Difference between revisions of "Final Fantasy II:ROM map"

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(Edited formatting for consistency)
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==Battle==
 
==Battle==
 
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<tt>0x017A0 to 0x1890</tt> = Battle Palettes
<tt>0x017A0 to 0x1890</tt> - Battle Palettes
 
  
 
==Maps==
 
==Maps==
 
+
<pre>
0x710              - Blocks
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0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 - Town pointers
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0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 - Town maps
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0x100D0 to 0x13B32 = Town maps
0x100D0             - Restoration room (Hilda & Minh) - Altea
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0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113             - Rebel HQ - Altea
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0x10113 to 0x????? = Rebel HQ - Altea
0x101D2             - King's resting room - Altea
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0x101D2 to 0x????? = King's resting room - Altea
0x10213             - Hilda's room - Altea
+
0x10213 to 0x????? = Hilda's room - Altea
0x1023D             - Altea (the town)
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0x1023D to 0x????? = Altea (the town)
0x10325             - Gatea
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0x10325 to 0x????? = Gatea
 +
</pre>
 +
{{Internal Data|game=Final Fantasy II}}

Revision as of 17:17, 23 June 2016

Battle

0x017A0 to 0x1890 = Battle Palettes

Maps

0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 = Town maps
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D to 0x????? = Altea (the town)
0x10325 to 0x????? = Gatea


Internal Data for Final Fantasy II

ROM MapRAM MapText TableNotesTutorials