Difference between revisions of "Final Fantasy II:ROM map"
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==Battle== | ==Battle== | ||
− | + | <tt>0x017A0 to 0x1890</tt> = Battle Palettes | |
− | <tt>0x017A0 to 0x1890</tt> | ||
==Maps== | ==Maps== | ||
− | + | <pre> | |
− | + | 0x00710 to 0x????? = Blocks | |
− | + | 0x10010 to 0x100D0 = Town pointers | |
− | + | 0x100D0 to 0x13B32 = Town maps | |
− | + | 0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea | |
− | + | 0x10113 to 0x????? = Rebel HQ - Altea | |
− | + | 0x101D2 to 0x????? = King's resting room - Altea | |
− | + | 0x10213 to 0x????? = Hilda's room - Altea | |
− | + | 0x1023D to 0x????? = Altea (the town) | |
− | + | 0x10325 to 0x????? = Gatea | |
+ | </pre> | ||
+ | {{Internal Data|game=Final Fantasy II}} |
Revision as of 17:17, 23 June 2016
The following article is a ROM map for Final Fantasy II.
Battle
0x017A0 to 0x1890 = Battle Palettes
Maps
0x00710 to 0x????? = Blocks 0x10010 to 0x100D0 = Town pointers 0x100D0 to 0x13B32 = Town maps 0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea 0x10113 to 0x????? = Rebel HQ - Altea 0x101D2 to 0x????? = King's resting room - Altea 0x10213 to 0x????? = Hilda's room - Altea 0x1023D to 0x????? = Altea (the town) 0x10325 to 0x????? = Gatea
Internal Data for Final Fantasy II |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |