Difference between revisions of "Crystal Beans From Dungeon Explorer:ROM map"

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{{rommap|game=Crystal Beans From Dungeon Explorer}}
 
{{rommap|game=Crystal Beans From Dungeon Explorer}}
 
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==Overview==
 
==Overview==
This present the layout of the ROM. Data with unknown function is omitted. The start of asm code whose function is known is mentioned under the code block definition. The function pointers used in a [[Crystal Beans From Dungeon Explorer:Switch Functions|ShortSwitch()]] or [[Crystal Beans From Dungeon Explorer:Switch Functions|LongSwitch()]] call are included in code blocks not in data blocks.
+
This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.
  
 
==Core engine==
 
==Core engine==
* <tt>000000-007E2E (32302)</tt> = Core engine asm code
+
* <tt>000000-00FFFF (65536)</tt> = [[Crystal Beans From Dungeon Explorer:Core engine ROM map|Core engine code and data]]
** <tt>000000</tt> = IRQ handler
 
*** returns carry set if mouse is plugged
 
** <tt>000048</tt> = BRK handler
 
** <tt>000060</tt> = Party:PreInitMembers()
 
** <tt>000093</tt> = Party:InitActiveMembers()
 
** <tt>0000B8</tt> = Party:InitMembers()
 
** <tt>0000DC</tt> = ClearShadowRAM()
 
** <tt>000103</tt> = CharInfoArea:InitTextTilemapVRAM()
 
** <tt>00011F</tt> = InitOAMData()
 
** <tt>0002BC</tt> = HandleMapObjectsEvents?()
 
** <tt>0002E9</tt> = HandleEvents?()
 
** <tt>000551</tt> = Map:ShowVisibleObjs_S(byte levelIndex<$68>, byte RoomIndex<$67>)
 
** <tt>000FB0</tt> = HandleDemonGutsBossDlg?()
 
** <tt>001A6B</tt> = HandleItemPicked?(byte objOfs<X>)
 
** <tt>001A9A</tt> = CallPickedItemHandler(byte item<A>, byte objOfs<X>)
 
** <tt>001AAB</tt> = Obj:IntBoosterPicked()
 
*** This item was removed from finished game
 
** <tt>001AD2</tt> = Obj:AtkBoosterPicked()
 
*** This item was removed from finished game
 
** <tt>001AF9</tt> = Obj:BootsPicked(byte objOfs<X>)
 
** <tt>001B20</tt> = Obj:StrBoosterPicked()
 
*** This item was removed from finished game
 
** <tt>001B47</tt> = Obj:BigHeartPicked(byte objOfs<X>)
 
** <tt>001B5E</tt> = Obj:BeanPicked(byte objOfs<X>)
 
** <tt>001B8C</tt> = Obj:WhiteJarPicked(byte objOfs<X>)
 
** <tt>001BAC</tt> = Obj:BlackSkullPicked(byte objOfs<X>)
 
** <tt>001BCC</tt> = Obj:ScareEnemiesItemPicked()
 
*** This item was removed from finished game
 
** <tt>001BED</tt> = Obj:ConfuseEnemiesItemPicked()
 
*** This item was removed from finished game
 
** <tt>001C0E</tt> = Obj:MirrorPicked(byte objOfs<X>)
 
** <tt>001C28</tt> = Obj:LittleHeartPicked(byte objOfs<X>)
 
** <tt>001C54</tt> = Obj:CapePicked(byte objOfs<X>)
 
** <tt>001C80</tt> = Obj:UnkEffectOnEnemiesItemPicked()
 
*** This item was removed from finished game
 
** <tt>001CBE</tt> = Obj:RemoveItemAndPlaySound(byte objOfx<X>)
 
** <tt>001CD8</tt> = SetLevelFlag_S(byte bitIndex<A>, byte levelIndex<$68>)
 
** <tt>001D64</tt> = WaitForPlayerToPickGem()
 
** <tt>001DD2</tt> = LevelUpStat(byte statIndex<$DE>, byte memberIndex<$133A>)
 
** <tt>0021B3</tt> = SetPalette(byte palIndex<X>)
 
** <tt>002692</tt> = HandleThousandValleysBoss1Dlg?()
 
** <tt>002B0A</tt> = HandleThousandValleysBoss2Dlg?()
 
** <tt>0033A2</tt> = HandleShoalTunnelBossDlg?()
 
** <tt>003A0D</tt> = HandleDaimonHiddenIslandBoss1Dlg?()
 
** <tt>0042EE</tt> = HandleDaimonHiddenIslandBoss3Dlg?()
 
** <tt>004D2A</tt> = HandleGarnetCastleBoss2DlgAfter?()
 
** <tt>005083</tt> = HandleGarnetCastleBoss2DlgBefore?()
 
** <tt>00542C</tt> = HandleBloodstoneCastleBoss2DlgAfter?()
 
** <tt>005776</tt> = HandleBloodstoneCastleBoss2DlgBefore?()
 
** <tt>007659</tt> = Dlg:Code22-Subcode03Handler()
 
** <tt>0076BF</tt> = SetLevelUpRoom()
 
** <tt>007722</tt> = Dlg:Code22-Subcode04Handler()
 
** <tt>007735</tt> = Dlg:Code22-Subcode05Handler()
 
** <tt>007761</tt> = Dlg:Code22-Subcode06Handler()
 
** <tt>0077D5</tt> = ThousandValleysGasMaskCheck()
 
** <tt>0077F4</tt> = Dlg:Code22-Subcode08Handler()
 
** <tt>007859</tt> = Dlg:Code22-Subcode09Handler()
 
** <tt>007867</tt> = FirstDialogWithTheKing()
 
** <tt>007885</tt> = LabyrinthMoonlightLampCheck()
 
** <tt>0078D8</tt> = Dlg:Code22-Subcode0BHandler()
 
** <tt>0078E9</tt> = Dlg:Code22-Subcode0DHandler()
 
** <tt>007905</tt> = Dlg:Code22-Subcode11Handler()
 
** <tt>00790F</tt> = Dlg:Code22-Subcode12Handler()
 
*** Remove 5 black skulls from current player or change string if he doesn't have enough
 
** <tt>007935</tt> = Dlg:Code22-Subcode13Handler()
 
** <tt>007968</tt> = HandleThiefJoiningRoomDlg()
 
** <tt>007987</tt> = HandleRobotBrainRoomDlg()
 
** <tt>0079A9</tt> = Dlg:Code22-Subcode19Handler()
 
** <tt>0079EA</tt> = WorldMap:SelectPlace()
 
** <tt>007B97</tt> = Dlg:LoadChosenPlaceNamePtr()
 
** <tt>007B9F</tt> = Dlg:LoadCurPlaceNamePtr()
 
** <tt>007BF5</tt> = byte <X> WorldMap:HandleChoosePlaceInput()
 
* <tt>007E2F-007FFF (465)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>008000-0083CB (971)</tt> = Core engine asm code
 
** <tt>008000</tt> = ABORT handler
 
** <tt>008375</tt> = CharInfoArea:SetFrame()
 
* <tt>0083CC-0083E5 (26)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BG1HOFS data
 
* <tt>0083E6-0083EE (9)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BGMODE data
 
* <tt>0083EF-0083FE (16)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BG1SC data
 
* <tt>0083FF-008409 (11)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BG12NBA data
 
* <tt>00840A-008419 (16)</tt> = [[Super Nintendo:Indirect HDMA|Indirect HDMA]] table for TM data
 
* <tt>00841A-008429 (16)</tt> = [[Super Nintendo:Indirect HDMA|Indirect HDMA]] table for CGADSUB data
 
* <tt>00842A-008436 (13)</tt> = [[Super Nintendo:Indirect HDMA|Indirect HDMA]] table for BG2HOFS data
 
