Difference between revisions of "Crystal Beans From Dungeon Explorer:ROM map"
From Data Crystal
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==Cutscene engine== | ==Cutscene engine== | ||
* <tt>146000-17FFFF (237568)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene engine ROM map|Cutscene engine code and data]] | * <tt>146000-17FFFF (237568)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene engine ROM map|Cutscene engine code and data]] | ||
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+ | {{Internal Data|game=Crystal Beans From Dungeon Explorer}} |
Latest revision as of 01:45, 9 June 2016
The following article is a ROM map for Crystal Beans From Dungeon Explorer.
Contents
Overview
This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.
Core engine
- 000000-00FFFF (65536) = Core engine code and data
Data bank 1
- 010000-010663 (1636) = Unknown data (bytes and 16-bits pointers)
- 010664-0106FD (154) = PCSpriteAnim? (16-bits pointers)
- 0106FE-010705 (8) = PCAnimNormal?
- 010706-01070D (8) = PCAnimIdle?
- 01070E-01070E (1) = PCAnimNul? (0)
- 01070F-010FCB (2237) = Unknown data (bytes and 16-bits pointers)
- 010FCC-010FEB (32) = NPCSpriteAnim? (16-bits pointers)
- 010FEC-011043 (88) = NPC sprite animations
- 011044-01FFFF (61372) = Unknown data (bytes and 16-bits pointers)
Main game engine
- 020000-2EE5D (61021) = Main game engine code and data
Map data
- 02EE5E-03E395 (62776) = Map data (includes place name strings)
Dialog data
- 03E396-03E401 (108) = Dialog section pointer table (36 24-bits pointers)
- 03E402-03E79D (924) = Dialog string pointer table (308 24-bits pointers)
- 03E79E-04649A (31997) = Dialog strings
- 04649B-04FFFA (39776) = Dialog font graphics (2 bpp planar aka GameBoy format)
- 4FFFB-4FFFF (5) = Unknown data, doesn't seem to be referenced
Character movement sprite graphics
- 050000-053FFF (16384) = Bard (4 bpp Snes format)
- 054000-057FFF (16384) = Bowman (4 bpp Snes format)
- 058000-05BFFF (16384) = Warrior (4 bpp Snes format)
- 05C000-05FFFF (16384) = Kage (4 bpp Snes format)
- 060000-063FFF (16384) = Robot (4 bpp Snes format)
- 064000-067FFF (16384) = Wizard (4 bpp Snes format)
- 068000-06BFFF (16384) = Monk (4 bpp Snes format)
- 06C000-06FFFF (16384) = Dragon (4 bpp Snes format)
- 070000-073FFF (16384) = Fighter (4 bpp Snes format)
- 074000-077FFF (16384) = Priest (4 bpp Snes format)
- 078000-07BFFF (16384) = Thief (4 bpp Snes format)
- 07C000-07FFFF (16384) = Witch (4 bpp Snes format)
Compressed data
- 080000-11FFFF (655360) = Compressed data
Music engine
- 120000-145FFF (155648) = Music engine code and data
Cutscene engine
- 146000-17FFFF (237568) = Cutscene engine code and data
Internal Data for Crystal Beans From Dungeon Explorer |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |