Difference between revisions of "Donkey Kong Land 2:ROM map"

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Line 115: Line 115:
 
** 25 - Game Over
 
** 25 - Game Over
  
Note: Songs in italic, for some reason, will only play in certain screens, like the boss stages.
+
Note: Songs in italic will only play in certain screens, like the boss stages. This is because these songs are only in RAM (starting at 0xD000) in such screens, which in turn is due to limited RAM on the Game Boy.

Revision as of 12:52, 10 October 2012

Color Palettes

  • 102BD-102DC - Title Screen, Credits
  • 102DD-102EC - Intro Screen
  • 102ED-102FC - File Select Screen, Klubba's Kiosk, Gloomy Gulch, The Lost World, Kong Kollege, Bonus Stage Screen, Ending Scenes, Game Over Screen
  • 102FD-1030C - Character icon on bottom right
  • 1030D-1031C - Krem Cauldron, Beehive stages
  • 1031D-1032C - Volcano stages
  • 1032D-1033C - Funky's Flights, Roller Coaster stages
  • 1033D-1034C - Mine stages
  • 1034D-1035C - Forest stages
  • 1035D-1036C - Ship Deck stages
  • 1036D-1037C - Ice stages
  • 1037D-1038C - The Flying Krock, Jungle stages
  • 1038D-1039C - Rigging stages
  • 1039D-103AC - Bramble stages
  • 103AD-103BC - Dungeon stages
  • 103BD-103CC - Marsh stages
  • 103CD-103DC - Ship Hold stages
  • 103DD-103EC - Krazy Kremland
  • 103ED-103FC - Krocodile Isle, Gangplank Galleon, K. Rool's Keep

Level header data

  • 4006D-40404 - Level header data
    • 4006D-40080 - Mainbrace Mayhem
    • 40081-40094 - Topsail Trouble
    • 40095-400A8 - Slime Climb
    • 400A9-400BC - Pirate Panic
    • 400BD-400D0 - Gangplank Galley
    • 400D1-400E4 - Rattle Battle
    • 400E5-400F8 - Arctic Abyss
    • 400F9-4010C - Clapper's Cavern
    • 4010D-40120 - Black Ice Battle
    • 40121-40134 - Kannon's Klaim
    • 40135-40148 - Squawks's Shaft
    • 40149-4015C - Windy Well
    • 4015D-40170 - Ghostly Grove
    • 40171-40184 - Gusty Glade
    • 40185-40198 - Web Woods
    • 40199-401AC - Bramble Blast
    • 401AD-401C0 - Bramble Scramble
    • 401C1-401D4 - Screech's Sprint
    • 401D5-401E8 - Jungle Jinx
    • 401E9-401FC - Klobber Karnage
    • 401FD-40210 - Animal Antics
    • 40211-40224 - Target Terror
    • 40225-40238 - Rickety Race
    • 40239-4024C - Krazy Koaster
    • 4024D-40260 - Hothead Hop
    • 40261-40274 - Redhot Ride
    • 40275-40288 - Fiery Furnace
    • 40289-4029C - Barrel Bayou
    • 4029D-402B0 - Krockhead Klamber
    • 402B1-402C4 - Mudhole Marsh
    • 402C5-402D8 - Dungeon Danger
    • 402D9-402EC - Chain Link Chamber
    • 402ED-40300 - Toxic Tower
    • 40301-40314 - Hornet Hole
    • 40315-40328 - Rambi Rumble
    • 40329-4033C - Parrot Chute Panic
    • 4033D-40350 - Lockjaw's Locker
    • 40351-40364 - Lava Lagoon
    • 40365-40378 - Glimmer's Galleon
    • 40379-4038C - Krow's Nest
    • 4038D-403A0 - Kleaver's Kiln
    • 403A1-403B4 - King Zing Sting
    • 403B5-403C8 - Kreepy Krow
    • 403C9-403DC - Stronghold Showdown
    • 403DD-404F0 - Krocodile Kore
    • 403F1-40404 - K. Rool Duel

Each header has 0x14 (20) bytes per level.

  • First byte: Controls the level map.
  • Fifth byte: Controls the music:
    • 00 - Silence
    • 01 - Silence
    • 02 - Stronghold Showdown
    • 03 - Silence
    • 04 - Welcome to Crocodile Isle
    • 05 - K. Rool Returns
    • 06 - Death
    • 07 - Lockjaw's Saga
    • 08 - Titular Tableau
    • 09 - Snakey Chanty
    • 0A - Silence
    • 0B - Bayou Boogie
    • 0C - School House Harmony
    • 0D - Funky the Main Monkey
    • 0E - Flight of the Zinger
    • 0F - Silence
    • 10 - Hot-Head Bop
    • 11 - Run, Rambi! Run!
    • 12 - Target
    • 13 - Token Tango
    • 14 - Bonus Lose
    • 15 - Bonus Win
    • 16 - Stickerbush Symphony
    • 17 - Silence
    • 18 - Disco Train
    • 19 - Boss Bossanova (UNUSED)
    • 1A - Steel Drum Rhumba
    • 1B - Krook's March
    • 1C - Klubba's Reville
    • 1D - Silence
    • 1E - In A Snow Bound Land
    • 1F - Lost World Anthem
    • 20 - Silence
    • 21 - Silence
    • 22 - Silence
    • 23 - Crocodile Cacophony
    • 24 - Donkey Kong Rescued
    • 25 - Game Over

Note: Songs in italic will only play in certain screens, like the boss stages. This is because these songs are only in RAM (starting at 0xD000) in such screens, which in turn is due to limited RAM on the Game Boy.