Final Fantasy 4 Advance:Monster graphics properties
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Revision as of 08:33, 3 January 2006 by AnyoneEB (Moved content from ROM map, a little bit wikified, needs more)
|Monster Graphic Properties|
|Game||Final Fantasy 4 Advance|
|# of Entries||?|
|Entry Length||12 bytes (0x0C)|
|Back to the ROM map|
The Monster Graphic Properties control what monsters look like and ?.
01-02 = Graphic Index Pointer 03 = Unknown (changing this value seems not to do anything) 04-12 = Sizes?