Difference between revisions of "Dr. Mario:ROM map"

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{{rommap|game=Dr. Mario}}
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== Text Values ==
 
== Text Values ==
  
 
=== Title Screen ===
 
=== Title Screen ===
*<tt>3C12 to 3C1E</tt> = "1 PLAYER GAME"
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* <tt>3C12 to 3C1E</tt> = "1 PLAYER GAME"
*<tt>3C58 to 3C64</tt> = "2 PLAYER GAME"
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* <tt>3C58 to 3C64</tt> = "2 PLAYER GAME"
*<tt>3CA0 to 3CAB</tt> = "© 1990 Nintendo"
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* <tt>3CA0 to 3CAB</tt> = "© 1990 Nintendo"
  
 
=== Congratulations Screen ===
 
=== Congratulations Screen ===
  
*<tt>20CC to 20DB</tt> = "CONGRATULATIONS-"
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* <tt>20CC to 20DB</tt> = "CONGRATULATIONS-"
*<tt>20DC to 20E0</tt> = "VIRUS"
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* <tt>20DC to 20E0</tt> = "VIRUS"
*<tt>20E1 to 20E5</tt> = "LEVEL"
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* <tt>20E1 to 20E5</tt> = "LEVEL"
*<tt>20E7 to 20EC</tt> = "SPEED"
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* <tt>20E7 to 20EC</tt> = "SPEED"
  
 
=== During game ===
 
=== During game ===
  
*<tt>224D to 224F</tt> = "LOW"
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* <tt>224D to 224F</tt> = "LOW"
*<tt>2251 to 2253</tt> = "MED"
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* <tt>2251 to 2253</tt> = "MED"
*<tt>2255 to 2257</tt> = "HI"
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* <tt>2255 to 2257</tt> = "HI"
  
 
=== Unknown ===
 
=== Unknown ===
  
*<tt>2259 to 225B</tt> = "LOW" (unknown)
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* <tt>2259 to 225B</tt> = "LOW" (unknown)
*<tt>225D to 225F</tt> = "MED" (Unknown)
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* <tt>225D to 225F</tt> = "MED" (unknown)
*<tt>2261 to 2263</tt> = "HI" (unknown)
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* <tt>2261 to 2263</tt> = "HI" (unknown)
*<tt>450A to 450E</tt> = "VIRUS" (unknown)
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* <tt>450A to 450E</tt> = "VIRUS" (unknown)
  
 
=== During Menu ===
 
=== During Menu ===
  
*<tt>3FA3 to 3FA7</tt> = "SPEED"
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* <tt>3FA3 to 3FA7</tt> = "SPEED"
*<tt>3E49 to 3E56</tt> = "1 PLAYER GAME"
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* <tt>3E49 to 3E56</tt> = "1 PLAYER GAME"
*<tt>4011 to 4015</tt> = "LOW"
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* <tt>4011 to 4015</tt> = "LOW"
*<tt>4016 to 401A</tt> = "MED"
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* <tt>4016 to 401A</tt> = "MED"
*<tt>401B to 401F</tt> = "HI"
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* <tt>401B to 401F</tt> = "HI"
*<tt>4075 to 407E</tt> = "MUSIC TYPE"
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* <tt>4075 to 407E</tt> = "MUSIC TYPE"
*<tt>40E0 to 40E6</tt> = "FEVER"
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* <tt>40E0 to 40E6</tt> = "FEVER"
*<tt>40E7 to 40ED</tt> = "CHILL"
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* <tt>40E7 to 40ED</tt> = "CHILL"
*<tt>40EE to 40F3</tt> = "OFF"
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* <tt>40EE to 40F3</tt> = "OFF"
  
== Graphical Values ==
 
  
  
 +
== Graphical Values ==
  
 
=== During Title ===
 
=== During Title ===
  
 +
* <tt>3A29 to 3A37</tt> = Dr. Mario logo on title screen (line 1)
 +
* <tt>3A4B to 3A5A</tt> = Dr. Mario logo on title screen (line 2)
 +
* <tt>3A6E to 3A7D</tt> = Dr. Mario logo on title screen (line 3)
 +
* <tt>3A90 to 3AA0</tt> = Dr. Mario logo on title screen (line 4)
 +
* <tt>3AB4 to 3AC3</tt> = Dr. Mario logo on title screen (line 5)
  
*<tt>3A29 to 3A37</tt> = Dr. Mario logo on title screen(line 1)
+
=== During Menu ===
*<tt>3A4B to 3A5A</tt> = Dr. Mario logo on title screen(line 2)
 
*<tt>3A6E to 3A7D</tt> = Dr. Mario logo on title screen(line 3)
 
*<tt>3A90 to 3AA0</tt> = Dr. Mario logo on title screen(line 4)
 
*<tt>3AB4 to 3AC3</tt> = Dr. Mario logo on title screen(line 5)
 
