Difference between revisions of "Dragon Warrior III:ROM map"

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(Added lots of enemy data that is used with the AI along with title screen information.)
 
m (added line breaks)
Line 4: Line 4:
 
=Enemy data=
 
=Enemy data=
 
==Slime==
 
==Slime==
0x0032E3 = Level
+
0x0032E3 = Level<br>
0x0032E4 = Experience (0-255)
+
0x0032E4 = Experience (0-255)<br>
0x0032E5 = Experience (01 = 352)
+
0x0032E5 = Experience (01 = 352)<br>
0x0032E6 = Agility
+
0x0032E6 = Agility<br>
0x0032E7 = GP
+
0x0032E7 = GP<br>
0x0032E8 = Attack (0-255)
+
0x0032E8 = Attack (0-255)<br>
0x0032E9 = Defense
+
0x0032E9 = Defense<br>
0x0032EA = HP
+
0x0032EA = HP<br>
0x0032EB = MP
+
0x0032EB = MP<br>
0x0032EC = (?)
+
0x0032EC = (?)<br>
0x0032ED to 0x0032F4 = Move set
+
0x0032ED to 0x0032F4 = Move set<br>
0x0032F5 =  
+
0x0032F5 = <br>
 
0x0032F6 = added effects
 
0x0032F6 = added effects
0000 0001 = Attack (255+)
+
  0000 0001 = Attack (255+)
0000 0010 = Attack (255+)
+
  0000 0010 = Attack (255+)
0000 0100 = (?)
+
  0000 0100 = (?)
0000 1000 = (?)
+
  0000 1000 = (?)
0001 0000 = (?)
+
  0001 0000 = (?)
0010 0000 = (?)
+
  0010 0000 = (?)
0100 0000 = (?)
+
  0100 0000 = (?)
1000 0000 = (?)
+
  1000 0000 = (?)
 
0x0032F7 = added effects
 
0x0032F7 = added effects
 
  0000 0001 = Defense (255+)
 
  0000 0001 = Defense (255+)
Line 44: Line 44:
 
  1000 0000 = (?)
 
  1000 0000 = (?)
  
== Enemy move set==
+
===Enemy move set ===
===One move===
+
====One move====
 
  00 = enemy is assessing the situation
 
  00 = enemy is assessing the situation
 
  01 = enemy protects itself
 
  01 = enemy protects itself
Line 110: Line 110:
 
  3E = calls for reinforcements (Elysium Bird)
 
  3E = calls for reinforcements (Elysium Bird)
 
  3F = calls for reinforcements (Voodoo Shaman)
 
  3F = calls for reinforcements (Voodoo Shaman)
===Two moves===
+
====Two moves====
 
  82 = regular attack
 
  82 = regular attack
 
  83 = chance of critical attack
 
  83 = chance of critical attack
Line 175: Line 175:
  
 
==Black Raven==
 
==Black Raven==
0x0032FA = Level
+
0x0032FA = Level<br>
0x0032FB = Experience (0-255)
+
0x0032FB = Experience (0-255)<br>
0x0032FC = Experience (255+)
+
0x0032FC = Experience (255+)<br>
0x0032FD = Agility
+
0x0032FD = Agility<br>
0x0032FE = GP
+
0x0032FE = GP<br>
0x0032FF = Attack
+
0x0032FF = Attack<br>
0x003300 = Defense
+
0x003300 = Defense<br>
0x003301 = Raven HP
+
0x003301 = Raven HP<br>
0x003302 = Raven MP
+
0x003302 = Raven MP<br>
0x003304 to 0x00330B = Move set
+
0x003304 to 0x00330B = Move set<br>
  
 
==Horned Rabbit==
 
==Horned Rabbit==
0x003311 = Level
+
0x003311 = Level<br>
0x003312 = Experience (0-255)
+
0x003312 = Experience (0-255)<br>
0x003313 = Experience (255+)
+
0x003313 = Experience (255+)<br>
0x003314 = (?)
+
0x003314 = (?)<br>
0x003315 = GP
+
0x003315 = GP<br>
0x003316 = Attack
+
0x003316 = Attack<br>
0x003317 = Defense
+
0x003317 = Defense<br>
0x003318 = HP
+
0x003318 = HP<br>
0x003319 = MP
+
0x003319 = MP<br>
  
