Count
7423 Arrow

00=none, 01=wooden, 02=silver

7424 Candle

00=none, 01=blue, 02=red

7425 Whistle

00=none, 01=enabled

7426 Food

00=none, 01=enabled

7427 Medicine

00=none, 01=blue, 02=red

7428 Magic Rod

00=none, 01=enabled

7429 Raft

00=none, 01=enabled

742A Book of Magic

00=none, 01=enabled

742B Ring

00=none, 01=blue, 02=red

742C Ladder

00=none, 01=enabled

742E Power Bracelet

00=none, 01=enabled

742F Old Lady Letter

00=none, 01=enabled

7430 Dungeon Compass bitfield

bit 7 (MSB) = level 1 ... bit 0 = level 8

7432 Dungeon Map bitfield

bit 7 (MSB) = level 1 ... bit 0 = level 8

7436 Rupee LSB
7437 Rupee MSB
7438 Key Count
7439 Triforce Piece bitfield

bit 0 (LSB) = piece 8 ... bit 7 = piece 1

743A Sword

00=none, 01=wooden, 02=white, 03=magic

743C Bow

00=none, 01=enabled


Internal Data for BS The Legend of Zelda

ROM MapRAM MapText TableNotesTutorials