Disney's Chip 'n Dale: Rescue Rangers:ROM map: Difference between revisions
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Line 5: | Line 5: | ||
Function calls: | Function calls: | ||
* [[#Function_06: | * [[#Function_06:808E|06:808E]] | ||
* [[#Function_06: | * [[#Function_06:8E15|06:8E15]] | ||
* [[# | * [[#Function_07:F92B|07:F92B]] | ||
===Function 06:8F38=== | ===Function 06:8F38=== | ||
Line 13: | Line 13: | ||
Function calls: | Function calls: | ||
* [[# | * [[#Function_07:F000|07:F000]] | ||
* [[# | * [[#Function_07:F066|07:F066]] | ||
* [[# | * [[#Function_07:F0FB|07:F0FB]] | ||
* [[# | * [[#Function_07:F328|07:F328]] | ||
* [[# | * [[#Function_07:F379|07:F379]] | ||
==Page 07== | |||
===Function 07:F379=== | |||
<b>playAudio(A)</b> | |||
Plays audio ID in Accumulator. |
Latest revision as of 23:38, 31 May 2019
PRG
Page 06
Function 06:8000
Cycles through & executes the action script for each non-player object.
Function calls:
Function 06:8F38
Action Script 02 - Robot Dog
Function calls:
Page 07
Function 07:F379
playAudio(A)
Plays audio ID in Accumulator.