* <tt>008437-00881E (1000)</tt> = Core engine asm code
 
** <tt>008437</tt> = MainNMIHandlerInitVars()
 
** <tt>0084AD</tt> = WriteOAMAndUpdateBG2ScrollData()
 
** <tt>0084EA</tt> = EnableInterrupts()
 
** <tt>0084F4</tt> = DisableInterruptsAndStopDMA()
 
** <tt>00850B</tt> = CopyPlayerButtonsHeld()
 
** <tt>00853D</tt> = MainNMIHandler()
 
** <tt>0086DD</tt> = ValidatePadData(byte padIndex<X>)
 
** <tt>00870D</tt> = CopyPlayerButtonsHeldSleep_L(byte numFrameToSleep<A>)
 
** <tt>008711</tt> = CopyPlayerButtonsHeldSleep_S(byte numFrameToSleep<A>)
 
** <tt>00873A</tt> = Obj:SetOAM?_S()
 
* <tt>00881F-00886E (80)</tt> = Pointers used by Obj:SetOAM?_S()
 
* <tt>00886F-0088D9 (107)</tt> = Core engine asm code (1 function)
 
* <tt>0088DA-0089CA (241)</tt> = Data used by Obj:SetOAM?_S()
 
* <tt>0089CB-0089CE (4)</tt> = SpritePosMultiplier?, used by function at 00886F
 
* <tt>0089CF-008A5D (143)</tt> = Core engine asm code
 
** <tt>0089CF</tt> = [[Crystal Beans From Dungeon Explorer:Switch Functions|ShortSwitch]](byte caseIndex<$0C35>)
 
*** data following the JSR are short pointers to functions
 
** <tt>0089E9</tt> = [[Crystal Beans From Dungeon Explorer:Switch Functions|LongSwitch]](byte caseIndex<$0C35>)
 
*** data following the JSR are long pointers to functions
 
** <tt>008A15</tt> = SPC:ClearLastCommandSent()
 
** <tt>008A19</tt> = SPC:SendCommand$F2()
 
** <tt>008A2F</tt> = SPC:SendCommand?()
 
* <tt>008A5E-008A66 (9)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>008A67-008B00 (154)</tt> = Offset of the character sprite's first tile in the movement sprite graphics (77 words)
 
* <tt>008B01-008B08 (8)</tt> = VRAM addresses for the character sprite graphics
 
* <tt>008B09-008B0C (4)</tt> = Core engine asm code (Obj:SetOAM?_L())
 
* <tt>008B0D-008B2C (32)</tt> = OAM offsets?
 
* <tt>008B2D-008B34 (8)</tt> = Member:SpriteFirstTile (words)
 
* <tt>008B35-008B4A (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for Member:SpritePalettes?
 
* <tt>008B4B-008B5A (16)</tt> = Unknown data
 
* <tt>008B5B-008BA4 (74)</tt> = Some struct list terminated by 0xFFFF related to maps
 
* <tt>008BA5-008BAC (8)</tt> = Core engine asm code (2 functions)
 
** <tt>008BA5</tt> = Map:ShowVisibleObjs_L()
 
** <tt>008BA9</tt> = Dlg:GetGameFlag_L()
 
* <tt>008BAD-008C0E (97)</tt> = Unknown data
 
* <tt>008C0F-008C24 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for CharInfoArea:CharNameTileLine
 
* <tt>008C25-008C35 (17)</tt> = Unknown data
 
* <tt>008C36-008C5D (40)</tt> = CharInfoArea:?OrgX[8][5] (indexed by [NumPlayers][MemberIndex])
 
* <tt>008C5E-008C67 (10)</tt> = CharInfoArea:LivesIconXPositions[10]
 
* <tt>008C68-008C71 (10)</tt> = CharInfoArea:MainWindowPos[5] (table of pointers to [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list
 
* <tt>008C72-008C76 (5)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 1 player primary info window
 
* <tt>008C77-008C7E (8)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 2 players primary and secondary info windows
 
* <tt>008C7F-008C89 (11)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 3 players primary and secondary info windows
 
* <tt>008C8A-008C97 (14)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 4? players primary and secondary info windows
 
* <tt>008C98-008CA8 (17)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 5? players primary and secondary info windows
 
* <tt>008CA9-008CAD (5)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 1 player secondary info window
 
* <tt>008CAE-008CC6 (25)</tt> = Tile numbers composing the empty info window with magic icons
 
* <tt>008CC7-008CDF (25)</tt> = Tile numbers composing the empty info window
 
* <tt>008CE0-008CE9 (10)</tt> = CharInfoArea:SecondaryWindowPos[5] (table of pointers to [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list
 
* <tt>008CEA-008CEE (5)</tt> = CharInfoArea:WindowLineTilemapIncrement[5]
 
* <tt>008CEF-008CF8 (10)</tt> = Players:InfoWindowStartCol[5] (table of pointers to byte arrays)
 
* <tt>008CF9-008D07 (14)</tt> = Data referenced by pointer table above
 
* <tt>008D08-008D09 (2)</tt> = PowersOfTen[2] (used to draw numbers in the info windows)
 
* <tt>008D0A-008D10 (7)</tt> = CharInfoArea:LevelWindowStringIndices[7]
 
* <tt>008D11-008D29 (25)</tt> = CharInfoArea:SecondaryWindowOrgX[5][5] (indexed by [NumPlayers][MemberIndex])
 
* <tt>008D2A-008D42 (25)</tt> = CharInfoArea:MainWindowOrgX[5][5] (indexed by [NumPlayers][MemberIndex])
 
* <tt>008D43-008D4B (8)</tt> = CharInfoArea:StatBarChars[8]
 
* <tt>008D4C-008D53 (8)</tt> = Unknown data
 
* <tt>008D54-008D91 (62)</tt> = CharInfoArea:Strings[31] (table of 16-bits pointers to [[Crystal Beans From Dungeon Explorer:CharInfoArea Strings|CharInfoArea:Strings]]
 
* <tt>008D92-008E93 (258)</tt> = [[Crystal Beans From Dungeon Explorer:CharInfoArea Strings|CharInfoArea:Strings]]
 
* <tt>008E94-008E98 (5)</tt> = CharInfoArea:StartMenuWindowNormalStringIndices[5]
 
* <tt>008E99-008E9D (5)</tt> = CharInfoArea:StartMenuWindowSelectedStringIndices[5]
 
* <tt>008E9E-008EA0 (3)</tt> = CharInfoArea:MenuWindowNormalStringIndices[3]
 
* <tt>008EA1-008EA3 (3)</tt> = CharInfoArea:MenuWindowSelectedStringIndices[3]
 
* <tt>008EA4-008EEC (72)</tt> = Core engine asm code (1 function)
 
* <tt>008EED-008F17 (43)</tt> = Unknown data, used by function above
 
* <tt>008F18-008FFD (229)</tt> = Core engine asm code
 
* <tt>008FFE-009003 (6)</tt> = Unknown data, doesn't seem to be referenced (two 3 bytes values?)
 
* <tt>009004-0093BB (952)</tt> = Core engine asm code
 
* <tt>0093BC-00944B (144)</tt> = Array of {word, byte} structs
 
* <tt>00944C-0094C4 (79)</tt> = Core engine asm code
 
* <tt>0094C5-0094D8 (20)</tt> = String "START OF MULTI5 BIOS"
 
* <tt>0094D9-009550 (120)</tt> = Core engine asm code (UpdateJoypads())
 
* <tt>009551-009571 (33)</tt> = String "NINTENDO SHVC MULTI5 BIOS Ver2.10"
 
* <tt>009572-009583 (18)</tt> = String "END OF MULTI5 BIOS"
 
* <tt>009584-0095A0 (29)</tt> = String "START OF MULTI5 CONNECT CHECK"
 
* <tt>0095A1-009601 (97)</tt> = Core engine asm code (ConnectCheck())
 
* <tt>009602-00962B (42)</tt> = String "NINTENDO SHVC MULTI5 CONNECT CHECK Ver1.00"
 
* <tt>00962C-009646 (27)</tt> = String "END OF MULTI5 CONNECT CHECK"
 
* <tt>009647-00972E (232)</tt> = Core engine asm code, related to dialog
 
** <tt>009668</tt> = PringObjDlg?(byte btnsToAccept<A>, byte secIndex<$E3>, byte strIndex<$E2>)
 
** <tt>0096CE</tt> = ClearPlayerButtonPresses_S()
 
** <tt>0096D3</tt> = Dlg:GetCurrentPlayer_S()
 
** <tt>0096D9</tt> = Dlg:PutString_S?(byte secIndex<$E3>, byte strIndex<$E2>)
 
** <tt>0096DE</tt> = Dlg:ExecPrintHandler_S()
 
** <tt>0096E3</tt> = Dlg:AskYesNo_S()
 
** <tt>0096E8</tt> = Dlg:AskNumPlayer_S()
 
** <tt>0096ED</tt> = Dlg:PrepPrint_S(byte secIndex<$E3>, byte strIndex<$E2>)
 
** <tt>0096F2</tt> = Dlg:Init/ClearWindow_S?()
 
** <tt>0096F7</tt> = Dlg:GetNPCGameFlag_S()
 
** <tt>00970C</tt> = Dlg:LoadStrPtr_S()
 
** <tt>009716</tt> = Dlg:OutputCharLevel_S()
 
** <tt>00971B</tt> = Level:HandleSpecialActionRoom_S?()
 
** <tt>009725</tt> = CallSpecialRoomHandler()
 
* <tt>00972F-009738 (10)</tt> = Dlg:Digits (bytes, used to print numbers)
 
* <tt>009739-00973C (4)</tt> = Dlg:TaChi ("たち", used with table code <CMHP>)
 
* <tt>00973D-00973F (3)</tt> = Unknown data, used by Dlg:Code18Handler()
 
* <tt>009740-009781 (66)</tt> = [[Crystal Beans From Dungeon Explorer:CharNamesStrPtr|Character names string pointer structs]]
 
* <tt>009782-0097CD (76)</tt> = Character names
 
* <tt>0097CE-0097E5 (24)</tt> = Unknown data, doesn't seem to be referenced (words?)
 
* <tt>0097E6-0097EC (6)</tt> = Core engine asm code (Dlg:Code22CallSubcodeHandler())
 
* <tt>0097ED-009852 (102)</tt> = Function pointers to dialog code 22 subcode handlers
 
* <tt>009853-009860 (13)</tt> = Core engine asm code
 
** <tt>009853</tt> = Dlg:Code22SubcodeEOS()
 
** <tt>00985A</tt> = Dlg:OutputCharLevel_L()
 
* <tt>009861-009862 (2)</tt> = Pointer to Dlg:OutputCharLevel_S (used Dlg:OutputCharLevel_L)
 
* <tt>009863-009864 (2)</tt> = Dlg:YesNoWndStrPos
 
* <tt>009865-009868 (4)</tt> = Unknown data, used by Dlg:AskYes/No_L() (words)
 
* <tt>009869-00986B (3)</tt> = Pointer and length of Yes/No question string
 
* <tt>00986C-00987D (18)</tt> = Yes/No question string
 
* <tt>00987E-009883 (6)</tt> = Unknown data, used by Dlg:AskNumPlayers_L() (words)
 
* <tt>009884-009886 (3)</tt> = Pointer and length of number of players question string
 
* <tt>009887-00989E (24)</tt> = Number of players question string
 
* <tt>00989F-0098A1 (3)</tt> = Dlg:NumPlayerWndStrPos
 
* <tt>0098A2-0098A9 (8)</tt> = ByteBitMask[8]
 
* <tt>0098AA-0098FD (84)</tt> = Core engine asm code
 
** <tt>0098AA</tt> = Dlg:Init/ClearWindow_L()
 
* <tt>0098FE-00992F (50)</tt> = Unknown data (16-bits pointers to functions)
 
* <tt>009930-009945 (22)</tt> = Unknown data (byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]])
 
* <tt>009946-00994F (10)</tt> = Dlg:PowersOf10 (used to display level number)
 
* <tt>009950-009969 (26)</tt> = SpecialActionRoomDefs? (list of {byte, byte, byte} structs terminated by 0xFFFF)
 
* <tt>00996A-009979 (16)</tt> = Table of function pointers to special room handlers (16-bits)
 
* <tt>00997A-009987 (14)</tt> = Unknown data (list of {byte, byte, byte} structs terminated by 0xFFFF)
 
* <tt>009988-00998F (8)</tt> = Unknown data (words, all 0)
 
* <tt>009990-009997 (8)</tt> = ByteBitMask[8]
 
* <tt>009998-0099E3 (76)</tt> = Unknown data
 
* <tt>0099E4-0099EB (8)</tt> = Unknown data (Array of 16-bits pointer to RAM, related to loading of players projectile graphics)
 
* <tt>0099EC-009B42 (343)</tt> = Core engine asm code
 
* <tt>009B43-009B5D (26)</tt> = Unknown data
 
* <tt>009B5E-009B65 (8)</tt> = [[Crystal Beans From Dungeon Explorer:Object Direction|InvertedDirs?[8]]], used in HandleMemberObjInteraction()
 
* <tt>009B66-009B71 (12)</tt> = [[Crystal Beans From Dungeon Explorer:Character Ids|BeanRoomCharacterIds]]
 
* <tt>009B72-009B85 (20)</tt> = Unknown data
 
* <tt>009B86-009BA5 (32)</tt> = WordDescBitMask[16]
 
* <tt>009BA6-009BC5 (32)</tt> = WordBitsMask[16]
 
* <tt>009BC6-009C25 (96)</tt> = Unreferenced, 3 other 16 word bit mask arrays
 
* <tt>009C2A-009C8B (98)</tt> = Unknown data
 
* <tt>009C8C-009D1B (144)</tt> = Core engine asm code (1 function)
 
* <tt>009D1C-009D25 (10)</tt> = Unknown data, used by function above
 
* <tt>009D26-009D98 (115)</tt> = Core engine asm code
 
** <tt>009D7A</tt> = ZeroPlayerStats(byte playerNum<Y>)
 
* <tt>009D99-009DD0 (56)</tt> = 16-bits pointers to player stats to clear used by ZeroPlayerStats()
 
* <tt>009DD1-009DE6 (22)</tt> = Unknown data (byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]], used in HandleMemberIdleAnim)
 
* <tt>009DE7-009F02 (284)</tt> = Core engine asm code
 
** <tt>009EBE</tt> = Obj:Clear_S(byte objOfs<X>)
 
* <tt>009F03-009F12 (16)</tt> = Unknown data, used in code above
 
* <tt>009F13-009F2E (28)</tt> = Core engine asm code (byte <Y>, bool failed<c> FindFreeObjSlotInSlice?(byte sliceIndex<A>))
 
** <tt>009F2F-009F74 (70)</tt> = Obj:StartObjIndex/EndObjIndex[35] ([[Crystal Beans From Dungeon Explorer:Stat Pair|stat pairs]], slice definitions used in FindFreeObjSlotInSlice?())
 
* <tt>009F75-00A082 (270)</tt> = Core engine asm code
 
** <tt>009F75</tt> = byte <Y>, bool failed<c> FindFreeObjSlot?(byte startObjOfs<$DC>, byte endObjOfs<$DD>)
 
* <tt>00A083-00A09F (29)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00A0A0-00A0DF (64)</tt> = Used in making passwords (bytes)
 
* <tt>00A0E0-00A0FF (32)</tt> = Used for scrambling and unscrambling passwords (16-bits pointers)
 
* <tt>00A100-00A25D (350)</tt> = Used for scrambling and unscrambling passwords (bytes)
 
* <tt>00A25E-00A269 (12)</tt> = Used for scrambling and unscrambling passwords (16-bits pointers)
 
* <tt>00A26A-00A2EB (130)</tt> = Core engine asm code
 
* <tt>00A2EC-00A2F3 (8)</tt> = ByteBitMask[8]
 
* <tt>00A2F4-00A2F7 (4)</tt> = Core engine asm code (Obj:Clear_L(byte objOfs<X>))
 
* <tt>00A2F8-00A337 (64)</tt> = Array of {byte, byte, byte, byte} structs?
 
* <tt>00A338-00A3A7 (112)</tt> = Core engine asm code
 
* <tt>00A3A8-00A3AC (5)</tt> = ByteBitMask[5]
 
* <tt>00A3AD-00A3B0 (3)</tt> = Used in HandleSaveCmd?()
 
* <tt>00A3B0-00A3CD (30)</tt> = Array of {byte, byte} structs?
 
