Difference between revisions of "EarthBound:RAM map"

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(Locate controller input memory)
 
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{{Rammap|game=[[EarthBound]]}}
+
{{rammap|game=EarthBound}}
  
==WRAM==
+
===Core Engine Data===
 +
* <tt>000065-00008C (000028)</tt> = [[EarthBound:Controller input memory|Controller input memory]]
  
 
===Active Palettes===
 
===Active Palettes===
 +
* <tt>000200-00023F (000040)</tt> = Current text [[EarthBound:Palettes|palette]]
 +
* <tt>000240-0002FF (0000C0)</tt> = Current map [[EarthBound:Palettes|palette]]
 +
* <tt>000300-00039F (0000A0)</tt> = '''''Unclassified data'''''
 +
* <tt>0003A0-0003BF (000020)</tt> = Current party [[EarthBound:Palettes|palette]]
 +
* <tt>0003C0-0003DF (000020)</tt> = Current NPC [[EarthBound:Palettes|palette]] (humans?)
 +
* <tt>0003E0-0003FF (000020)</tt> = Current NPC [[EarthBound:Palettes|palette]] (nonhumans?)
  
* <tt>000200 to 00023F (000040)</tt> = Current text [[EarthBound:Palettes|palette]]
+
===Credits Sequence===
* <tt>000240 to 0002FF (0000C0)</tt> = Current map [[EarthBound:Palettes|palette]]
+
* <tt>001E60-001E6F (00000F)</tt> = Chosen four and pet's name stored for Credits parsing (Paula's mom, Paula's dad, Poo's Master).
* <tt>000300 to 00039F (0000A0)</tt> = '''''Unclassified data'''''
 
* <tt>0003A0 to 0003BF (000020)</tt> = Current party [[EarthBound:Palettes|palette]]
 
* <tt>0003C0 to 0003DF (000020)</tt> = Current NPC [[EarthBound:Palettes|palette]] (humans?)
 
* <tt>0003E0 to 0003FF (000020)</tt> = Current NPC [[EarthBound:Palettes|palette]] (nonhumans?)
 
  
 
===Miscellaneous===
 
===Miscellaneous===
 
+
* <tt>005D62-005D63 (000002)</tt> = Current [[EarthBound:Text pointer table|TPT entry]]
* <tt>005D62 to 005D63 (000002)</tt> = Current [[EarthBound:Text pointer table|TPT entry]]
+
* <tt>005D64-005D9F (00003C)</tt> = '''''Unclassified data'''''
* <tt>005D64 to 005D9F (00003C)</tt> = '''''Unclassified data'''''
+
* <tt>005DA0-005DA1 (000002)</tt> = If nonzero, causes mushroomization walking-direction-jumbling.
* <tt>005DA0 to 005DA1 (000002)</tt> = If nonzero, causes mashroomization walking-direction-jumbling.
 
  
 
===Windows and text===
 
===Windows and text===
 
+
* <tt>008650-0088DF (000290)</tt> = [[EarthBound:Window statistics table|Window statistics table]]
* <tt>008650 to 0088DF (000290)</tt> = [[EarthBound:Window statistics table|Window statistics table]]
+
* <tt>0088E0-0088E3 (000004)</tt> = '''''Unclassified data'''''
* <tt>0088E0 to 0088E3 (000004)</tt> = '''''Unclassified data'''''
+
* <tt>0088E4-008957 (000074)</tt> = [[EarthBound:Window existence table|Window existence table]]
* <tt>0088E4 to 008957 (000074)</tt> = [[EarthBound:Window existence table|Window existence table]]
+
* <tt>008958-008958 (000001)</tt> = Current window with focus (what values does this use?)
* <tt>008958 to 008958 (000001)</tt> = Current window with focus (what values does this use?)
+
* <tt>008959-009642 (000CF0)</tt> = '''''Unclassified data'''''
* <tt>008959 to 009642 (000CF0)</tt> = '''''Unclassified data'''''
+
* <tt>009643-009644 (000002)</tt> = 0x00 outside of battle, 0x01 in battle (if nonzero, treat like 0x01)
* <tt>009643 to 009644 (000002)</tt> = 0x00 outside of battle, 0x01 in battle (if nonzero, treat like 0x01)
+
* <tt>009645-009645 (000001)</tt> = Locks button input during text parsing if 01 (used by [[EarthBound:Text control codes|1F 50 and 1F 51]])
* <tt>009645 to 009645 (000001)</tt> = Locks button input during text parsing if 01 (used by [[EarthBound:Text control codes|1F 50 and 1F 51]])
+
* <tt>009646-00964C (000007)</tt> = '''''Unclassified data'''''
* <tt>009646 to 00964C (000007)</tt> = '''''Unclassified data'''''
+
* <tt>00964D-00964D (000001)</tt> = 0x00 = Blinking triangle prompt, nonzero = Absence of this prompt
* <tt>00964D to 00964D (000001)</tt> = 0x00 = Blinking triangle prompt, nonzero = Absence of this prompt
+
* <tt>00964E-0096C4 (000077)</tt> = '''''Unclassified data'''''
* <tt>00964E to 0096C4 (000077)</tt> = '''''Unclassified data'''''
+
* <tt>0096C5-0097B7 (0000F2)</tt> = [[EarthBound:Text parser call stack|Text parser call stack]]
* <tt>0096C5 to 0096C7 (000002)</tt> = [[EarthBound:Current text parser location|Current text parser location]]
+
* <tt>0097B8-0097B9 (000002)</tt> = [[EarthBound:Text parser call stack|Text parser stack pointer]]
* <tt>0096C8 to 0097B9 (0000F2)</tt> = '''''Unclassified data'''''
+
* <tt>0097BA-0097CA (000011)</tt> = [[EarthBound:Memory used by control code parser|Memory used by control code parser]]
* <tt>0097BA to 0097CA (000011)</tt> = [[EarthBound:Control code variables|Control code variables]]
 
  
 
===Player data===
 
===Player data===
 
+
* <tt>0097F5-009800 (00000C)</tt> = '''''First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Left over from translation - Tony would try-make the English version of your name in katakana or hirigana in Mother 2.'''''
* <tt>0097F5 to 009800 (00000C)</tt> = '''''First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Purpose unknown.'''''
+
* <tt>009801-009818 (000018)</tt> = Player name
* <tt>009801 to 009818 (000018)</tt> = Player name
+
* <tt>009819-00981E (000006)</tt> = Pet's name
* <tt>009819 to 00981E (000006)</tt> = Pet's name
+
* <tt>00981F-009824 (000006)</tt> = Favourite food
* <tt>00981F to 009824 (000006)</tt> = Favourite food
+
* <tt>009825-009828 (000004)</tt> = "PSI "
* <tt>009825 to 009828 (000004)</tt> = "PSI "
+
* <tt>009829-00982E (000006)</tt> = Favourite thing
* <tt>009829 to 00982E (000006)</tt> = Favourite thing
+
* <tt>00982F-009830 (000002)</tt> = " " and 0x00, used with favourite thing text stuff
* <tt>00982F to 009830 (000002)</tt> = " " and 0x00, used with favourite thing text stuff
+
* <tt>009831-009834 (000004)</tt> = Money on hand
* <tt>009831 to 009834 (000004)</tt> = Money on hand
+
* <tt>009835-009838 (000004)</tt> = Money in ATM
* <tt>009835 to 009838 (000004)</tt> = Money in ATM
+
* <tt>009839-009839 (000001)</tt> = [[EarthBound:Learned PSI|Learned PSI]]
* <tt>009839 to 009839 (000001)</tt> = [[EarthBound:Learned PSI|Learned PSI]]
+
* <tt>00983A-00983F (000006)</tt> = '''''Unclassified data'''''
* <tt>00983A to 00983F (000006)</tt> = '''''Unclassified data'''''
+
* <tt>009840-009840 (000001)</tt> = Status (00 = Normal, 01 = Burnt, 03 = Skip Sandwich)
* <tt>009840 to 009840 (000001)</tt> = Status (00 = Normal, 01 = Burnt, 03 = Skip Sandwich)
+
* <tt>009841-00984A (00000A)</tt> = '''''Unclassified data'''''
* <tt>009841 to 00984A (00000A)</tt> = '''''Unclassified data'''''
+
* <tt>00984B-00986E (000024)</tt> = Escargo Express stored [[EarthBound:Item Properties Table|items]]
* <tt>00984B to 00986E (000024)</tt> = Escargo Express stored [[EarthBound:Items|items]]
+
* <tt>00986F-009876 (000008)</tt> = '''''Unclassified data'''''
* <tt>00986F to 009876 (000008)</tt> = '''''Unclassified data'''''
+
* <tt>009877-009878 (000002)</tt> = Party leader [[EarthBound:Map data#Coordinates|X coordinate]]
* <tt>009877 to 009878 (000002)</tt> = Party leader [[EarthBound:Map data#Coordinates|X coordinate]]
+
* <tt>009879-00987A (000002)</tt> = '''''Unclassified data'''''
* <tt>009879 to 00987A (000002)</tt> = '''''Unclassified data'''''
+
* <tt>00987B-00987C (000002)</tt> = Party leader [[EarthBound:Map data#Coordinates|Y coordinate]]
* <tt>00987B to 00987C (000002)</tt> = Party leader [[EarthBound:Map data#Coordinates|Y coordinate]]
+
* <tt>00987D-00987E (000002)</tt> = '''''Unclassified data'''''
* <tt>00987D to 00987E (000002)</tt> = '''''Unclassified data'''''
+
* <tt>00987F-00987F (000001)</tt> = [[EarthBound:Facing direction|Direction]] Ness is facing
* <tt>00987F to 00987F (000001)</tt> = [[EarthBound:Facing direction|Direction]] Ness is facing
+
* <tt>009880-009882 (000003)</tt> = '''''Unclassified data'''''
* <tt>009880 to 009882 (000003)</tt> = '''''Unclassified data'''''
+
* <tt>009883-009883 (000001)</tt> = [[EarthBound:Party movement style|Party movement style]]
* <tt>009883 to 009883 (000001)</tt> = [[EarthBound:Party movement style|Party movement style]]
+
* <tt>009884-00988A (000007)</tt> = '''''Unclassified data'''''
* <tt>009884 to 00988A (000007)</tt> = '''''Unclassified data'''''
+
* <tt>00988B-009891 (000007)</tt> = ''Current [[EarthBound:Party members|party members]]
* <tt>00988B to 009891 (000007)</tt> = ''Current [[EarthBound:Party members|party members]]
+
* <tt>009892-009895 (000004)</tt> = ''Current player-controlled [[EarthBound:Party members|party members]]
* <tt>009892 to 009895 (000004)</tt> = ''Current player-controlled [[EarthBound:Party members|party members]]
+
* <tt>009896-0098A2 (00000D)</tt> = '''''Unclassified data'''''
* <tt>009896 to 0098A2 (00000D)</tt> = '''''Unclassified data'''''
+
* <tt>0098A3-0098A3 (000001)</tt> = Number of party members
* <tt>0098A3 to 0098A3 (000001)</tt> = Number of party members
+
* <tt>0098A4-0098A4 (000001)</tt> = Number of player controlled party members
* <tt>0098A4 to 0098A4 (000001)</tt> = Number of player controlled party members
+
* <tt>0098A5-0098B0 (00000C)</tt> = '''''Unclassified data'''''
* <tt>0098A5 to 0098B0 (00000C)</tt> = '''''Unclassified data'''''
+
* <tt>0098B1-0098B1 (000001)</tt> = Auto Fight toggle (00 = Off, 01 = On)
* <tt>0098B1 to 0098B1 (000001)</tt> = Auto Fight toggle (00 = Off, 01 = On)
+
* <tt>0098B2-0098B5 (000004)</tt> = Exit Mouse [[EarthBound:Map data#Coordinates|coordinates]], stored when [[EarthBound:Text control codes|1F 68]] is used
* <tt>0098B2 to 0098B5 (000004)</tt> = Exit Mouse [[EarthBound:Map data#Coordinates|coordinates]], stored when [[EarthBound:Text control codes|1F 68]] is used
+
* <tt>0098B6-0098B6 (000001)</tt> = Text speed (1 = Fast, 2 = Medium, 3 = Slow)
* <tt>0098B6 to 0098B6 (000001)</tt> = Text speed (1 = Fast, 2 = Medium, 3 = Slow)
+
* <tt>0098B7-0098B7 (000001)</tt> = Sound setting (1 = Stereo, 2 = Mono)
* <tt>0098B7 to 0098B7 (000001)</tt> = Sound setting (1 = Stereo, 2 = Mono)
+
* <tt>0098B8-0099CD (000116)</tt> = '''''Unclassified data'''''
* <tt>0098B8 to 0099CD (000116)</tt> = '''''Unclassified data'''''
+
* <tt>0099CE-009B49 (00017C)</tt> = [[EarthBound:Character stats table|Character stats table]]
* <tt>0099CE to 009B49 (00017C)</tt> = [[EarthBound:Character stats table|Character stats table]]
 
  
 
===Miscellaneous===
 
===Miscellaneous===
 +
* <tt>009E54-009E55 (000002)</tt> = Timer for Dad's phone calls
 +
* <tt>00A21C-00A??? (000???)</tt> = [[EarthBound:Enemies in battle table|Enemies in battle table]]
 +
* <tt>00AA10-00AA11 (000002)</tt> = [[EarthBound:Item Properties Table|Item]]-be received at the end of battle (High byte unused)
 +
* <tt>00B4A1-00B4A1 (000001)</tt> = Current selected save slot (1-3)
 +
* <tt>00B549-00B549 (000001)</tt> = [[EarthBound:Sector boundary behavior|Sector boundary behavior]]
  
* <tt>009E54 to 009E55 (000002)</tt> = Timer for Dad's phone calls
+
===Enemy in-battle data===
* <tt>00A21C to 00A??? (000???)</tt> = [[EarthBound:Enemies in battle table|Enemies in battle table]]
+
* <tt>7EA21C-7EA269 (00004e)</tt> = In Battle Enemy Entry (78 Addresses between each entry)
* <tt>00AA10 to 00AA11 (000002)</tt> = [[EarthBound:Items|Item]] to be received at the end of battle (High byte unused)
+
* <tt>7EA21C-7EA21D (000002)</tt> = Enemy ID (includes the Enemy ID's attacks, does not update the enemy sprite nor their stats)
* <tt>00B4A1 to 00B4A1 (000001)</tt> = Current selected save slot (1-3)
+
* <tt>7EA21E-7EA21F (000002)</tt> = '''''Unclassified data'''''
* <tt>00B549 to 00B549 (000001)</tt> = [[EarthBound:Sector boundary behavior|Sector boundary behavior]]
+
* <tt>7EA220-7EA220 (000001)</tt> = Enemy's Turn Action (The action number will be writen to this address before the enemy attacks)
 
+
* <tt>7EA221-7EA226 (000006)</tt> = '''''Unclassified data'''''
==SRAM==
+
* <tt>7EA227-7EA227 (000001)</tt> = '''''Unclassified data'''''
 
