Difference between revisions of "Dragon Warrior IV/Tile Behaviors"

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(Created page with "{{subpage|game=Dragon Warrior IV}} ** Values: ** 0x00 = Walkable tile ** 0x01 = Poison Swamp ** 0x02 = Barrier ** 0x03 = ? ** 0x04 = Treasure Chest ** 0x05 = Pitfall? ** 0x06...")
 
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{{subpage|game=Dragon Warrior IV}}
 
{{subpage|game=Dragon Warrior IV}}
  
** Values:
+
Tile Behavior Flags are stored in [[Dragon Warrior IV:RAM map|RAM at $6F20]], and originate from a [[Dragon Warrior IV:ROM map|table based at bank 08,$A80D]].
** 0x00 = Walkable tile
+
 
** 0x01 = Poison Swamp
+
* 0x00 = Walkable tile
** 0x02 = Barrier
+
* 0x01 = Poison Swamp
** 0x03 = ?
+
* 0x02 = Barrier
** 0x04 = Treasure Chest
+
* 0x03 = ?
** 0x05 = Pitfall?
+
* 0x04 = Treasure Chest
** 0x06 = Exit?
+
* 0x05 = Pitfall?
** 0x07 = Exit?
+
* 0x06 = Exit?
** 0x08 = Stairs Up
+
* 0x07 = Exit?
** 0x09 = Stairs Down
+
* 0x08 = Stairs Up
** 0x0A = Travel Door
+
* 0x09 = Stairs Down
** 0x0B = Pitfall?
+
* 0x0A = Travel Door
** 0x0C = Exit?
+
* 0x0B = Pitfall?
** 0x0D = ?
+
* 0x0C = Exit?
** 0x0E = ?
+
* 0x0D = ?
** 0x0F = ??? (crashes game)
+
* 0x0E = ?
** 0x10 = Up Arrow Tile
+
* 0x0F = ??? (crashes game)
** 0x11 = Right Arrow Tile
+
* 0x10 = Up Arrow Tile
** 0x12 = Down Arrow Tile
+
* 0x11 = Right Arrow Tile
** 0x13 = Left Arrow Tile
+
* 0x12 = Down Arrow Tile
** 0x24 = Top part of opened big door
+
* 0x13 = Left Arrow Tile
** 0x31 = Healing Tile
+
* 0x24 = Top part of opened big door
** 0x80 = Wall
+
* 0x31 = Healing Tile
** 0x83 = Water
+
* 0x80 = Wall
** 0x94 = Unlocked Door
+
* 0x83 = Water
** 0x95 = Thieves Key Door
+
* 0x94 = Unlocked Door
** 0x96 = Magic Key Door
+
* 0x95 = Thieves Key Door
** 0xA0 = Part of Big Door
+
* 0x96 = Magic Key Door
** 0xA7 = Desk
+
* 0xA0 = Part of Big Door
** 0xA8 = Sign
+
* 0xA7 = Desk
** 0xA9 = Bookshelf?
+
* 0xA8 = Sign
** 0xAB = Chest of drawers
+
* 0xA9 = Bookshelf?
** 0xAC = ?
+
* 0xAB = Chest of drawers
** 0xAD = ?
+
* 0xAC = ?
 +
* 0xAD = ?

Revision as of 13:03, 2 April 2021


Tile Behavior Flags are stored in RAM at $6F20, and originate from a table based at bank 08,$A80D.

  • 0x00 = Walkable tile
  • 0x01 = Poison Swamp
  • 0x02 = Barrier
  • 0x03 = ?
  • 0x04 = Treasure Chest
  • 0x05 = Pitfall?
  • 0x06 = Exit?
  • 0x07 = Exit?
  • 0x08 = Stairs Up
  • 0x09 = Stairs Down
  • 0x0A = Travel Door
  • 0x0B = Pitfall?
  • 0x0C = Exit?
  • 0x0D = ?
  • 0x0E = ?
  • 0x0F = ??? (crashes game)
  • 0x10 = Up Arrow Tile
  • 0x11 = Right Arrow Tile
  • 0x12 = Down Arrow Tile
  • 0x13 = Left Arrow Tile
  • 0x24 = Top part of opened big door
  • 0x31 = Healing Tile
  • 0x80 = Wall
  • 0x83 = Water
  • 0x94 = Unlocked Door
  • 0x95 = Thieves Key Door
  • 0x96 = Magic Key Door
  • 0xA0 = Part of Big Door
  • 0xA7 = Desk
  • 0xA8 = Sign
  • 0xA9 = Bookshelf?
  • 0xAB = Chest of drawers
  • 0xAC = ?
  • 0xAD = ?