* <tt>00A3CE-00A3E3 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters initial agility
 
* <tt>00A3E4-00A3FA (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters base speed multiplier
 
* <tt>00A3FA-00A40F (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat
 
* <tt>00A410-00A421 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat
 
* <tt>00A426-00A43B (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat
 
* <tt>00A43C-00A451 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat
 
* <tt>00A452-00A467 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters initial attack
 
* <tt>00A468-00A47D (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters normal base damage
 
* <tt>00A47E-00A493 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters boosted base damage
 
* <tt>00A494-00A4A9 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters initial strength
 
* <tt>00A4AA-00A4BF (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters base hp multiplier
 
* <tt>00A4C0-00A4D5 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for characters initial intelligence
 
* <tt>00A4D6-00A4EB (22)</tt> = Unreferenced byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat
 
* <tt>00A4EC-00A501 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat
 
* <tt>00A502-00A539 (56)</tt> = 16-bits pointers to RAM
 
* <tt>00A53A-00A565 (44)</tt> = Word pointer [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat (related to loading of the characters projectile graphics)
 
* <tt>00A566-00A591 (44)</tt> = Word pointer [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for unknown characters stat (related to loading of the characters projectile graphics)
 
* <tt>00A592-00A59B (10)</tt> = Core engine asm code
 
* <tt>00A59C-00A5AB (16)</tt> = 16-bits pointers to object stats in RAM
 
* <tt>00A5AC-00A5C5 (26)</tt> = Unknown data
 
* <tt>00A5C6-00A5C9 (4)</tt> = Obj:InitItemDirectionFacing[4] (used in Map:ShowVisibleObjs_S)
 
* <tt>00A5CA-00A5F2 (41)</tt> = Unknown data (bytes, used in Map:ShowVisibleObjs_S)
 
* <tt>00A5F3-00A5FA (8)</tt> = ByteBitMask[8]
 
* <tt>00A5FB-00A60B (17)</tt> = Unknown data (bytes, used in Obj:InitItem())
 
* <tt>00A60C-00A61C (17)</tt> = Obj:InitItemXSizes[17]
 
* <tt>00A61D-00A62D (17)</tt> = Obj:InitItemYSizes[17]
 
* <tt>00A62E-00A7E4 (439)</tt> = Core engine asm code
 
* <tt>00A7E5-00A7F0 (12)</tt> = Unknown data (bytes, used in code above)
 
* <tt>00A7F1-00A832 (66)</tt> = Core engine asm code (1 function)
 
* <tt>00A833-00A83A (8)</tt> = Unknown data (bytes, used in code above)
 
* <tt>00A83B-00A992 (344)</tt> = Obj:Offsets1 (words, offset part of 24-bits pointers, bank comes from Obj:Banks)
 
* <tt>00A993-00AAEB (344)</tt> = Obj:Offsets2 (words, offset part of 24-bits pointers, bank comes from Obj:Banks)
 
* <tt>00AAEB-00AC42 (344)</tt> = Obj:Offsets3 (words, offset part of 24-bits pointers, bank comes from Obj:Banks)
 
* <tt>00AC43-00ACEE (172)</tt> = Obj:Banks (bytes, bank part of 24-bits pointers)
 
* <tt>00ACEF-00AEA7 (441)</tt> = Unknown data
 
* <tt>00AEA8-00AEDB (52)</tt> = Unknown data (16-bits pointers to functions)
 
* <tt>00AEDC-00AEF6 (27)</tt> = Unknown data (bytes?)
 
* <tt>00AEF7-00AF47 (81)</tt> = Unknown data (24-bits pointers)
 
* <tt>00AF48-00AF48 (1)</tt> = Unknown data
 
* <tt>00AF49-00AF96 (78)</tt> = Unknown data (24-bits pointers)
 
* <tt>00AF97-00AF9E (8)</tt> = Unknown data ([[Crystal Beans From Dungeon Explorer:Object Direction|object directions]], used in Obj:NPC|AnimatedObj?())
 
* <tt>00AF9F-00AFBA (28)</tt> = Core engine asm code (object handlers)
 
* <tt>00AFBB-00AFC2 (8)</tt> = Unknown data ({byte, byte} structs?)
 
* <tt>00AFC3-00B276 (692)</tt> = Core engine asm code
 
** <tt>00B144</tt> = Obj:InitSpawnPoint(byte objOfs<X>, byte x<$E4>, byte y<$E6>, byte objSubType/DlgIndex<$E8> byte objDefIdx<$EA>)
 
* <tt>00B277-00B27A (4)</tt> = Unknown data
 
* <tt>00B27B-00B28A (16)</tt> = Core engine asm code (object handlers)
 
* <tt>00B28B-00B29B (16)</tt> = Unknown data
 
* <tt>00B29B-00B2C0 (38)</tt> = Core engine asm code (object handlers)
 
* <tt>00B2C1-00B2D0 (16)</tt> = Unknown data
 
* <tt>00B2D1-00B306 (54)</tt> = Core engine asm code (object handlers)
 
* <tt>00B307-00B30A (4)</tt> = Unknown data
 
* <tt>00B30B-00B32E (36)</tt> = Core engine asm code (object handlers)
 
* <tt>00B32F-00B339 (11)</tt> = Unknown data
 
* <tt>00B33A-00B37A (65)</tt> = Core engine asm code (object handlers)
 
* <tt>00B37B-00B37E (4)</tt> = Unknown data
 
* <tt>00B37F-00B38A (12)</tt> = Core engine asm code (object handlers)
 
* <tt>00B38B-00B392 (8)</tt> = Unknown data
 
* <tt>00B393-00B3AD (27)</tt> = Core engine asm code (HandleItem?(byte objOfs<X>))
 
* <tt>00B3AE-00B3CD (32)</tt> = ItemPickedHandlers[16] (16-bits pointers to functions)
 
* <tt>00B3CE-00B3D7 (10)</tt> = Unknown data
 
* <tt>00B3D8-00B3E0 (9)</tt> = Core engine asm code (object handlers)
 
* <tt>00B3E1-00B3E1 (1)</tt> = Unknown data
 
* <tt>00B3E2-00B3EB (10)</tt> = WordBitMask[5]
 
* <tt>00B3EC-00B3F3 (8)</tt> = InitialStatsPtrs[4] (16-bits pointers)
 
* <tt>00B3F4-00B3FB (8)</tt> = GemStatsPtrs[4] (16-bits pointers to RAM)
 
* <tt>00B3FC-00B403 (8)</tt> = CurStatsPtrs?[4] (16-bits pointers to RAM)
 
* <tt>00B404-00B421 (30)</tt> = Unknown data (used in WaitForPlayerToPickGem())
 
* <tt>00B422-00B45D (60)</tt> = Unknown data (used in WaitForPlayerToPickGem())
 
* <tt>00B45E-00B5DF (386)</tt> = Unknown data
 
* <tt>00B5E0-00B681 (162)</tt> = Core engine asm code (object handlers)
 
* <tt>00B682-00B6A2 (33)</tt> = Unknown data
 
* <tt>00B6A3-00B6D1 (47)</tt> = Core engine asm code (object handlers)
 
* <tt>00B6D2-00B6D9 (8)</tt> = Unknown data
 
* <tt>00B6DA-00B741 (104)</tt> = Core engine asm code (1 function)
 
* <tt>00B742-00B750 (15)</tt> = Unknown data ({byte, byte, byte} structs?)
 
* <tt>00B751-00B7D1 (129)</tt> = Core engine asm code (object handlers)
 
* <tt>00B7D2-00B7EA (24)</tt> = Unknown data ({byte, byte, byte, byte} structs?)
 
* <tt>00B7EB-00B7F6 (12)</tt> = Core engine asm code (object handlers)
 
* <tt>00B7F7-00B80E (24)</tt> = Unknown data (16-bits pointers)
 
* <tt>00B80F-00B934 (294)</tt> = Unknown data
 
* <tt>00B935-00B9C0 (140)</tt> = Core engine asm code (object handlers)
 
* <tt>00B9C1-00B9C4 (4)</tt> = Unknown data ({byte, byte} structs?)
 
* <tt>00B9C5-00B9E0 (28)</tt> = Core engine asm code (object handlers)
 
* <tt>00B9E1-00B9F5 (21)</tt> = Unknown data
 
* <tt>00B9F6-00BA60 (107)</tt> = Core engine asm code (object handlers)
 
* <tt>00BA61-00BA9F (63)</tt> = Unknown data
 
* <tt>00BAA0-00BB36 (151)</tt> = Core engine asm code
 
* <tt>00BB37-00BB48 (18)</tt> = Unknown data
 
* <tt>00BB49-00BBD8 (144)</tt> = Core engine asm code (object handlers)
 
* <tt>00BBD9-00BBEC (20)</tt> = Unknown data
 
* <tt>00BBED-00BBF8 (12)</tt> = Core engine asm code (object handlers)
 
* <tt>00BBF9-00BC10 (24)</tt> = Unknown data
 
* <tt>00BC11-00BD30 (288)</tt> = Core engine asm code (object handlers)
 
* <tt>00BD31-00BD38 (8)</tt> = Unknown data
 
* <tt>00BD39-00BDC5 (141)</tt> = Core engine asm code (object handlers)
 
* <tt>00BDC6-00BE09 (68)</tt> = Unknown data
 
* <tt>00BE0A-00BE1C (19)</tt> = Core engine asm code (object handlers)
 
* <tt>00BE1D-00BE58 (60)</tt> = Unknown data
 
* <tt>00BE59-00BEFC (164)</tt> = Core engine asm code (object handlers)
 
* <tt>00BEFD-00BF42 (70)</tt> = Unknown data
 
* <tt>00BF43-00BF63 (33)</tt> = Core engine asm code (object handlers)
 
* <tt>00BF64-00BF9B (54)</tt> = Unknown data
 
* <tt>00BF9A-00C052 (185)</tt> = Core engine asm code (object handlers)
 
* <tt>00C053-00C07A (40)</tt> = Unknown data
 
* <tt>00C07B-00C096 (28)</tt> = Core engine asm code (object handlers)
 
* <tt>00C097-00C197 (257)</tt> = Unknown data
 
* <tt>00C198-00C215 (126)</tt> = Core engine asm code (object handlers)
 
* <tt>00C216-00C21C (6)</tt> = Unknown data
 
* <tt>00C21D-00C245 (41)</tt> = Core engine asm code (object handlers)
 
* <tt>00C246-00C27F (58)</tt> = Unknown data
 
* <tt>00C280-00C385 (262)</tt> = Core engine asm code (object handlers)
 
* <tt>00C386-00C419 (148)</tt> = Unknown data
 
* <tt>00C41A-00C4EC (211)</tt> = Core engine asm code (object handlers)
 
* <tt>00C4ED-00C50E (34)</tt> = Unknown data
 
* <tt>00C50F-00C523 (21)</tt> = Core engine asm code (object handlers)
 
* <tt>00C524-00C535 (18)</tt> = Unknown data
 
* <tt>00C536-00C54B (22)</tt> = Core engine asm code (object handlers)
 
* <tt>00C54C-00C551 (6)</tt> = Unknown data
 
* <tt>00C552-00C594 (67)</tt> = Core engine asm code (object handlers)
 
* <tt>00C595-00C672 (222)</tt> = Unknown data
 
* <tt>00C673-00C697 (37)</tt> = Core engine asm code (object handlers)
 
* <tt>00C698-00C6A2 (11)</tt> = Unknown data
 
* <tt>00C6A3-00C6B6 (20)</tt> = Core engine asm code (object handlers)
 
* <tt>00C6B7-00C707 (81)</tt> = Unknown data
 
* <tt>00C708-00C754 (77)</tt> = Core engine asm code (object handlers)
 
* <tt>00C755-00C766 (18)</tt> = Unknown data
 
* <tt>00C767-00C7B3 (77)</tt> = Core engine asm code (object handlers)
 
* <tt>00C7B4-00C7CD (26)</tt> = Unknown data
 
* <tt>00C7CE-00C811 (68)</tt> = Core engine asm code (object handlers)
 
* <tt>00C812-00C8C3 (178)</tt> = Unknown data
 
* <tt>00C8C4-00C8ED (42)</tt> = Core engine asm code (object handlers)
 
* <tt>00C8EE-00C939 (76)</tt> = Unknown data
 
* <tt>00C93A-00C943 (10)</tt> = Core engine asm code (object handlers)
 
* <tt>00C944-00C95F (28)</tt> = Unknown data
 
* <tt>00C960-00C991 (50)</tt> = Core engine asm code (object handlers)
 
* <tt>00C992-00C999 (8)</tt> = Unknown data
 
* <tt>00C99A-00C9AB (18)</tt> = Core engine asm code (object handlers)
 
* <tt>00C9AC-00C9D1 (38)</tt> = Unknown data
 
* <tt>00C9D2-00CA04 (51)</tt> = Core engine asm code (object handlers)
 
* <tt>00CA05-00CA76 (114)</tt> = Unknown data
 
* <tt>00CA77-00CAAB (53)</tt> = Core engine asm code (object handlers)
 
* <tt>00CAAC-00CAAD (2)</tt> = Unknown data
 
* <tt>00CAAE-00CAF0 (67)</tt> = Core engine asm code (object handlers)
 
* <tt>00CAF1-00CBF6 (262)</tt> = Unknown data
 
* <tt>00CBF7-00CC28 (50)</tt> = Core engine asm code (object handlers)
 
* <tt>00CC29-00CC2C (4)</tt> = Unknown data
 
* <tt>00CC2D-00CD67 (315)</tt> = Core engine asm code (object handlers)
 
* <tt>00CD68-00CDC7 (96)</tt> = Unknown data
 
* <tt>00CDC8-00CE1C (85)</tt> = Core engine asm code (object handlers)
 
* <tt>00CE1D-00CE2B (15)</tt> = Unknown data
 
* <tt>00CE2C-00CF0C (225)</tt> = Core engine asm code (object handlers)
 
* <tt>00CF0D-00CF14 (8)</tt> = Unknown data
 
* <tt>00CF15-00CF5B (71)</tt> = Core engine asm code (object handlers)
 
* <tt>00CF5C-00CFBB (96)</tt> = Unknown data
 
* <tt>00CFBC-00D17B (448)</tt> = Core engine asm code
 
* <tt>00D17C-00D183 (8)</tt> = Unknown data
 
* <tt>00D184-00D1C7 (68)</tt> = Core engine asm code
 
* <tt>00D1C8-00D1D7 (16)</tt> = Unknown data
 
* <tt>00D1D8-00D244 (109)</tt> = Core engine asm code
 
* <tt>00D245-00D24C (8)</tt> = Unknown data
 
* <tt>00D24D-00D27B (47)</tt> = Core engine asm code
 
* <tt>00D27C-00D27F (4)</tt> = Unknown data
 
* <tt>00D280-00D2B2 (51)</tt> = Core engine asm code
 
* <tt>00D2B3-00D2B6 (4)</tt> = Unknown data
 
* <tt>00D2B7-00D2E2 (43)</tt> = Core engine asm code
 
* <tt>00D2E2-00D301 (32)</tt> = Unknown data
 
* <tt>00D302-00D3FF (254)</tt> = Core engine asm code
 
* <tt>00D400-00D413 (20)</tt> = Unknown data
 
* <tt>00D414-00D669 (598)</tt> = Core engine asm code
 
* <tt>00D66A-00D6AF (70)</tt> = Unknown data (16-bits pointers)
 
* <tt>00D6B0-00D818 (361)</tt> = Unknown data
 
* <tt>00D819-00D85A (66)</tt> = Unknown data (16-bits pointers)
 
* <tt>00D85B-00D9C3 (361)</tt> = Unknown data
 
* <tt>00D9C4-00DC29 (614)</tt> = Core engine asm code
 
* <tt>00DC2A-00DC61 (56)</tt> = Unknown data
 
* <tt>00DC62-00DDA9 (328)</tt> = Core engine asm code
 
* <tt>00DDAA-00DDE9 (64)</tt> = Unknown data (16-bits pointers)
 
* <tt>00DDEA-00DEE1 (248)</tt> = Unknown data
 
* <tt>00DEE2-00E072 (401)</tt> = Core engine asm code
 
* <tt>00E073-00E08A (24)</tt> = Unknown data
 
* <tt>00E08B-00E23E (436)</tt> = Core engine asm code
 
* <tt>00E23F-00E25A (28)</tt> = Unknown data
 
* <tt>00E25B-00E32B (209)</tt> = Core engine asm code
 
* <tt>00E32C-00E32F (4)</tt> = Unknown data
 
* <tt>00E330-00E3A0 (113)</tt> = Core engine asm code
 
* <tt>00E3A1-00E3AC (12)</tt> = Unknown data (16-bits pointers)
 
* <tt>00E3AD-00E3EB (63)</tt> = Unknown data
 
* <tt>00E3EC-00E43C (81)</tt> = Core engine asm code
 
* <tt>00E43D-00E43E (2)</tt> = Unknown data
 
* <tt>00E43F-00E48E (80)</tt> = Core engine asm code
 
* <tt>00E48F-00E490 (2)</tt> = Unknown data
 
* <tt>00E491-00E6AB (539)</tt> = Core engine asm code
 
* <tt>00E6AC-00E70B (96)</tt> = Unknown data (16-bits pointers)
 
* <tt>00E70C-00E804 (249)</tt> = Unknown data
 
* <tt>00E805-00E88B (135)</tt> = Core engine asm code
 
* <tt>00E88C-00E88D (2)</tt> = Unknown data
 
* <tt>00E88E-00E8C3 (54)</tt> = Core engine asm code
 
* <tt>00E8C4-00E8CA (7)</tt> = Unknown data
 
* <tt>00E8CB-00EA40 (374)</tt> = Core engine asm code
 
* <tt>00EA41-00EA48 (8)</tt> = Unknown data (16-bits pointers)
 
* <tt>00EA49-00EA6C (36)</tt> = Unknown data
 
* <tt>00EA6D-00EB53 (231)</tt> = Core engine asm code
 
* <tt>00EB54-00EB5E (11)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00EB5F-00ED56 (504)</tt> = Core engine asm code
 
* <tt>00ED57-00ED66 (16)</tt> = Unknown data
 
* <tt>00ED67-00EFD2 (620)</tt> = Core engine asm code
 
* <tt>00EFD3-00F072 (160)</tt> = Unknown data
 
* <tt>00F073-00F0A8 (54)</tt> = Core engine asm code
 
* <tt>00F0A9-00F0AC (4)</tt> = Unknown data
 
* <tt>00F0AD-00F118 (108)</tt> = Core engine asm code
 
* <tt>00F119-00F120 (8)</tt> = Unknown data
 
* <tt>00F121-00F24B (299)</tt> = Core engine asm code
 
* <tt>00F24C-00F2CB (128)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00F2CC-00F479 (430)</tt> = Core engine asm code
 
* <tt>00F47A-00F499 (32)</tt> = Unknown data (16-bits pointers)
 
* <tt>00F49A-00F559 (192)</tt> = Unknown data
 
* <tt>00F55A-00F5D5 (124)</tt> = Core engine asm code
 
* <tt>00F5D6-00F605 (48)</tt> = Unknown data
 
* <tt>00F606-00F63F (58)</tt> = Core engine asm code
 
* <tt>00F640-00F643 (4)</tt> = Unknown data
 
* <tt>00F644-00F685 (66)</tt> = Core engine asm code
 
* <tt>00F686-00F689 (4)</tt> = Unknown data
 
* <tt>00F68A-00F839 (432)</tt> = Core engine asm code
 
* <tt>00F83A-00F871 (56)</tt> = Unknown data
 
* <tt>00F872-00F8BF (78)</tt> = Core engine asm code
 
* <tt>00F8C0-00F8CB (12)</tt> = Unknown data
 
* <tt>00F8CC-00F90C (65)</tt> = Core engine asm code (SetBeanRoomCharacters())
 
* <tt>00F90D-00F922 (22)</tt> = CharObjIdxInBeanRoom? (byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]])
 
* <tt>00F923-00FBEC (714)</tt> = Core engine asm code
 
** <tt>00F923</tt> = ChooseInitialPlayers()
 
** <tt>00FA31</tt> = HandleChooseCharInput()
 
** <tt>00FA56-00FA65 (16)</tt> = ChooseInitialCharPrevDir/NextDir[8] ([[Crystal Beans From Dungeon Explorer:Stat Pair|stat pairs]], embedded in HandleChooseCharInput())
 
** <tt>00FB26</tt> = HandleChooseStartCmdInput()
 
** <tt>00FBD5</tt> = LoadPasswordTextFromSaveFile()
 
* <tt>00FBED-00FBEF (3)</tt> = PasswordSramOfs[3]
 
* <tt>00FBF0-00FCC7 (216)</tt> = Core engine asm code
 
** <tt>00FBF0</tt> = HandlePasswordCmdInput()
 
** <tt>00FC6C</tt> = HandlePasswordInput()
 
* <tt>00FCC8-00FCF8 (49)</tt> = PasswordOfsFromTilePos[7][7]
 
* <tt>00FCF9-00FD4B (83)</tt> = Core engine asm code (SetInitialCharChosen?())
 
* <tt>00FD4C-00FD51 (6)</tt> = InitialCharIdsOfs (words)
 
* <tt>00FD52-00FD69 (24)</tt> = BeanRoomCharIds (words containing [[Crystal Beans From Dungeon Explorer:Character Ids|character ids]])
 
* <tt>00FD6A-00FD79 (16)</tt> = Core engine asm code (UpdatePlayerPadConnections?())
 
* <tt>00FD7A-00FDD0 (87)</tt> = Unknown data
 
* <tt>00FDD1-00FDD4 (4)</tt> = Core engine asm code (Dlg:Code22-Subcode07Handler)
 
* <tt>00FDD5-00FDE0 (12)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00FDE1-00FDFB (27)</tt> = Core engine asm code (Dlg:Code22-Subcode15Handler)
 
* <tt>00FDFC-00FE09 (14)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00FE0A-00FE37 (46)</tt> = Unknown data, related to the place selection screen
 
* <tt>00FE38-00FE4A (19)</tt> = String "DUNGEON EXPLORER 2\0", doesn't seem to be referenced
 
* <tt>00FE4B-00FE5B (17)</tt> = String "SOUND CHECK MODE\0", doesn't seem to be referenced
 
* <tt>00FE5C-00FE6D (18)</tt> = "String BGM        SE    \0", doesn't seem to be referenced
 
* <tt>00FE6E-00FF48 (219)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00FF49-00FF5B (19)</tt> = String "DUNGEON EXPLORER 2\0", doesn't seem to be referenced
 
* <tt>00FF5C-00FF6C (17)</tt> = String "SOUND CHECK MODE\0", doesn't seem to be referenced
 
* <tt>00FF6D-00FF7E (18)</tt> = "String BGM        SE    \0", doesn't seem to be referenced
 
* <tt>00FF7F-00FFAF (49)</tt> = Unknown data, doesn't seem to be referenced
 
* <tt>00FFB0-00FFDF (48)</tt> = [[Super Nintendo:Cartridge Header|Cartridge header]]
 
* <tt>00FFE0-00FFE5 (6)</tt> = Core engine asm code (RESET handler)
 
* <tt>00FFE6-00FFFF (26)</tt> = [[Super Nintendo:Interrupt Vector|Interrupt vector]]
 
  
 
==Data bank 1==
 
==Data bank 1==
Line 528: Line 17:
 
* <tt>010FEC-011043 (88)</tt> = [[Crystal Beans From Dungeon Explorer:Sprite Animation|NPC sprite animations]]
 
* <tt>010FEC-011043 (88)</tt> = [[Crystal Beans From Dungeon Explorer:Sprite Animation|NPC sprite animations]]
 
* <tt>011044-01FFFF (61372)</tt> = Unknown data (bytes and 16-bits pointers)
 
* <tt>011044-01FFFF (61372)</tt> = Unknown data (bytes and 16-bits pointers)
 +
 +
==Main game engine==
 +
* <tt>020000-2EE5D (61021)</tt> = [[Crystal Beans From Dungeon Explorer:Main game engine ROM map|Main game engine code and data]]
 +
 +
==Map data==
 +
* <tt>02EE5E-03E395 (62776)</tt> = [[Crystal Beans From Dungeon Explorer:Map data ROM map|Map data]] (includes place name strings)
  
 
==Dialog data==
 
==Dialog data==
Line 534: Line 29:
 
* <tt>03E79E-04649A (31997)</tt> = Dialog strings
 
* <tt>03E79E-04649A (31997)</tt> = Dialog strings
 
* <tt>04649B-04FFFA (39776)</tt> = Dialog font graphics (2 bpp planar aka GameBoy format)
 
* <tt>04649B-04FFFA (39776)</tt> = Dialog font graphics (2 bpp planar aka GameBoy format)
 +
* <tt>4FFFB-4FFFF (5)</tt> = Unknown data, doesn't seem to be referenced
  
 
==Character movement sprite graphics==
 
==Character movement sprite graphics==
Line 540: Line 36:
 
* <tt>058000-05BFFF (16384)</tt> = Warrior (4 bpp Snes format)
 
* <tt>058000-05BFFF (16384)</tt> = Warrior (4 bpp Snes format)
 
* <tt>05C000-05FFFF (16384)</tt> = Kage (4 bpp Snes format)
 
* <tt>05C000-05FFFF (16384)</tt> = Kage (4 bpp Snes format)
* <tt>060000-053FFF (16384)</tt> = Robot (4 bpp Snes format)
+
* <tt>060000-063FFF (16384)</tt> = Robot (4 bpp Snes format)
* <tt>064000-057FFF (16384)</tt> = Wizard (4 bpp Snes format)
+
* <tt>064000-067FFF (16384)</tt> = Wizard (4 bpp Snes format)
* <tt>068000-05BFFF (16384)</tt> = Monk (4 bpp Snes format)
+
* <tt>068000-06BFFF (16384)</tt> = Monk (4 bpp Snes format)
* <tt>06C000-05FFFF (16384)</tt> = Dragon (4 bpp Snes format)
+
* <tt>06C000-06FFFF (16384)</tt> = Dragon (4 bpp Snes format)
* <tt>070000-053FFF (16384)</tt> = Fighter (4 bpp Snes format)
+
* <tt>070000-073FFF (16384)</tt> = Fighter (4 bpp Snes format)
* <tt>074000-057FFF (16384)</tt> = Priest (4 bpp Snes format)
+
* <tt>074000-077FFF (16384)</tt> = Priest (4 bpp Snes format)
* <tt>078000-05BFFF (16384)</tt> = Thief (4 bpp Snes format)
+
* <tt>078000-07BFFF (16384)</tt> = Thief (4 bpp Snes format)
* <tt>07C000-05FFFF (16384)</tt> = Witch (4 bpp Snes format)
+
* <tt>07C000-07FFFF (16384)</tt> = Witch (4 bpp Snes format)
 +
 
 +
==Compressed data==
 +
* <tt>080000-11FFFF (655360)</tt> = [[Crystal Beans From Dungeon Explorer:Compressed data ROM map|Compressed data]]
 +
 
 +
==Music engine==
 +
* <tt>120000-145FFF (155648)</tt> = [[Crystal Beans From Dungeon Explorer:Music engine ROM map|Music engine code and data]]
  
==Music==
+
==Cutscene engine==
* <tt>120000-12038E (911)</tt> = Music engine asm code
+
* <tt>146000-17FFFF (237568)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene engine ROM map|Cutscene engine code and data]]
** <tt>120030</tt> = InitAPU?()
 
** <tt>120087</tt> = UploadSong?(byte songIndex<A>, byte numPatterns?<X>, byte <Y>)
 
** <tt>120151</tt> = UploadPattern?(byte patternIndex<A>)
 
** <tt>1201EC</tt> = SelectInstrument?(byte instrument<A>)
 
** <tt>120204</tt> = UploadInstrument?(byte instIndex<A>)
 
** <tt>12028E</tt> = SrcAddrAddition(word addr<X>, word bank<A>)
 
** <tt>1202C9</tt> = StopSong?()
 
** <tt>120305</tt> = SendToAPU(word numToTransfer<X>, word apuTargetAddr<Y>)
 
*** if X = 0, send terminating block
 
** <tt>120378</tt> = InitSPCTransfer()
 
* <tt>12038F-1204FF (369)</tt> = Unused/Padding
 
* <tt>120500-1207FF (4864)</tt> = SPC Program
 
The following pointers use 121800 as the base address
 
* <tt>121800-121801 (2)</tt> = pointer to next song chunk
 
* <tt>121802-121803 (2)</tt> = number of pointers in next pointer table
 
* <tt>121804-121837 (52)</tt> = song pattern order pointer table (26 16-bits pointers)
 
* <tt>121838-121C0C (981)</tt> = songs pattern order (list of pattern indices terminated by a $FF byte)
 
* <tt>121C0D-121C0E (2)</tt> = number of pointers in next pointer table
 
* <tt>121C0F-121CC6 (184)</tt> = Pattern pointer table (92 16-bits pointers)
 
* <tt>121CC7-12A08C (33734)</tt> = [[Crystal Beans From Dungeon Explorer:Patterns|Patterns]]
 
* <tt>12A08D-12A0FF (115)</tt> = Unused/Padding
 
* <tt>12A100-12A4BF (960)</tt> = [[Crystal Beans From Dungeon Explorer:Instruments|Instruments]]
 
* <tt>12A4C0-145FFD (113469)</tt> = BRR Samples
 
* <tt>145FFD-145FFF (3)</tt> = Unused/Padding
 
  
==Cutscenes==
+
{{Internal Data|game=Crystal Beans From Dungeon Explorer}}
* <tt>146000-147907 (6408)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Font_Graphics|Cutscene font graphics]]
 
* <tt>14B000-14B9B8 (2489)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for weapons shadow
 
* <tt>14B9B9-14B9DC (36)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for weapons shadow
 
* <tt>14B9DD-14BDEB (1039)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (weapons shadow tilemap?)
 
* <tt>14BDEC-14CA10 (3109)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for rain cloud
 
* <tt>14CA11-14CA2E (30)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for rain cloud, crystal shards and some unknown sprites
 
* <tt>14CA2F-14D0FF (1745)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (rain cloud tilemap?)
 
* <tt>14D100-14D239 (314)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for crystal shards
 
* <tt>14D23A-14D77E (1349)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (crystal shards tilemap?)
 
* <tt>14D77F-14DA93 (789)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for little beanstalk
 
* <tt>14DA94-14DAB6 (35)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for little beanstalk
 
* <tt>14DAB7-14DBB4 (254)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (little beanstalk tilemap?)
 
* <tt>14DBB5-14DC56 (162)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for small crystals
 
* <tt>14DC57-14DCD7 (129)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for small crystals
 
* <tt>14DCD8-14E521 (2122)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for other little beanstalk
 
* <tt>14E522-14E562 (65)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for other little beanstalk
 
* <tt>14E563-14E724 (450)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (other little beanstalk tilemap?)
 
* <tt>14E725-14E8CE (426)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for small growing beanstalk
 
* <tt>14E8CF-14E8F1 (35)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for small growing beanstalk
 
* <tt>14E8F2-15146F (11134)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for world map
 
* <tt>151470-151503 (148)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] initial palette, also used for title screen and world map
 
* <tt>151504-15155C (89)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] additional palette for world map
 
* <tt>15155D-151A14 (1208)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] data (world map tilemap?)
 
* <tt>151A15-1536DB (7367)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for world map sprites
 
* <tt>1536DC-153759 (126)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for world map sprites
 
* <tt>15375A-156478 (11551)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for monsters
 
* <tt>156479-1564C5 (77)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for monsters
 
* <tt>1564C6-156900 (1083)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (monsters tilemap?)
 
* <tt>156901-1585A6 (7334)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for monster outlines
 
* <tt>1585A7-1585EC (70)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for monster outlines
 
* <tt>1585ED-1589DB (1007)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (monsters outlines tilemap?)
 
* <tt>1589DC-15AE21 (9286)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for large beanstalk
 
* <tt>15AE22-15AE58 (55)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for large beanstalk
 
* <tt>15AE59-15B1D5 (893)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (large beanstalk tilemap?)
 
* <tt>15B1D6-15B555 (896)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (large beanstalk tilemap?)
 
* <tt>15B556-15EC94 (14143)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for large growing beanstalk
 
* <tt>15EC95-15ECD0 (60)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for large growing beanstalk
 
* <tt>15ECD1-15F320 (1616)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (large growing beanstalk tilemap?)
 
* <tt>15F321-16026D (3917)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for pedestal
 
* <tt>16026E-1602D5 (104)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for pedestal
 
* <tt>1602D6-160500 (555)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (pedestal tilemap?)
 