+
* <tt>7EA228-7EA228 (000001)</tt> = Enemy's Letter Number (Like "Enemy A" = 01 and "Enemy B" = 02)
[[Category:EarthBound|RAM map]]
+
* <tt>7EA21E-7EA21F (000002)</tt> = Appearance? (00 = invisible, but can't attack and be attacked; 01 = visible and can attack/be attacked; 02+ = visible, can attack, and be targetable, but cannot be attacked)
 +
* <tt>7EA229-7EA229 (000001)</tt> = Has the enemy gotten a turn? (00 = false, 01 = true)
 +
* <tt>7EA22A-7EA22A (000001)</tt> = Same as 7EA228 in Battle appearance (Probably different in function, but can't be certain. As of right now, both addresses function the same)
 +
* <tt>7EA22B-7EA22B (000001)</tt> = '''''Unclassified data'''''
 +
* <tt>7EA22C-7EA22C (000001)</tt> = Row Placement(00 = Front Row, 01 = Back Row, 02+ = More Rows but does not show the enemy sprite, however it can be targeted)
 +
* <tt>7EA22D-7EA22F (000003)</tt> = Enemy HP (Both has to have the same number or it's get corrected to their default value[probably...])
 +
* <tt>7EA22E-7EA230 (000003)</tt> = '''''Unclassified data''''' (Going to assume that those are the PP values of the enemy, but can't be certain)
 +
* <tt>7EA231-7EA231 (000001)</tt> = Enemy's Max HP (?)
 +
* <tt>7EA232-7EA232 (000001)</tt> = Unknown (similar to 7EA22E and 7EA230)
 +
* <tt>7EA233-7EA238 (000006)</tt> = '''''Unclassified data'''''
 +
* <tt>7EA239-7EA239 (000001)</tt> = Enemy Status Condition (00 = normal, 01 = Death, 02 = Diamonized, 03 = Numb, 04 = Nausia, 05 = Poison, 06 = Heat Stroke, 07 = Cold, 08 = Mushroomized, 09 = Li'l Ghost, 0A+ = normal)
 +
* <tt>7EA23A-7EA241 (000008)</tt> = '''''Unclassified data'''''
 +
* <tt>7EA242-7EA243 (000002)</tt> = Enemy 1's Offense Stat
 +
* <tt>7EA244-7EA245 (000002)</tt> = Enemy 1's Defense Stat
 +
* <tt>7EA246-7EA247 (000002)</tt> = Enemy 1's Speed Stat
 +
* <tt>7EA248-7EA249 (000002)</tt> = Enemy 1's Guts Stat
 +
* <tt>7EA24A-7EA24B (000002)</tt> = Enemy 1's Luck Stat
 +
* <tt>7EA24C-7EA261 (000016)</tt> = '''''Unclassified data'''''
 +
* <tt>7EA262-7EA263 (000002)</tt> = Turn Priority (Highest number goes first, then next highest number. Speed Stat affects this.)
 +
* <tt>7EA264-7EA264 (000001)</tt> = Blinking Counter (Blinks transparent. For example: When an enemy takes damage)
 +
* <tt>7EA265-7EA265 (000001)</tt> = Blinking Counter (How long does the blinking last. Enemy's Turn: Blinks White, Player's Turn: Blinks Black)
 +
* <tt>7EA266-7EA266 (000001)</tt> = Blinking Target Indicator (But does not choose the actual target though. 00 = No blink but dark shade, 01 = Normal blinking)
 +
* <tt>7EA267-7EA267 (000001)</tt> = Darkens or Grays the Enemy Sprite (00 = Normal, 01+ = Dark shade if Player is deciding actions, Gray during battle interaction)
 +
* <tt>7EA268-7EA269 (000002)</tt> = "the" flag (If this number is not the same as the Enemy ID of the enemy being targeted, then "the" will be displayed with the Enemy's Name)
 +
{{Internal Data|game=EarthBound}}

Latest revision as of 22:54, 5 June 2023

Core Engine Data

Active Palettes

  • 000200-00023F (000040) = Current text palette
  • 000240-0002FF (0000C0) = Current map palette
  • 000300-00039F (0000A0) = Unclassified data
  • 0003A0-0003BF (000020) = Current party palette
  • 0003C0-0003DF (000020) = Current NPC palette (humans?)
  • 0003E0-0003FF (000020) = Current NPC palette (nonhumans?)

