Difference between revisions of "Bubble Bobble (Game Boy):RAM map"
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{{rammap|game=Bubble Bobble (Game Boy)}} | {{rammap|game=Bubble Bobble (Game Boy)}} | ||
− | + | <pre> | |
− | + | * 0xC200 to 0x---- = Level | |
− | + | * 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47) | |
− | + | * 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47) | |
− | + | * 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47) | |
− | + | * 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47) | |
− | + | * 0xC914 to 0xC917 = Password | |
− | + | * 0xCB0F to 0x---- = Level title (not real) | |
− | + | * 0xFFC3 to 0x---- = Remaining enemies in the level | |
− | + | </pre> | |
− | + | {{Internal Data|game=Bubble Bobble (Game Boy)}} | |
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Latest revision as of 23:11, 23 September 2019
The following article is a RAM map for Bubble Bobble (Game Boy).
* 0xC200 to 0x---- = Level * 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47) * 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47) * 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47) * 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47) * 0xC914 to 0xC917 = Password * 0xCB0F to 0x---- = Level title (not real) * 0xFFC3 to 0x---- = Remaining enemies in the level
Internal Data for Bubble Bobble (Game Boy) |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |