Difference between revisions of "Final Fantasy IV:ROM map"
Jump to navigation
Jump to search
(reformatted.) |
m |
||
Line 1: | Line 1: | ||
− | {{rommap|game=Final Fantasy | + | {{rommap|game=Final Fantasy II}} |
==Exit Data== | ==Exit Data== | ||
Line 26: | Line 26: | ||
* <tt>071800-071EFF (0006FF)</tt> = [[Final_Fantasy_II (US):Enemy name|Enemy name]] | * <tt>071800-071EFF (0006FF)</tt> = [[Final_Fantasy_II (US):Enemy name|Enemy name]] | ||
− | [[Category:Final Fantasy | + | [[Category:Final Fantasy II|ROM map]] |
Revision as of 17:31, 20 January 2007
The following article is a ROM map for Final Fantasy II.
Exit Data
This data is apparently some kind of exit data, maybe all locations, or just towns. First location - Town of Baron.
- 158000 (SNES Address)
- A800 (File Address - Unheadered)
Object Data
Location map object event type data (locked doors, healing jars, etc....
- 138300 (SNES Address)
- 98300 (File Address - Unheadered)
- Byte 1 - Object type
- Byte 2 - X position
- Byte 3 - Y position
- Byte 4 - Unknown
Tile Properties
Tile properties for locations (i.e. collision data.) Make grass unwalkable, trees walkable, make them exits, or harmful to walk on, etc.. These are copied to RAM at 7E0EDB
- 149200 (SNES Address)
- A1200 (File Address - Unheadered)
Dump of Final Fantasy II (US) ROM
- 071800-071EFF (0006FF) = Enemy name