Difference between revisions of "Disney's Chip 'n Dale: Rescue Rangers:ROM map"

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Line 5: Line 5:
  
 
Function calls:
 
Function calls:
* [[#Function_06:8000|06:808E]]
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* [[#Function_06:808E|06:808E]]
* [[#Function_06:8000|06:8E15]]
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* [[#Function_06:8E15|06:8E15]]
* [[#Function_06:8000|07:F92B]]
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* [[#Function_07:F92B|07:F92B]]
  
 
===Function 06:8F38===
 
===Function 06:8F38===
Line 13: Line 13:
  
 
Function calls:
 
Function calls:
* [[#Function_06:8000|07:F000]]
+
* [[#Function_07:F000|07:F000]]
* [[#Function_06:8000|07:F066]]
+
* [[#Function_07:F066|07:F066]]
* [[#Function_06:8000|07:F0FB]]
+
* [[#Function_07:F0FB|07:F0FB]]
* [[#Function_06:8000|07:F328]]
+
* [[#Function_07:F328|07:F328]]
* [[#Function_06:8000|07:F379]]
+
* [[#Function_07:F379|07:F379]]
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 +
==Page 07==
 +
===Function 07:F379===
 +
<b>playAudio(A)</b>
 +
 
 +
Plays audio ID in Accumulator.

Latest revision as of 19:38, 31 May 2019

PRG

Page 06

Function 06:8000

Cycles through & executes the action script for each non-player object.

Function calls:

Function 06:8F38

Action Script 02 - Robot Dog

Function calls:

Page 07

Function 07:F379

playAudio(A)

Plays audio ID in Accumulator.