  
=== During Menu ===
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* <tt>4020 to 4025</tt> = Background tiles
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* <tt>4026 to 4028</tt> = Memory Pointer to screen position (xx xx 20)
 +
* <tt>4029 to 4048</tt> = Background tiles
 +
* <tt>4049 to 404B</tt> = Memory Pointer to screen position (xx xx 20)
 +
* <tt>404C to 406B</tt> = Background tiles
 +
* <tt>406C to 406E</tt> = Memory Pointer to screen position (xx xx 20)
 +
* <tt>406F to 4074</tt> = Background tiles
 +
* <tt>407F to 408E</tt> = Background tiles
 +
* <tt>408F to 4091</tt> = Memory Pointer to screen position (xx xx 20)
 +
* <tt>4092 to 40B1</tt> = Background tiles
 +
* <tt>40B2 to 40B4</tt> = Memory Pointer to screen position (xx xx 20)
 +
* <tt>40B5 to 40D4</tt> = Background tiles
 +
* <tt>40D5 to 40D7</tt> = Memory Pointer to screen position (xx xx 20)
 +
* <tt>40D8 to 40DF</tt> = Background tiles
  
  
*<tt>4020 to 4025</tt> = Background tiles
 
*<tt>4026 to 4028</tt> = Memory Pointer to screen position(xx xx 20)
 
*<tt>4029 to 4048</tt> = Background tiles
 
*<tt>4049 to 404B</tt> = Memory Pointer to screen position(xx xx 20)
 
*<tt>404C to 406B</tt> = Background tiles
 
*<tt>406C to 406E</tt> = Memory Pointer to screen position(xx xx 20)
 
*<tt>406F to 4074</tt> = Background tiles
 
*<tt>407F to 408E</tt> = Background tiles
 
*<tt>408F to 4091</tt> = Memory Pointer to screen position(xx xx 20)
 
*<tt>4092 to 40B1</tt> = Background tiles
 
*<tt>40B2 to 40B4</tt> = Memory Pointer to screen position(xx xx 20)
 
*<tt>40B5 to 40D4</tt> = Background tiles
 
*<tt>40D5 to 40D7</tt> = Memory Pointer to screen position(xx xx 20)
 
*<tt>40D8 to 40DF</tt> = Background tiles
 
  
== Miscelaneous ==
+
== Miscellaneous ==
  
*<tt> 2A7 </tt> = Affects virus animation
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* <tt> 2A7 </tt> = Affects virus animation

Latest revision as of 19:48, 4 September 2011

Text Values

Title Screen

  • 3C12 to 3C1E = "1 PLAYER GAME"
  • 3C58 to 3C64 = "2 PLAYER GAME"
  • 3CA0 to 3CAB = "© 1990 Nintendo"

Congratulations Screen

  • 20CC to 20DB = "CONGRATULATIONS-"
  • 20DC to 20E0 = "VIRUS"
  • 20E1 to 20E5 = "LEVEL"
  • 20E7 to 20EC = "SPEED"

During game

  • 224D to 224F = "LOW"
  • 2251 to 2253 = "MED"
  • 2255 to 2257 = "HI"

Unknown

  • 2259 to 225B = "LOW" (unknown)
  • 225D to 225F = "MED" (unknown)
  • 2261 to 2263 = "HI" (unknown)
  • 450A to 450E = "VIRUS" (unknown)

During Menu

  • 3FA3 to 3FA7 = "SPEED"
  • 3E49 to 3E56 = "1 PLAYER GAME"
  • 4011 to 4015 = "LOW"
  • 4016 to 401A = "MED"
  • 401B to 401F = "HI"
  • 4075 to 407E = "MUSIC TYPE"
  • 40E0 to 40E6 = "FEVER"
  • 40E7 to 40ED = "CHILL"
  • 40EE to 40F3 = "OFF"


Graphical Values

During Title

  • 3A29 to 3A37 = Dr. Mario logo on title screen (line 1)
  • 3A4B to 3A5A = Dr. Mario logo on title screen (line 2)
  • 3A6E to 3A7D = Dr. Mario logo on title screen (line 3)
  • 3A90 to 3AA0 = Dr. Mario logo on title screen (line 4)
  • 3AB4 to 3AC3 = Dr. Mario logo on title screen (line 5)

During Menu

  • 4020 to 4025 = Background tiles
  • 4026 to 4028 = Memory Pointer to screen position (xx xx 20)
  • 4029 to 4048 = Background tiles
  • 4049 to 404B = Memory Pointer to screen position (xx xx 20)
  • 404C to 406B = Background tiles
  • 406C to 406E = Memory Pointer to screen position (xx xx 20)
  • 406F to 4074 = Background tiles
  • 407F to 408E = Background tiles
  • 408F to 4091 = Memory Pointer to screen position (xx xx 20)
  • 4092 to 40B1 = Background tiles
  • 40B2 to 40B4 = Memory Pointer to screen position (xx xx 20)
  • 40B5 to 40D4 = Background tiles
  • 40D5 to 40D7 = Memory Pointer to screen position (xx xx 20)
  • 40D8 to 40DF = Background tiles


Miscellaneous

  • 2A7 = Affects virus animation