Difference between revisions of "Dragon Warrior IV/Tile Behaviors"
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(Created page with "{{subpage|game=Dragon Warrior IV}} ** Values: ** 0x00 = Walkable tile ** 0x01 = Poison Swamp ** 0x02 = Barrier ** 0x03 = ? ** 0x04 = Treasure Chest ** 0x05 = Pitfall? ** 0x06...") |
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{{subpage|game=Dragon Warrior IV}} | {{subpage|game=Dragon Warrior IV}} | ||
− | + | Tile Behavior Flags are stored in [[Dragon Warrior IV:RAM map|RAM at $6F20]], and originate from a [[Dragon Warrior IV:ROM map|table based at bank 08,$A80D]]. | |
− | + | ||
− | + | * 0x00 = Walkable tile | |
− | + | * 0x01 = Poison Swamp | |
− | + | * 0x02 = Barrier | |
− | + | * 0x03 = ? | |
− | + | * 0x04 = Treasure Chest | |
− | + | * 0x05 = Pitfall? | |
− | + | * 0x06 = Exit? | |
− | + | * 0x07 = Exit? | |
− | + | * 0x08 = Stairs Up | |
− | + | * 0x09 = Stairs Down | |
− | + | * 0x0A = Travel Door | |
− | + | * 0x0B = Pitfall? | |
− | + | * 0x0C = Exit? | |
− | + | * 0x0D = ? | |
− | + | * 0x0E = ? | |
− | + | * 0x0F = ??? (crashes game) | |
− | + | * 0x10 = Up Arrow Tile | |
− | + | * 0x11 = Right Arrow Tile | |
− | + | * 0x12 = Down Arrow Tile | |
− | + | * 0x13 = Left Arrow Tile | |
− | + | * 0x24 = Top part of opened big door | |
− | + | * 0x31 = Healing Tile | |
− | + | * 0x80 = Wall | |
− | + | * 0x83 = Water | |
− | + | * 0x94 = Unlocked Door | |
− | + | * 0x95 = Thieves Key Door | |
− | + | * 0x96 = Magic Key Door | |
− | + | * 0xA0 = Part of Big Door | |
− | + | * 0xA7 = Desk | |
− | + | * 0xA8 = Sign | |
− | + | * 0xA9 = Bookshelf? | |
− | + | * 0xAB = Chest of drawers | |
− | + | * 0xAC = ? | |
+ | * 0xAD = ? |
Revision as of 13:03, 2 April 2021
This is a sub-page for Dragon Warrior IV.
Tile Behavior Flags are stored in RAM at $6F20, and originate from a table based at bank 08,$A80D.
- 0x00 = Walkable tile
- 0x01 = Poison Swamp
- 0x02 = Barrier
- 0x03 = ?
- 0x04 = Treasure Chest
- 0x05 = Pitfall?
- 0x06 = Exit?
- 0x07 = Exit?
- 0x08 = Stairs Up
- 0x09 = Stairs Down
- 0x0A = Travel Door
- 0x0B = Pitfall?
- 0x0C = Exit?
- 0x0D = ?
- 0x0E = ?
- 0x0F = ??? (crashes game)
- 0x10 = Up Arrow Tile
- 0x11 = Right Arrow Tile
- 0x12 = Down Arrow Tile
- 0x13 = Left Arrow Tile
- 0x24 = Top part of opened big door
- 0x31 = Healing Tile
- 0x80 = Wall
- 0x83 = Water
- 0x94 = Unlocked Door
- 0x95 = Thieves Key Door
- 0x96 = Magic Key Door
- 0xA0 = Part of Big Door
- 0xA7 = Desk
- 0xA8 = Sign
- 0xA9 = Bookshelf?
- 0xAB = Chest of drawers
- 0xAC = ?
- 0xAD = ?