Difference between revisions of "Final Fantasy IV:ROM map"

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(reformatted.)
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{{rommap|game=Final Fantasy IV}}
 
{{rommap|game=Final Fantasy IV}}
  
<table border="0" style="border-color:black" id="toc"><tr  id="toctitle"><td align="left">
+
==Exit Data==
<b>Exit Data</b> <br />
+
This data is apparently some kind of exit data, maybe all locations, or just towns. First location - Town of Baron.
  
This data is apparently some kind of exit data, maybe all locations, or just towns.      <br />
+
* <tt>158000</tt> (SNES Address)
First location - Town of Baron.<br />
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* <tt>A800</tt> (File Address - Unheadered)
  
158000 (SNES Address)<br />
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==Object Data==
A800 (File Address - Unheadered)<br />
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Location map object event type data (locked doors, healing jars, etc....
</td></tr></table>
 
  
 +
* <tt>138300</tt> (SNES Address)
 +
* <tt>98300</tt> (File Address - Unheadered)
 +
:Byte 1 - Object type
 +
:Byte 2 - X position
 +
:Byte 3 - Y position
 +
:Byte 4 - Unknown
  
 +
==Tile Properties==
 +
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB
  
<table border="0" style="border-color:black" id="toc"><tr  id="toctitle"><td align="left">
+
* <tt>149200</tt> (SNES Address)
<b>Object Data</b> <br />
+
* <tt>A1200</tt> (File Address - Unheadered)
Location map object event type data (locked doors, healing jars, etc....<br />
 
138300 (SNES Address)<br />
 
98300 (File Address - Unheadered)<br />
 
    Byte 1 - Object type<br />
 
    Byte 2 - X position<br />
 
    Byte 3 - Y position<br />
 
    Byte 4 - Unknown<br />
 
</td></tr></table>
 
 
 
 
 
<table border="0" style="border-color:black" id="toc"><tr  id="toctitle"><td align="left">
 
<b>Tile Properties</b> <br />
 
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them<br/>
 
exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB <br />
 
149200 (SNES Address)<br />
 
A1200 (File Address - Unheadered)<br />
 
</td></tr></table>
 
  
 
== Dump of Final Fantasy II (US) ROM ==
 
== Dump of Final Fantasy II (US) ROM ==
 
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* <tt>071800-071EFF (0006FF)</tt> = [[Final_Fantasy_II (US):Enemy name|Enemy name]]
* <tt>071800 to 071EFF (0006FF)</tt> = [[Final_Fantasy_II (US):Enemy name|Enemy name]]
 
  
 
[[Category:Final Fantasy IV|ROM map]]
 
[[Category:Final Fantasy IV|ROM map]]

Revision as of 16:25, 20 January 2007

Exit Data

This data is apparently some kind of exit data, maybe all locations, or just towns. First location - Town of Baron.

  • 158000 (SNES Address)
  • A800 (File Address - Unheadered)

Object Data

Location map object event type data (locked doors, healing jars, etc....

  • 138300 (SNES Address)
  • 98300 (File Address - Unheadered)
Byte 1 - Object type
Byte 2 - X position
Byte 3 - Y position
Byte 4 - Unknown

Tile Properties

Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB

  • 149200 (SNES Address)
  • A1200 (File Address - Unheadered)

Dump of Final Fantasy II (US) ROM