Disney's Chip 'n Dale: Rescue Rangers:ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:


Function calls:
Function calls:
* [[#Function_06:8000|06:808E]]
* [[#Function_06:808E|06:808E]]
* [[#Function_06:8000|06:8E15]]
* [[#Function_06:8E15|06:8E15]]
* [[#Function_06:8000|07:F92B]]
* [[#Function_07:F92B|07:F92B]]


===Function 06:8F38===
===Function 06:8F38===
Line 13: Line 13:


Function calls:
Function calls:
* [[#Function_06:8000|07:F000]]
* [[#Function_07:F000|07:F000]]
* [[#Function_06:8000|07:F066]]
* [[#Function_07:F066|07:F066]]
* [[#Function_06:8000|07:F0FB]]
* [[#Function_07:F0FB|07:F0FB]]
* [[#Function_06:8000|07:F328]]
* [[#Function_07:F328|07:F328]]
* [[#Function_06:8000|07:F379]]
* [[#Function_07:F379|07:F379]]
 
==Page 07==
===Function 07:F379===
<b>playAudio(A)</b>
 
Plays audio ID in Accumulator.

Latest revision as of 23:38, 31 May 2019

PRG

Page 06

Function 06:8000

Cycles through & executes the action script for each non-player object.

Function calls:

Function 06:8F38

Action Script 02 - Robot Dog

Function calls:

Page 07

Function 07:F379

playAudio(A)

Plays audio ID in Accumulator.