Difference between revisions of "Final Fantasy II:ROM map"

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<tt>0x017A0 to 0x1890</tt> = Battle Palettes
 
<tt>0x017A0 to 0x1890</tt> = Battle Palettes
  
==Maps==
+
==Map Data==
 
<pre>
 
<pre>
 
0x00710 to 0x????? = Blocks
 
0x00710 to 0x????? = Blocks
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0x10325 to 0x????? = Gatea
 
0x10325 to 0x????? = Gatea
 
</pre>
 
</pre>
 +
 +
 +
==Items==
 +
<pre>
 +
0xC20 - 0xD0F = Treasure Loot Table
 +
The item ID list can be found here
 +
 +
==Misc==
 +
<pre>
 +
0xAF0 = Pirate Ship Visible
 +
0xAF1 = Pirate Ship Starting X Coordinate
 +
0xAF2 = Pirate Ship Starting Y Coordinate
 +
0xAF3 = AirShip Visible
 +
0xAF4 = AirShip Starting X Coordinate
 +
0xAF5 = AirShip Starting Y Coordinate
 +
</pre>
 +
 
{{Internal Data|game=Final Fantasy II}}
 
{{Internal Data|game=Final Fantasy II}}

Revision as of 21:42, 6 January 2022

Battle

0x017A0 to 0x1890 = Battle Palettes

Map Data

0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 = Town maps
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D to 0x????? = Altea (the town)
0x10325 to 0x????? = Gatea


Items

0xC20 - 0xD0F = Treasure Loot Table
The item ID list can be found here

==Misc==
<pre>
0xAF0 = Pirate Ship Visible
0xAF1 = Pirate Ship Starting X Coordinate
0xAF2 = Pirate Ship Starting Y Coordinate
0xAF3 = AirShip Visible
0xAF4 = AirShip Starting X Coordinate
0xAF5 = AirShip Starting Y Coordinate


Internal Data for Final Fantasy II

ROM MapRAM MapText TableNotesTutorials