Difference between revisions of "Crystal Beans From Dungeon Explorer:Cutscene sprite data struct"

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m (Forgot to add the table position and length)
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|game=Crystal Beans From Dungeon Explorer
 
|game=Crystal Beans From Dungeon Explorer
 
|loc=ROM
 
|loc=ROM
|start=0x
+
|start=0x179129
|end=0x
+
|end=0x17B8FC
|numentries=
+
|numentries=?
 
|entrylength=7 (0x7)
 
|entrylength=7 (0x7)
|totallength= bytes (0x)
+
|totallength=10196 bytes (0x27D4)
 
}}
 
}}
 
The '''Cutscene sprite data struct''' describes the placement, flags and size of the sprites composing the objects used in cutscenes. This data is used to set the OAM. In the ROM each struct list is preceded byte a byte telling the number of structs in the list. There is also pointer tables of 16-bits to these struct lists interspersed between them.
 
The '''Cutscene sprite data struct''' describes the placement, flags and size of the sprites composing the objects used in cutscenes. This data is used to set the OAM. In the ROM each struct list is preceded byte a byte telling the number of structs in the list. There is also pointer tables of 16-bits to these struct lists interspersed between them.

Revision as of 15:35, 9 January 2012

Cutscene sprite data struct
Game Crystal Beans From Dungeon Explorer
Start Address 0x179129
End Address 0x17B8FC
# of Entries  ?
Entry Length 7 (0x7)
Total Length 10196 bytes (0x27D4)
Back to the ROM map

The Cutscene sprite data struct describes the placement, flags and size of the sprites composing the objects used in cutscenes. This data is used to set the OAM. In the ROM each struct list is preceded byte a byte telling the number of structs in the list. There is also pointer tables of 16-bits to these struct lists interspersed between them.

Format

X Coordinate

Y Coordinate

Flags

Size