Difference between revisions of "Breath of Fire II"

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{{SNES| title = Breath of Fire 2
+
{{SNES| title = Breath of Fire II
 
|image = [[Image:BoF2 Title.png|center]]
 
|image = [[Image:BoF2 Title.png|center]]
 
|name = BREATH OF FIRE II
 
|name = BREATH OF FIRE II
 
|company = Capcom
 
|company = Capcom
 +
|header = None
 +
|bank = HiROM
 +
|interleaved = No
 +
|sram = 64 Kb
 +
|type = Normal + Batt
 +
|rom = 24 Mb
 
|country = USA
 
|country = USA
 
|video = NTSC
 
|video = NTSC
|game = Breath of Fire 2
+
|romspeed = 120ns (FastROM)
 +
|revision = 1.0
 +
|checksum =
 +
|crc32 = 67CDACC5
 +
|game = Breath of Fire II
 
}}
 
}}
  
The following ROM data was obtained from an old Gamefaqs thread ([http://www.gamefaqs.com/boards/563530-breath-of-fire-ii/62767121 link]) by a user called StarryKnights.
+
==Utilities==
 +
* [http://www.romhacking.net/utilities/1166/ Breath of Fire 2: Painsong Randomizer] - A utility that can randomize many aspects of the game including fusions, items, spells, recipes etc...
 +
* [http://www.romhacking.net/utilities/1180/ Breath of Fire II Monster Editor] - A utility that lets you edit all monster stats.
  
==Characters starting information==
+
==Hacks==
<pre>
+
* [http://www.romhacking.net/hacks/848/ Breath of Fire II EasyType] -  This makes your characters nearly invulnerable by setting their stats to max right at the start of the game.
Initial data for the game's characters. Information block starts at 87C and ends at D3B (Assuming no header). Each entry is 64 bytes long. Layout:
 
  
1-4: Name
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==Translations==
 +
* [http://www.romhacking.net/translations/1384/ Breath of Fire II: Retranslation] - This is the long-awaited English version of d4s’ Breath of Fire 2 retranslation/enhancement patch.
  
5-6: Unknown, 00 00 for everyone
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==Miscellaneous==
 +
* No miscellaneous yet.
  
7: Character's number
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==External Links==
 
+
* No external links yet.
8: Initial level
 
 
 
9-10: Unknown
 
 
 
11: Initial HP
 
 
 
12: Initial HP, 00 for all; allows numbers bigger than 255
 
 
 
13-14: Unknown; always the same as initial AP.
 
 
 
15: Initial AP
 
 
 
16: Initial AP, 00 for all; allows numbers bigger than 255
 
 
 
17: Character portrait/sprite modifier; 00 for everyone
 
 
 
18: Initial Strength
 
 
 
19: Initial Stamina
 
 
 
20: Initial Agility
 
 
 
21: Initial Agility, 00 for all; allows numbers bigger than 255.
 
 
 
22: Initial Condition
 
 
 
23: Initial Weapon
 
 
 
24: Always 11 when above is used. Doesn't seem to do anything...
 
 
 
25: Initial Shield
 
 
 
26: Always 21 when above is used. Doesn't seem to do anything...
 
 
 
27: Initial Armor
 
 
 
28: Always 21 when above is used. Doesn't seem to do anything...
 
 
 
29: Initial Helmet
 
 
 
30: Always 21 when above is used. Doesn't seem to do anything...
 
 
 
31: Accessory Slot 1; unequipping the item makes it unable to be equipped; item might not function correctly
 
 
 
32: Unknown; Could be related to above
 
 
 
33: Accessory Slot 2; unequipping the item makes it unable to be equipped; item might not function correctly
 
 
 
34: Unknown; Could be related to above
 
 
 
35-43: Unknown
 
 
 
44: Initial Guts
 
 
 
45: Initial Wisdom
 
 
 
46: Initial Luck
 
 
 
47-64: Unknown
 
 
 
There are three sets of characters in this data block. The first set is for the normal game, for the most part. The second set consists solely of Child Ryu and Child Bow. Adult Ryu (Maybe Adult Bow too) inherits his stats from Child Ryu. This is only worth noting if you want to change his starting stats.
 
 
 
The third set is what I can only surmise are the team's stats during the title screen demos.
 
</pre>
 
<br/><br/>
 
==Stat gain tables==
 
<pre>
 
Stat gain tables:
 
 
 
571B0-55DEF
 
 
 
4 bytes, split into 8 half-bytes in this order:
 
 
 
1: HP, AP
 
 
 
2: Strength, Stamina
 
 
 
3: Unknown (Zero for all), Agility
 
 
 
4: Wisdom, Luck
 
 
 
A curiosity: Almost every character seems to have extra level gains for levels they don't join at. These are not used at all (Probably), due to the initial data. <br/>Further, I can't find any trace of Bleu's stat gains. Are they stored differently? And, of course, Guts gains are nowhere to be found...
 
</pre>
 
<br/>
 
<br/>
 
==Enemy information==
 
<pre>
 
Enemy stats:
 
 
 
59000-5A8FF
 
 
 
Bytes 1-8: Name
 
 
 
9-10: Hit points
 
 
 
11-12: AP
 
 
 
13: Luck
 
 
 
14-15: Attack
 
 
 
16-17: Defense
 
 
 
18-19: Agility
 
 
 
20: Drop rate???
 
 
 
21-22: Experience
 
 
 
23-24: Zenny
 
 
 
25: Item set
 
 
 
26-32: Unknown
 
</pre>
 
For detailed information on how drop rates and item sets work, check out Ben Siron's handbook that explains many of the game's mechanics: [http://www.gamefaqs.com/snes/563530-breath-of-fire-ii/faqs/5436 link]
 
<br/>
 
<br/>
 
==Spell gains table==
 
<pre>
 
Pointers: 5AA00-5AA011
 
 
 
5AA12-5AADE
 
 
 
Pairs of bytes. First is for level the spell is gained on, the second is the spell gained. 00 terminates.
 
</pre>
 

Latest revision as of 15:39, 22 May 2016


Breath of Fire II
BoF2 Title.png
Name BREATH OF FIRE II
Company Capcom
Header None
Bank HiROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 24 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum
CRC32 67CDACC5
ROM map | RAM map | Text table | Notes | Tutorials

Utilities

Hacks

  • Breath of Fire II EasyType - This makes your characters nearly invulnerable by setting their stats to max right at the start of the game.

Translations

Miscellaneous

  • No miscellaneous yet.

External Links

  • No external links yet.