Final Fantasy I & II: Dawn of Souls:Consumable Data Table
|FF1 Consumable Data Table|
|Game||Final Fantasy I & II: Dawn of Souls|
|# of Entries||44|
|Entry Length||16 (0x10)|
|Total Length||704 bytes (0x2C0)|
|Back to the ROM map|
The FF1 Consumable Data Table stores basic data for consumable items in Final Fantasy I. Most of the data here relates exclusively to out-of-battle uses; what consumables do inside of battle is defined by the Item In-Battle Spell Table.
Position this consumable will be placed in relative to other consumables when using the Sort option in the Inventory menu.
Indicates what effect this item will have when used in the field. See the Consumable Field Effect IDs.
Indicates who this item will target when used outside of battle; inside of battle, the item's attached spell's targeting will be used instead. Therefore, only a few of the targeting types are valid.
Indicates when this item may be used:
0x0 = Never 0x1 = Battle Only 0x2 = Field Only 0x4 = Anytime
However, once again in-battle usability is determined solely by the item's attached spell, so only 0x2 and 0x4 will have an effect.
What field animation to play in the party screen when this item is used in the field. Items which invoke spells in the field will use that spell's field animation instead.
For certain item effects, determines the magnitude of that effect. For instance, Potions, Hi-Potions and X Potions heal HP equal to this value in the field.
Gil cost of buying this consumable.
Gil received when selling this consumable.