Difference between revisions of "Battletoads (NES):RAM map"

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(Created page with "{{rammap|game=Battletoads}} * <tt>000E</tt> = Current continues (Player 1) * <tt>000F</tt> = Current continues (Player 2) * <tt>0011</tt> = Current lives (Player 1) * <tt>001...")
 
 
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{{rammap|game=Battletoads}}
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{{rammap|game=Battletoads (NES)}}
  
 
* <tt>000E</tt> = Current continues (Player 1)
 
* <tt>000E</tt> = Current continues (Player 1)
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* <tt>0012</tt> = Current lives (Player 2)
 
* <tt>0012</tt> = Current lives (Player 2)
  
* <tt>003A</tt> = Current music tempo
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* <tt>0010</tt> = Current level
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* <tt>0033</tt> = Current music tempo
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{{Internal Data|game=Battletoads (NES)}}

Latest revision as of 13:29, 21 August 2020

  • 000E = Current continues (Player 1)
  • 000F = Current continues (Player 2)
  • 0011 = Current lives (Player 1)
  • 0012 = Current lives (Player 2)
  • 0010 = Current level
  • 0033 = Current music tempo


Internal Data for Battletoads (NES)

ROM MapRAM MapText TableNotesTutorials