Credits Sequence

  • 001E60-001E6F (00000F) = Chosen four and pet's name stored for Credits parsing (Paula's mom, Paula's dad, Poo's Master).

Miscellaneous

  • 005D62-005D63 (000002) = Current TPT entry
  • 005D64-005D9F (00003C) = Unclassified data
  • 005DA0-005DA1 (000002) = If nonzero, causes mushroomization walking-direction-jumbling.

Windows and text

  • 008650-0088DF (000290) = Window statistics table
  • 0088E0-0088E3 (000004) = Unclassified data
  • 0088E4-008957 (000074) = Window existence table
  • 008958-008958 (000001) = Current window with focus (what values does this use?)
  • 008959-009642 (000CF0) = Unclassified data
  • 009643-009644 (000002) = 0x00 outside of battle, 0x01 in battle (if nonzero, treat like 0x01)
  • 009645-009645 (000001) = Locks button input during text parsing if 01 (used by 1F 50 and 1F 51)
  • 009646-00964C (000007) = Unclassified data
  • 00964D-00964D (000001) = 0x00 = Blinking triangle prompt, nonzero = Absence of this prompt
  • 00964E-0096C4 (000077) = Unclassified data
  • 0096C5-0097B7 (0000F2) = Text parser call stack
  • 0097B8-0097B9 (000002) = Text parser stack pointer
  • 0097BA-0097CA (000011) = Memory used by control code parser

Player data

  • 0097F5-009800 (00000C) = First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Left over from translation - Tony would try-make the English version of your name in katakana or hirigana in Mother 2.
  • 009801-009818 (000018) = Player name
  • 009819-00981E (000006) = Pet's name
  • 00981F-009824 (000006) = Favourite food
  • 009825-009828 (000004) = "PSI "
  • 009829-00982E (000006) = Favourite thing
  • 00982F-009830 (000002) = " " and 0x00, used with favourite thing text stuff
  • 009831-009834 (000004) = Money on hand
  • 009835-009838 (000004) = Money in ATM
  • 009839-009839 (000001) = Learned PSI
  • 00983A-00983F (000006) = Unclassified data
  • 009840-009840 (000001) = Status (00 = Normal, 01 = Burnt, 03 = Skip Sandwich)
  • 009841-00984A (00000A) = Unclassified data
  • 00984B-00986E (000024) = Escargo Express stored items
  • 00986F-009876 (000008) = Unclassified data
  • 009877-009878 (000002) = Party leader X coordinate
  • 009879-00987A (000002) = Unclassified data
  • 00987B-00987C (000002) = Party leader Y coordinate
  • 00987D-00987E (000002) = Unclassified data
  • 00987F-00987F (000001) = Direction Ness is facing
  • 009880-009882 (000003) = Unclassified data
  • 009883-009883 (000001) = Party movement style
  • 009884-00988A (000007) = Unclassified data
  • 00988B-009891 (000007) = Current party members
  • 009892-009895 (000004) = Current player-controlled party members
  • 009896-0098A2 (00000D) = Unclassified data
  • 0098A3-0098A3 (000001) = Number of party members
  • 0098A4-0098A4 (000001) = Number of player controlled party members
  • 0098A5-0098B0 (00000C) = Unclassified data
  • 0098B1-0098B1 (000001) = Auto Fight toggle (00 = Off, 01 = On)
  • 0098B2-0098B5 (000004) = Exit Mouse coordinates, stored when 1F 68 is used
  • 0098B6-0098B6 (000001) = Text speed (1 = Fast, 2 = Medium, 3 = Slow)
  • 0098B7-0098B7 (000001) = Sound setting (1 = Stereo, 2 = Mono)
  • 0098B8-0099CD (000116) = Unclassified data
  • 0099CE-009B49 (00017C) = Character stats table

Miscellaneous

  • 009E54-009E55 (000002) = Timer for Dad's phone calls
  • 00A21C-00A??? (000???) = Enemies in battle table
  • 00AA10-00AA11 (000002) = Item-be received at the end of battle (High byte unused)
  • 00B4A1-00B4A1 (000001) = Current selected save slot (1-3)
  • 00B549-00B549 (000001) = Sector boundary behavior