 
==Giant Anteater==
 
==Giant Anteater==
0x0033A8 = Level
+
0x0033A8 = Level<br>
0x0033A9 = Experience (0-255)
+
0x0033A9 = Experience (0-255)<br>
0x0033AA = Experience (255+)
+
0x0033AA = Experience (255+)<br>
0x0033AB = (?)
+
0x0033AB = (?)<br>
0x0033AC = GP
+
0x0033AC = GP<br>
0x0033AD = Attack
+
0x0033AD = Attack<br>
0x0033AE = Defense
+
0x0033AE = Defense<br>
0x00332F = HP
+
0x00332F = HP<br>
0x003330 = MP
+
0x003330 = MP<br>
  
 
==Masked Moth==
 
==Masked Moth==
0x00333F = Level
+
0x00333F = Level<br>
0x003340 = Experience (0-255)
+
0x003340 = Experience (0-255)<br>
0x003341 = Experience (255+)
+
0x003341 = Experience (255+)<br>
0x003342 = (?)
+
0x003342 = (?)<br>
0x003343 = GP
+
0x003343 = GP<br>
0x003344 = Attack
+
0x003344 = Attack<br>
0x003345 = Defense
+
0x003345 = Defense<br>
0x003346 = HP
+
0x003346 = HP<br>
0x003347 = MP
+
0x003347 = MP<br>
  
 
==Froggore==
 
==Froggore==
0x003356 = Level
+
0x003356 = Level<br>
0x003357 = Experience (0-255)
+
0x003357 = Experience (0-255)<br>
0x003358 = Experience (255+)
+
0x003358 = Experience (255+)<br>
0x003359 = (?)
+
0x003359 = (?)<br>
0x00335A = GP
+
0x00335A = GP<br>
0x00335B = Attack
+
0x00335B = Attack<br>
0x00335C = Defense
+
0x00335C = Defense<br>
0x00335D = HP
+
0x00335D = HP<br>
0x00335E = MP
+
0x00335E = MP<br>
  
 
==Babble==
 
==Babble==
0x00336D = Level
+
0x00336D = Level<br>
0x00336E = Experience (0-255)
+
0x00336E = Experience (0-255)<br>
0x00336F = Experience (255+)
+
0x00336F = Experience (255+)<br>
0x003370 = (?)
+
0x003370 = (?)<br>
0x003371 = GP
+
0x003371 = GP<br>
0x003372 = Attack
+
0x003372 = Attack<br>
0x003373 = Defense
+
0x003373 = Defense<br>
0x003374 = HP
+
0x003374 = HP<br>
0x003375 = MP
+
0x003375 = MP<br>
  
 
==Magician==
 
==Magician==
0x003384 = Level
+
0x003384 = Level<br>
0x003385 = Experience (0-255)
+
0x003385 = Experience (0-255)<br>
0x003386 = Experience (255+)
+
0x003386 = Experience (255+)<br>
0x003387 = (?)
+
0x003387 = (?)<br>
0x003388 = GP
+
0x003388 = GP<br>
0x003389 = Attack
+
0x003389 = Attack<br>
0x00338A = Defense
+
0x00338A = Defense<br>
0x00338B = HP
+
0x00338B = HP<br>
0x00338C = MP
+
0x00338C = MP<br>
  
 
==Scorpion Wasp==
 
==Scorpion Wasp==
0x00339B = Level
+
0x00339B = Level<br>
0x00339C = Experience (0-255)
+
0x00339C = Experience (0-255)<br>
0x00339D = Experience (255+)
+
0x00339D = Experience (255+)<br>
0x00339E = (?)
+
0x00339E = (?)<br>
0x00339F = GP
+
0x00339F = GP<br>
0x0033A0 = Attack
+
0x0033A0 = Attack<br>
0x0033A1 = Defense
+
0x0033A1 = Defense<br>
0x0033A2 = HP
+
0x0033A2 = HP<br>
0x0033A3 = MP
+
0x0033A3 = MP<br>
  