* <tt>160501-16119D (3229)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for shining crystal
 
* <tt>16119E-1611C0 (35)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for shining crystal
 
* <tt>1611C1-162871 (5809)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for castle
 
* <tt>162872-1628E8 (119)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for castle
 
* <tt>1628E9-162AF3 (523)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (throne room tilemap?)
 
* <tt>162AF4-162CD2 (479)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (bean room tilemap?)
 
* <tt>162CD3-163730 (2654)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for boss room
 
* <tt>163731-1637BF (143)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for boss room
 
* <tt>1637C0-1638C9 (266)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (boss room tilemap?)
 
* <tt>1638CA-164C62 (5017)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for characters
 
* <tt>164C63-164CEB (137)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for characters
 
* <tt>164CEC-164CFC (17)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] additional palette for castle
 
* <tt>164CFD-1694F5 (18425)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for title screen background
 
* <tt>1694F6-169548 (83)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] additional palette for title screen background
 
* <tt>169549-169BB1 (1641)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (title screen background tilemap?)
 
* <tt>169BB2-16B4BC (6411)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for title screen text
 
* <tt>16B4BD-16B52C (112)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for title screen text
 
* <tt>16B52D-16BA07 (1243)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for title screen clouds
 
* <tt>16BA08-16BA12 (11)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for title screen clouds
 
* <tt>16BA13-16BECB (1209)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (title screen clouds tilemap?)
 
* <tt>16BECC-16D7D5 (6410)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for castle sprites
 
* <tt>16D7D6-16D8A2 (205)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for castle sprites
 
* <tt>16D8A3-17001B (10105)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for castle people sprites
 
* <tt>17001C-171A36 (6683)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for town
 
* <tt>171A37-171ACE (152)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for town
 
* <tt>171ACF-171CF4 (550)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] data (town tilemap?)
 
* <tt>171CF5-1728B7 (3011)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for credit sprites
 
* <tt>1728B8-1728F0? (57?)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for credit sprites
 
* <tt>178000-179128 (4393)</tt> = Cutscene engine asm code (script related)
 
** <tt>178000</tt> = ShowCutscene(byte cutsceneIndex<A>)
 
** <tt>178138-178141 (10)</tt> = Cutscene [[Crystal Beans From Dungeon Explorer:Cutscene Script|script]] pointer table (5 16-bits pointer)
 
** <tt>1781AE-1781CF (34)</tt> = Cutscene command function pointer table (17 16-bits pointer)
 
** <tt>1782C2</tt> = SetSrcAddr()
 
** <tt>1782D2</tt> = SetUncompressedLength()
 
** <tt>1782D9</tt> = SetVRAMAddr()
 
** <tt>17855F</tt> = SetScrollRegs()
 
** <tt>1788F2</tt> = SendToVram()
 
** <tt>178927</tt> = CheckCutsceneInterruption()
 
** <tt>178961-178965 (5)</tt> = Cutscene interruption control bytes (1 if cutscene can be interrupted by pressing the START button, 0 otherwise)
 
** <tt>17899D</tt> = CutsceneNMIHandler()
 
** <tt>178A29</tt> = UploadPalette()
 
** <tt>178A9B</tt> = UploadToVRAM()
 
** <tt>178CAC</tt> = SendToVRAM()
 
** <tt>178DBD</tt> = MemsetVRAM?()
 
** <tt>178DD3</tt> = DecompToWRAM()
 
** <tt>178DFC</tt> = DecompToVRAM()
 
** <tt>178E26</tt> = DecompToPaletteBuf()
 
** <tt>178F37</tt> = SetOAMFromArray()
 
** <tt>179037</tt> = LzssInitVars()
 
** <tt>1790CD</tt> = LzssGetNextByte()
 
** <tt>1790DC</tt> = byte<A> tLzssUncompressNextByte()
 
* <tt>179129-17B8FB (10196)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene sprite data struct|Cutscene sprite data struct lists]]
 
* <tt>17BDF3-17BE9F (173)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for title screen
 
* <tt>17BEA0-17C22F (912)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for introduction
 
* <tt>17C230-17C3D9 (426)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for beanstalk growing scene
 
* <tt>17C3DA-17C7D1 (1016)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for ending and credits
 
* <tt>17C7D2-17C7ED (28)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for mouse message
 
* <tt>17C7EE-17D3E3 (3062)</tt> = Cutscene engine asm code
 
** <tt>17C7EE</tt> = InitScreenRegs?()
 
** <tt>17C822-17C862 (65)</tt> = [[Crystal Beans From Dungeon Explorer:InitScreenRegs Struct|Cutscene screen registers initialization structs]]
 
** <tt>17C8BA</tt> = PlaySong()
 
** <tt>17C8CE</tt> = SetLogoScrollFlag()
 
** <tt>17C8D6</tt> = SetOBSEL()
 
** <tt>17C8E9</tt> = PrintScrollingString()
 
** <tt>17C95A</tt> = PutNormalString()
 
** <tt>17D02C</tt> = SetTextWindow()
 
* <tt>17D5E4-17D611 (46)</tt> = Cutscene string pointer table (23 16-bits pointers)
 
* <tt>17D616-17DFC3 (2477)</tt> = Cutscene strings
 
* <tt>17DFC4-17E488 (1221)</tt> = Cutscene engine asm code (string display related)
 
** <tt>17DFC4</tt> = iPrintNormalString(word stringIndex<A>, word startRow<Y>)
 
** <tt>17E09D</tt> = PrepScrollingString()
 
** <tt>17E141</tt> = PrintScrollingString()
 
** <tt>17E1F0</tt> = UpdateBufIndex()
 
** <tt>17E200</tt> = GetNextChar()
 
** <tt>17E22E</tt> = PutChar()
 
** <tt>17E2C7</tt> = LoadTile()
 
** <tt>17E308</tt> = GetTileMapIndex(word tileIndex<$38>)
 
** <tt>17E322</tt> = UpdateTileMap()
 

Latest revision as of 00:45, 9 June 2016

Overview

This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.

Core engine

Data bank 1

  • 010000-010663 (1636) = Unknown data (bytes and 16-bits pointers)
  • 010664-0106FD (154) = PCSpriteAnim? (16-bits pointers)
  • 0106FE-010705 (8) = PCAnimNormal?
  • 010706-01070D (8) = PCAnimIdle?
  • 01070E-01070E (1) = PCAnimNul? (0)
  • 01070F-010FCB (2237) = Unknown data (bytes and 16-bits pointers)
  • 010FCC-010FEB (32) = NPCSpriteAnim? (16-bits pointers)
  • 010FEC-011043 (88) = NPC sprite animations
  • 011044-01FFFF (61372) = Unknown data (bytes and 16-bits pointers)

Main game engine

Map data

  • 02EE5E-03E395 (62776) = Map data (includes place name strings)

Dialog data

  • 03E396-03E401 (108) = Dialog section pointer table (36 24-bits pointers)
  • 03E402-03E79D (924) = Dialog string pointer table (308 24-bits pointers)
  • 03E79E-04649A (31997) = Dialog strings
  • 04649B-04FFFA (39776) = Dialog font graphics (2 bpp planar aka GameBoy format)
  • 4FFFB-4FFFF (5) = Unknown data, doesn't seem to be referenced

Character movement sprite graphics

  • 050000-053FFF (16384) = Bard (4 bpp Snes format)
  • 054000-057FFF (16384) = Bowman (4 bpp Snes format)
  • 058000-05BFFF (16384) = Warrior (4 bpp Snes format)
  • 05C000-05FFFF (16384) = Kage (4 bpp Snes format)
  • 060000-063FFF (16384) = Robot (4 bpp Snes format)
  • 064000-067FFF (16384) = Wizard (4 bpp Snes format)
  • 068000-06BFFF (16384) = Monk (4 bpp Snes format)
  • 06C000-06FFFF (16384) = Dragon (4 bpp Snes format)
  • 070000-073FFF (16384) = Fighter (4 bpp Snes format)
  • 074000-077FFF (16384) = Priest (4 bpp Snes format)
  • 078000-07BFFF (16384) = Thief (4 bpp Snes format)
  • 07C000-07FFFF (16384) = Witch (4 bpp Snes format)

Compressed data

Music engine

Cutscene engine


Internal Data for Crystal Beans From Dungeon Explorer

ROM MapRAM MapText TableNotesTutorials