Donkey Kong:RAM map

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RAM Purpose
010 Local copy of PPU register 2000
011 Local copy of PPU register 2001
02E-02F 4 digit time remaining using BCD (4bits per digit)
044 Slow Timer that starts Demo Mode
053 Wich Zone you're on (1-3)
054 Number of times Zone 3 has been completed. Appears under the (L)
055 Marios remaining
058 01 While in Demo Mode
096 Mario's Satus: 01-Hor, 02-Ver, 08-Falling, 0A-Has Mallet, 31-Jump, FF-Dead
0C1-0C8 In Zone 3: 00-Beam Joint still there, 01-Beam Joint has been broken(moved over)
0F7-0F8 Pointer that holds address to music file
200-2FF Sprite Ram that is transferred via DMA every NMI
400 Zone number for player 1
401 Zone number for player 2
402 Level number for player 1
403 Level number for player 2
404 Player 1 Marios remaining
405 Player 2 Marios remaining
50C How many time demo Mario moves a direction
50D Wich way demo Mario will move
50E Index in the array of demo movements