 
==Healer==
 
==Healer==
0x0033B2 = Level
+
0x0033B2 = Level<br>
0x0033B3 = Experience (0-255)
+
0x0033B3 = Experience (0-255)<br>
0x0033B4 = Experience (255+)
+
0x0033B4 = Experience (255+)<br>
0x0033B5 = (?)
+
0x0033B5 = (?)<br>
0x0033B6 = GP
+
0x0033B6 = GP<br>
0x0033B7 = Attack
+
0x0033B7 = Attack<br>
0x0033B8 = Defense
+
0x0033B8 = Defense<br>
0x0033B9 = HP
+
0x0033B9 = HP<br>
0x0033BA = MP
+
0x0033BA = MP<br>
  
 
==Demon Anteater==
 
==Demon Anteater==
0x0033C9 = Level
+
0x0033C9 = Level<br>
0x0033CA = Experience (0-255)
+
0x0033CA = Experience (0-255)<br>
0x0033CB = Experience (255+)
+
0x0033CB = Experience (255+)<br>
0x0033CC = (?)
+
0x0033CC = (?)<br>
0x0033CD = GP
+
0x0033CD = GP<br>
0x0033CE = Attack
+
0x0033CE = Attack<br>
0x0033CF = Defense
+
0x0033CF = Defense<br>
0x0033D0 = HP
+
0x0033D0 = HP<br>
0x0033D1 = MP
+
0x0033D1 = MP<br>
  
 
==Spiked Hare==
 
==Spiked Hare==
0x0033E0 = Level
+
0x0033E0 = Level<br>
0x0033E1 = Experience (0-255)
+
0x0033E1 = Experience (0-255)<br>
0x0033E2 = Experience (255+)
+
0x0033E2 = Experience (255+)<br>
0x0033E3 = (?)
+
0x0033E3 = (?)<br>
0x0033E4 = GP
+
0x0033E4 = GP<br>
0x0033E5 = Attack
+
0x0033E5 = Attack<br>
0x0033E6 = Defense
+
0x0033E6 = Defense<br>
0x0033E7 = HP
+
0x0033E7 = HP<br>
0x0033E8 = MP
+
0x0033E8 = MP<br>
  
 
==Poison Toad==
 
==Poison Toad==
0x0033F7 = Level
+
0x0033F7 = Level<br>
0x0033F8 = Experience (0-255)
+
0x0033F8 = Experience (0-255)<br>
0x0033F9 = Experience (255+)
+
0x0033F9 = Experience (255+)<br>
0x0033FA = (?)
+
0x0033FA = (?)<br>
0x0033FB = GP
+
0x0033FB = GP<br>
0x0033FC = Attack
+
0x0033FC = Attack<br>
0x0033FD = Defense
+
0x0033FD = Defense<br>
0x0033FE = HP
+
0x0033FE = HP<br>
0x0033FF = MP
+
0x0033FF = MP<br>
  
 
==Caterpillar==
 
==Caterpillar==
0x00340E = Level
+
0x00340E = Level<br>
0x00340F = Experience (0-255)
+
0x00340F = Experience (0-255)<br>
0x003410 = Experience (255+)
+
0x003410 = Experience (255+)<br>
0x003411 = (?)
+
0x003411 = (?)<br>
0x003412 = GP
+
0x003412 = GP<br>
0x003413 = Attack
+
0x003413 = Attack<br>
0x003414 = Defense
+
0x003414 = Defense<br>
0x003415 = HP
+
0x003415 = HP<br>
0x003416 = MP
+
0x003416 = MP<br>
  
 
==Humanabat==
 
==Humanabat==
0x003425 = Level
+
0x003425 = Level<br>
0x003426 = Experience (0-255)
+
0x003426 = Experience (0-255)<br>
0x003427 = Experience (255+)
+
0x003427 = Experience (255+)<br>
0x003428 = (?)
+
0x003428 = (?)<br>
0x003429 = GP
+
0x003429 = GP<br>
0x00342A = Attack
+
0x00342A = Attack<br>
0x00342B = Defense
+
0x00342B = Defense<br>
0x00342C = HP
+
0x00342C = HP<br>
0x00342D = MP
+
0x00342D = MP<br>
  
 
==Putrepup==
 
==Putrepup==
0x00343C = Level
+
0x00343C = Level<br>
0x00343D = Experience (0-255)
+
0x00343D = Experience (0-255)<br>
0x00343E = Experience (255+)
+
0x00343E = Experience (255+)<br>
0x00343F = (?)
+
0x00343F = (?)<br>
0x003440 = GP
+
0x003440 = GP<br>
0x003441 = Attack
+
0x003441 = Attack<br>
0x003442 = Defense
+
0x003442 = Defense<br>
0x003443 = HP
+
0x003443 = HP<br>
0x003444 = MP
+
0x003444 = MP<br>
  
 
==Killer Bee==
 
==Killer Bee==
0x003453 = Level
+
0x003453 = Level<br>
0x003454 = Experience (0-255)
+
0x003454 = Experience (0-255)<br>
0x003455 = Experience (255+)
+
0x003455 = Experience (255+)<br>
0x003456 = (?)
+
0x003456 = (?)<br>
0x003457 = GP
+
0x003457 = GP<br>
0x003458 = Attack
+
0x003458 = Attack<br>
0x003459 = Defense
+
0x003459 = Defense<br>
0x00345A = HP
+
0x00345A = HP<br>
0x00345B = MP
+
0x00345B = MP<br>
  
 
==Hork==
 
==Hork==
0x003944 = Level
+
0x003944 = Level<br>
0x003945 = Experience (0-255)
+
0x003945 = Experience (0-255)<br>
0x003946 = Experience (255+)
+
0x003946 = Experience (255+)<br>
0x003947 = (?)
+
0x003947 = (?)<br>
0x003948 = GP
+
0x003948 = GP<br>
0x003949 = Attack
+
0x003949 = Attack<br>
0x00394A = Defense
+
0x00394A = Defense<br>
0x00394B = HP
+
0x00394B = HP<br>
0x00394C = MP
+
0x00394C = MP<br>
  
 
==Granite Titan==
 
==Granite Titan==
0x003966 = Level
+
0x003966 = Level<br>
0x003967 = Experience (0-255)
+
0x003967 = Experience (0-255)<br>
0x003968 = Experience (255+)
+
0x003968 = Experience (255+)<br>
0x003969 = (?)
+
0x003969 = (?)<br>
0x00396A = GP
+
0x00396A = GP<br>
0x00396B = Attack
+
0x00396B = Attack<br>
0x00396C = Defense
+
0x00396C = Defense<br>
0x00396D = HP
+
0x00396D = HP<br>
0x00396E = MP
+
0x00396E = MP<br>
  
0x003D7B = Granite Titan HP (255+)
+
0x003D7B = Granite Titan HP (255+)<br>
  
 
==Elysium Bird==
 
==Elysium Bird==
0x003A9D = Level
+
0x003A9D = Level<br>
0x003A9E = Experience (0-255)
+
0x003A9E = Experience (0-255)<br>
0x003A9F = Experience (255+)
+
0x003A9F = Experience (255+)<br>
0x003AA0 = (?)
+
0x003AA0 = (?)<br>
0x003AA1 = GP
+
0x003AA1 = GP<br>
0x003AA2 = Attack
+
0x003AA2 = Attack<br>
0x003AA3 = Defense
+
0x003AA3 = Defense<br>
0x003AA4 = HP
+
0x003AA4 = HP<br>
0x003AA5 = MP
+
0x003AA5 = MP<br>
  
 
==Voodoo Shaman==
 
==Voodoo Shaman==
0x003AE2 = Level
+
0x003AE2 = Level<br>
0x003AE3 = Experience (0-255)
+
0x003AE3 = Experience (0-255)<br>
0x003AE4 = Experience (255+)
+
0x003AE4 = Experience (255+)<br>
0x003AE5 = (?)
+
0x003AE5 = (?)<br>
0x003AE6 = GP
+
0x003AE6 = GP<br>
0x003AE7 = Attack
+
0x003AE7 = Attack<br>
0x003AE8 = Defense
+
0x003AE8 = Defense<br>
0x003AE9 = HP
+
0x003AE9 = HP<br>
0x003AEA = MP
+
0x003AEA = MP<br>
  
 
=Sound pointers=
 
=Sound pointers=
0x004016 to 0x004017 = Entering/Exiting Stairs/Locations
+
0x004016 to 0x004017 = Entering/Exiting Stairs/Locations<br>
0x004018 to 0x004019 = Silence
+
0x004018 to 0x004019 = Silence<br>
  
 
=Text=
 
=Text=
0x00AA38 to 0x00B3CA = classes, towns, items
+
0x00AA38 to 0x00B3CA = classes, towns, items<br>
0x00B3CB to 0x00BA58 = enemies
+
0x00B3CB to 0x00BA58 = enemies<br>
  
 
=Map=
 
=Map=
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
+
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)<br>
0x01422A to 0x015AA4 = Main world level data
+
0x01422A to 0x015AA4 = Main world level data<br>
  
0x015AA5 to 0x01 = Alefgard pointers
+
0x015AA5 to 0x01 = Alefgard pointers<br>
  
 
=Sprite Pointers=
 
=Sprite Pointers=
0x016DE4 to 0x016DFB = male hero
+
0x016DE4 to 0x016DFB = male hero<br>
0x016DFC to 0x016E13 = male wizard
+
0x016DFC to 0x016E13 = male wizard<br>
0x016E14 to 0x016E2B = male pilgrim
+
0x016E14 to 0x016E2B = male pilgrim<br>
0x016E2C to 0x016E43 = male sage
+
0x016E2C to 0x016E43 = male sage<br>
0x016E44 to 0x016E5B = male soldier
+
0x016E44 to 0x016E5B = male soldier<br>
0x016E5C to 0x016E73 = male merchant
+
0x016E5C to 0x016E73 = male merchant<br>
0x016E74 to 0x016E8B = male fighter
+
0x016E74 to 0x016E8B = male fighter<br>
0x016E8C to 0x016EA3 = male goof-off
+
0x016E8C to 0x016EA3 = male goof-off<br>
0x016EA4 to 0x016EBB = female wizard
+
0x016EA4 to 0x016EBB = female wizard<br>
0x016EBC to 0x016ED3 = female pilgrim
+
0x016EBC to 0x016ED3 = female pilgrim<br>
0x016ED4 to 0x016EEB = female
+
0x016ED4 to 0x016EEB = female (?)<br>
0x016EEC to 0x016F03 = female soldier
+
0x016EEC to 0x016F03 = female soldier<br>
0x016F04 to 0x016F1B = female fighter
+
0x016F04 to 0x016F1B = female fighter<br>
0x016F1C to 0x016F33 = female
+
0x016F1C to 0x016F33 = female (?)<br>
0x016F34 to 0x016F4B = female goof-off
+
0x016F34 to 0x016F4B = female goof-off<br>
  
0x016F94 to 0x016FAB = NPC male warrior
+
0x016F94 to 0x016FAB = NPC male warrior<br>
  
0x01712C to 0x017143 = NPC man
+
0x01712C to 0x017143 = NPC man<br>
  
 
=Bootup=
 
=Bootup=
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen
+
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen<br>
0x05C012 to 0x05C013 = Pointer to go to Title Screen
+
0x05C012 to 0x05C013 = Pointer to go to Title Screen<br>
  
 
=Copyright Notice Screen=
 
=Copyright Notice Screen=
0x05C15A to 0x05C172 = Pallet
+
0x05C15A to 0x05C172 = Pallet<br>
0x05C173 to 0x05C532 = Background
+
0x05C173 to 0x05C532 = Background<br>
  
0x05D7E6 to 0x05D7E9 = Pointers for CHR
+
0x05D7E6 to 0x05D7E9 = Pointers for CHR<br>
  
 
=Title Screen=
 
=Title Screen=
0x05DA69 to 0x05DA80 = Fade in pallet torches and wall
+
0x05DA69 to 0x05DA80 = Fade in pallet torches and wall<br>
  
0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet
+
0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet<br>
0x05DD3A to 0x05E0F9 = Title Screen (complete)
+
0x05DD3A to 0x05E0F9 = Title Screen (complete)<br>
 
  0x05DF29 to 0x05DF2A = Appearing text (part 1)
 
  0x05DF29 to 0x05DF2A = Appearing text (part 1)
 
  0x05DF49 to 0x05DF4A = Appearing text (part 2)
 
  0x05DF49 to 0x05DF4A = Appearing text (part 2)
Line 452: Line 452:
 
  0x05DF89 to 0x05DF8A = Appearing text (part 4)
 
  0x05DF89 to 0x05DF8A = Appearing text (part 4)
 
  0x05DCBA to 0x05DD19 = appearing text (part 5)
 
  0x05DCBA to 0x05DD19 = appearing text (part 5)
0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection
+
0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection<br>
  
0x05E13C to 0x05E23B = PPU data
+
0x05E13C to 0x05E23B = PPU data<br>
  
 
=Music Data=
 
=Music Data=
0x078A09 to 0x078B9A = Main Map Theme
+
0x078A09 to 0x078B9A = Main Map Theme<br>
  
0x07AB7B to 0x07AD25 = Town Theme
+
0x07AB7B to 0x07AD25 = Town Theme<br>
0x07AD26 to 0x07AF72 = Battle Theme
+
0x07AD26 to 0x07AF72 = Battle Theme<br>

Revision as of 15:07, 10 February 2011

Enemy data

Slime

0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = (?)
0x0032ED to 0x0032F4 = Move set
0x0032F5 =
0x0032F6 = added effects

 0000 0001 = Attack (255+)
 0000 0010 = Attack (255+)
 0000 0100 = (?)
 0000 1000 = (?)
 0001 0000 = (?)
 0010 0000 = (?)
 0100 0000 = (?)
 1000 0000 = (?)

0x0032F7 = added effects

0000 0001 = Defense (255+)
0000 0010 = Defense (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

0x0032F8 = added effects

0000 0001 = HP (255+)
0000 0010 = HP (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

Enemy move set

One move

00 = enemy is assessing the situation
01 = enemy protects itself
02 = Regular attack
03 = Attack could be critical
04 = Attack could cause sleep
05 = Attack could cause poison
06 = Attack could cause numbness
07 = Enemy will flee
08 = Call for reinforcements (same as the enemy calling)
09 = Curious dance (steals MP)
0A = Flaming breath (10-20 HP attack)
0B = Flaming breath (30-50 HP attack)
0C = Flaming breath (80-100 HP attack)
0D = Blizzard breath (10-20 HP attack)
0E = Blizzard breath (40-60 HP attack)
0F = Blizzard breath (100-140 HP attack)
10 = emits gales of sweet breath (causes sleep)
11 = emits gales of toxic breath (causes poison)
12 = emits gales of scorching breath (causes numbness)
13 = chants Blaze
14 = chants Blazemore
15 = chants Blazemost
16 = chants Icebolt
17 = chants Firebal
18 = chants Firebane
19 = chants Explodet
1A = chants Snowblast
1B = chants Snowstorm
1C = chants Infernos
1D = chants Infermore
1E = chants Infermost
1F = chants Beat (possible instant death)
20 = chants Defeat (possible instant death)
21 = chants Sacrifice
22 = chants Sleep
23 = chants Stopspell
24 = chants Sap
25 = chants Defence
26 = chants Surround
27 = chants Robmagic
28 = chants Chaos
29 = chants Slow
2A = chants Limbo
2B = freeze beam shoots out of Zoma's fingertip (nullifies spells)
2C = chants Bounce
2D = chants Increase
2E = chants Increase 2
2F = chants Vivify
30 = chants Revive
31 = chants Heal
32 = chants Healmore
33 = chants Healall
34 = chants Healus
35 = chants Healusall
36 = chants Heal 2
37 = chants Healmore 2
38 = chants Healall 2
39 = chants Healus 2
3A = chants Healusall 2
3B = calls for reinforcements (Healer)
3C = calls for reinforcements (Granite Titan)
3D = calls for reinforcements (Hork)
3E = calls for reinforcements (Elysium Bird)
3F = calls for reinforcements (Voodoo Shaman)

