Difference between revisions of "Final Fantasy 4 Advance:Monster graphics properties"

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(Moved content from ROM map, a little bit wikified, needs more)
 
m (removing category)
 
Line 13: Line 13:
 
  03 = Unknown (changing this value seems not to do anything)
 
  03 = Unknown (changing this value seems not to do anything)
 
  04-12 = Sizes?
 
  04-12 = Sizes?
 
[[Category:Final Fantasy 4 Advance|Monster graphics properties]]
 

Latest revision as of 22:37, 28 March 2013

Monster Graphic Properties
Game Final Fantasy 4 Advance
Start Address 0x0F8018
End Address ?
# of Entries ?
Entry Length 12 bytes (0x0C)
Total Length ?
Back to the ROM map

The Monster Graphic Properties control what monsters look like and ?.

Format

01-02 = Graphic Index Pointer
03 = Unknown (changing this value seems not to do anything)
04-12 = Sizes?