Difference between revisions of "Donkey Kong Jr.:RAM map"

From Data Crystal
Jump to: navigation, search
(RAM map started)
 
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{rammap|game=Donkey Kong JR}}
+
{{rammap|game=Donkey Kong Jr.}}
  
 
{| border="1" cellpadding="1"
 
{| border="1" cellpadding="1"
 
|'''RAM'''  || '''Purpose'''
 
|'''RAM'''  || '''Purpose'''
 
|-
 
|-
|02E-02F || Bonus Time Remaining (packed BCD)
+
|0x002E-0x002F || Bonus Time Remaining (packed BCD)
 
|-
 
|-
|03C || Timer for Bonus Time
+
|0x003C || Timer for Bonus Time
 
|-
 
|-
|040 || JR's X position
+
|0x0040 || JR's X position
 
|-
 
|-
|041 || JR's Y position
+
|0x0041 || JR's Y position
 
|-
 
|-
|04C || JR's left, # under (J)
+
|0x004C || JR's left, # under (J)
 
|-
 
|-
 
|}
 
|}
 
+
{{Internal Data|game=Donkey Kong Jr.}}
{{stub}}
 

Latest revision as of 23:59, 14 June 2016

RAM Purpose
0x002E-0x002F Bonus Time Remaining (packed BCD)
0x003C Timer for Bonus Time
0x0040 JR's X position
0x0041 JR's Y position
0x004C JR's left, # under (J)


Internal Data for Donkey Kong Jr.

ROM MapRAM MapText TableNotesTutorials