Two moves

82 = regular attack
83 = chance of critical attack
84 = Attack could cause sleep
85 = Attack could cause poison
86 = Attack could cause numbness
87 = Enemy will flee
88 = calls for reinforcements (same as the enemy calling)
89 = Curious dance (steals MP)
8A = Flaming breath (10-20 HP attack)
8B = Flaming breath (30-50 HP attack)
8C = Flaming breath (80-100 HP attack)
8D = Blizzard breath (10-20 HP attack)
8E = Blizzard breath (40-60 HP attack)
8F = Blizzard breath (100-140 HP attack)
90 = emits gales of sweet breath (causes sleep)
91 = emits gales of toxic breath (causes poison)
92 = emits gales of scorching breath (causes numbness)
93 = chants Blaze
94 = chants Blazemore
95 = chants Blazemost
96 = chants Icebolt
97 = chants Firebal
98 = chants Firebane
99 = chants Explodet
9A = chants Snowblast
9B = chants Snowstorm
9C = chants Infernos
9D = chants Infermore
9E = chants Infermost
9F = chants Beat (possible instant death)
A0 = chants Defeat (possible instant death)
A1 = chants Sacrifice
A2 = chants Sleep
A3 = chants Stopspell
A4 = chants Sap
A5 = chants Defence
A6 = chants Surround
A7 = chants Robmagic
A8 = chants Chaos
A9 = chants Slow
AA = chants Limbo
AB = freeze beam shoots out of Zoma's fingertip (nullifies spells)
AC = chants Bounce
AD = chants Increase
AE = chants Increase 2
AF = chants Vivify
B0 = chants Revive
B1 = chants Heal
B2 = chants Healmore
B3 = chants Healall
B4 = chants Healus
B5 = chants Healusall
B6 = chants Heal 2
B7 = chants Healmore 2
B8 = chants Healall 2
B9 = chants Healus 2
BA = chants Healusall 2
BB = calls for reinforcements (Healer)
BC = calls for reinforcements (Granite Titan)
BD = calls for reinforcements (Hork)
BE = calls for reinforcements (Elysium Bird)
BF = calls for reinforcements (Voodoo Shaman)

Black Raven

0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003304 to 0x00330B = Move set

Horned Rabbit

0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = (?)
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP

Giant Anteater

0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = (?)
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP

Masked Moth

0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = (?)
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP

Froggore

0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = (?)
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP

Babble

0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = (?)
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP

Magician

0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = (?)
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP

Scorpion Wasp

0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = (?)
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP

Healer

0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = (?)
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP

Demon Anteater

0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = (?)
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP

Spiked Hare

0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = (?)
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP

Poison Toad

0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = (?)
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP

Caterpillar

0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = (?)
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP

Humanabat

0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = (?)
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP

Putrepup

0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = (?)
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP

Killer Bee

0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = (?)
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP

Hork

0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = (?)
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP

Granite Titan

0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = (?)
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP

0x003D7B = Granite Titan HP (255+)

Elysium Bird

0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = (?)
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP

Voodoo Shaman

0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = (?)
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP

Sound pointers

0x004016 to 0x004017 = Entering/Exiting Stairs/Locations
0x004018 to 0x004019 = Silence

Text

0x00AA38 to 0x00B3CA = classes, towns, items
0x00B3CB to 0x00BA58 = enemies

Map

0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data

0x015AA5 to 0x01 = Alefgard pointers

Sprite Pointers

0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off

0x016F94 to 0x016FAB = NPC male warrior

0x01712C to 0x017143 = NPC man

Bootup

0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen
0x05C012 to 0x05C013 = Pointer to go to Title Screen

Copyright Notice Screen

0x05C15A to 0x05C172 = Pallet
0x05C173 to 0x05C532 = Background

0x05D7E6 to 0x05D7E9 = Pointers for CHR

Title Screen

0x05DA69 to 0x05DA80 = Fade in pallet torches and wall

0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet
0x05DD3A to 0x05E0F9 = Title Screen (complete)

0x05DF29 to 0x05DF2A = Appearing text (part 1)
0x05DF49 to 0x05DF4A = Appearing text (part 2)
0x05DF69 to 0x05DF6A = Appearing text (part 3)
0x05DF89 to 0x05DF8A = Appearing text (part 4)
0x05DCBA to 0x05DD19 = appearing text (part 5)

0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection

0x05E13C to 0x05E23B = PPU data

Music Data

0x078A09 to 0x078B9A = Main Map Theme

0x07AB7B to 0x07AD25 = Town Theme
0x07AD26 to 0x07AF72 = Battle Theme