Enemy in-battle data

  • 7EA21C-7EA269 (00004e) = In Battle Enemy Entry (78 Addresses between each entry)
  • 7EA21C-7EA21D (000002) = Enemy ID (includes the Enemy ID's attacks, does not update the enemy sprite nor their stats)
  • 7EA21E-7EA21F (000002) = Unclassified data
  • 7EA220-7EA220 (000001) = Enemy's Turn Action (The action number will be writen to this address before the enemy attacks)
  • 7EA221-7EA226 (000006) = Unclassified data
  • 7EA227-7EA227 (000001) = Unclassified data
  • 7EA228-7EA228 (000001) = Enemy's Letter Number (Like "Enemy A" = 01 and "Enemy B" = 02)
  • 7EA21E-7EA21F (000002) = Appearance? (00 = invisible, but can't attack and be attacked; 01 = visible and can attack/be attacked; 02+ = visible, can attack, and be targetable, but cannot be attacked)
  • 7EA229-7EA229 (000001) = Has the enemy gotten a turn? (00 = false, 01 = true)
  • 7EA22A-7EA22A (000001) = Same as 7EA228 in Battle appearance (Probably different in function, but can't be certain. As of right now, both addresses function the same)
  • 7EA22B-7EA22B (000001) = Unclassified data
  • 7EA22C-7EA22C (000001) = Row Placement(00 = Front Row, 01 = Back Row, 02+ = More Rows but does not show the enemy sprite, however it can be targeted)
  • 7EA22D-7EA22F (000003) = Enemy HP (Both has to have the same number or it's get corrected to their default value[probably...])
  • 7EA22E-7EA230 (000003) = Unclassified data (Going to assume that those are the PP values of the enemy, but can't be certain)
  • 7EA231-7EA231 (000001) = Enemy's Max HP (?)
  • 7EA232-7EA232 (000001) = Unknown (similar to 7EA22E and 7EA230)
  • 7EA233-7EA238 (000006) = Unclassified data
  • 7EA239-7EA239 (000001) = Enemy Status Condition (00 = normal, 01 = Death, 02 = Diamonized, 03 = Numb, 04 = Nausia, 05 = Poison, 06 = Heat Stroke, 07 = Cold, 08 = Mushroomized, 09 = Li'l Ghost, 0A+ = normal)
  • 7EA23A-7EA241 (000008) = Unclassified data
  • 7EA242-7EA243 (000002) = Enemy 1's Offense Stat
  • 7EA244-7EA245 (000002) = Enemy 1's Defense Stat
  • 7EA246-7EA247 (000002) = Enemy 1's Speed Stat
  • 7EA248-7EA249 (000002) = Enemy 1's Guts Stat
  • 7EA24A-7EA24B (000002) = Enemy 1's Luck Stat
  • 7EA24C-7EA261 (000016) = Unclassified data
  • 7EA262-7EA263 (000002) = Turn Priority (Highest number goes first, then next highest number. Speed Stat affects this.)
  • 7EA264-7EA264 (000001) = Blinking Counter (Blinks transparent. For example: When an enemy takes damage)
  • 7EA265-7EA265 (000001) = Blinking Counter (How long does the blinking last. Enemy's Turn: Blinks White, Player's Turn: Blinks Black)
  • 7EA266-7EA266 (000001) = Blinking Target Indicator (But does not choose the actual target though. 00 = No blink but dark shade, 01 = Normal blinking)
  • 7EA267-7EA267 (000001) = Darkens or Grays the Enemy Sprite (00 = Normal, 01+ = Dark shade if Player is deciding actions, Gray during battle interaction)
  • 7EA268-7EA269 (000002) = "the" flag (If this number is not the same as the Enemy ID of the enemy being targeted, then "the" will be displayed with the Enemy's Name)


Internal Data for EarthBound

ROM MapRAM MapText TableNotesTutorials