Difference between revisions of "Final Fantasy Mystic Quest:ROM map"
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− | Unheadered ROM only | + | {{rommap|game=Final Fantasy - Mystic Quest}} |
+ | ==Unheadered ROM only== | ||
− | 032B00 - Tile Properties (solid, walkable, moves characters, etc..) | + | * 032B00 - Tile Properties (solid, walkable, moves characters, etc..) |
− | 034084 - Location Palette assignments (First Location: Level Forest) | + | * 034084 - Location Palette assignments (First Location: Level Forest) |
− | 038200 - Menu Palettes | + | * 038200 - Menu Palettes |
− | 03B218 - 2 byte pointers to Locations (First Location: Level Forest) | + | * 03B218 - 2 byte pointers to Locations (First Location: Level Forest) |
− | 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) | + | * 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) |
− | 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage | + | * 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage |
− | 010B06 - Targetting data (sword is first item) | + | * 010B06 - Targetting data (sword is first item) |
− | 010BF2 - This data affects the character's weapon's stats and effects | + | * 010BF2 - This data affects the character's weapon's stats and effects |
− | 010F4A - This data affects the character's weapon's effects as well | + | * 010F4A - This data affects the character's weapon's effects as well |
− | + | ==Unheadered 1.1 ROM== | |
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each) | SPC Pointers for FFMQ begin at 6BDAE (3 bytes each) | ||
Line 19: | Line 20: | ||
Pointer/Track Name/(File Address) | Pointer/Track Name/(File Address) | ||
− | 0E 73 85 - Battle 1 (68573) | + | * 0E 73 85 - Battle 1 (68573) |
− | 0E 69 8B - Battle 2 (68B69) | + | * 0E 69 8B - Battle 2 (68B69) |
− | 0E 21 93 - Battle 3 (69321) | + | * 0E 21 93 - Battle 3 (69321) |
− | 0E 74 9B - Victory Fanfare (69B74) | + | * 0E 74 9B - Victory Fanfare (69B74) |
− | 0E 0B 9E - World (69E0B) | + | * 0E 0B 9E - World (69E0B) |
− | 0E 88 9F - Fossil Labrynth (69F88) | + | * 0E 88 9F - Fossil Labrynth (69F88) |
− | 0E 9B A2 - Dungeon of Ice (6A29B) | + | * 0E 9B A2 - Dungeon of Ice (6A29B) |
− | 0E 4F A8 - Lava Dome (6A84F) | + | * 0E 4F A8 - Lava Dome (6A84F) |
− | 0E 4F AE - Mountain Range of Whirlwinds (6AE4F) | + | * 0E 4F AE - Mountain Range of Whirlwinds (6AE4F) |
− | 0E 0C B2 - Dungeon and Waterfall (6B20C) | + | * 0E 0C B2 - Dungeon and Waterfall (6B20C) |
− | 0E 04 B5 - Middle Tower (6B504) | + | * 0E 04 B5 - Middle Tower (6B504) |
− | 0E 79 B7 - Last Castle (6B779) | + | * 0E 79 B7 - Last Castle (6B779) |
− | 0E 2E BF - Beautiful Forest (6BF2E) | + | * 0E 2E BF - Beautiful Forest (6BF2E) |
− | 0E F8 C2 - Shrine of Light (6C2F8) | + | * 0E F8 C2 - Shrine of Light (6C2F8) |
− | 0E 43 C7 - City of Forest (6C743) | + | * 0E 43 C7 - City of Forest (6C743) |
− | 0E 41 CC - City of Wind (6CC41) | + | * 0E 41 CC - City of Wind (6CC41) |
− | 0E 51 D1 - City of Fire (6D151) | + | * 0E 51 D1 - City of Fire (6D151) |
− | 0E 03 DA - City of ? (6DA03) | + | * 0E 03 DA - City of ? (6DA03) |
− | 0E 42 DF - Rock 'n' Roll (6DF42) | + | * 0E 42 DF - Rock 'n' Roll (6DF42) |
− | 0E 10 E4 - Rock Theme (6E410) | + | * 0E 10 E4 - Rock Theme (6E410) |
− | 0E 10 E8 - Fanfare of Friendship (6E810) | + | * 0E 10 E8 - Fanfare of Friendship (6E810) |
− | 0E C2 E8 - Mystic Ballad (6E8C2) | + | * 0E C2 E8 - Mystic Ballad (6E8C2) |
− | 0E AB EA - Hill of Fate (6EAAB) | + | * 0E AB EA - Hill of Fate (6EAAB) |
− | 0E DD EE - Mystic Quest (6EEDD) | + | * 0E DD EE - Mystic Quest (6EEDD) |
− | 0E 73 F4 - Ending (6F473) | + | * 0E 73 F4 - Ending (6F473) |
− | 0E D3 FB - The Crystal (6FBD3) | + | * 0E D3 FB - The Crystal (6FBD3) |
Revision as of 17:31, 4 January 2007
The following article is a ROM map for Final Fantasy - Mystic Quest.
Unheadered ROM only
- 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
- 034084 - Location Palette assignments (First Location: Level Forest)
- 038200 - Menu Palettes
- 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
- 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
- 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
- 010B06 - Targetting data (sword is first item)
- 010BF2 - This data affects the character's weapon's stats and effects
- 010F4A - This data affects the character's weapon's effects as well
Unheadered 1.1 ROM
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)
Names based on SPC pack track names
Pointer/Track Name/(File Address)
- 0E 73 85 - Battle 1 (68573)
- 0E 69 8B - Battle 2 (68B69)
- 0E 21 93 - Battle 3 (69321)
- 0E 74 9B - Victory Fanfare (69B74)
- 0E 0B 9E - World (69E0B)
- 0E 88 9F - Fossil Labrynth (69F88)
- 0E 9B A2 - Dungeon of Ice (6A29B)
- 0E 4F A8 - Lava Dome (6A84F)
- 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
- 0E 0C B2 - Dungeon and Waterfall (6B20C)
- 0E 04 B5 - Middle Tower (6B504)
- 0E 79 B7 - Last Castle (6B779)
- 0E 2E BF - Beautiful Forest (6BF2E)
- 0E F8 C2 - Shrine of Light (6C2F8)
- 0E 43 C7 - City of Forest (6C743)
- 0E 41 CC - City of Wind (6CC41)
- 0E 51 D1 - City of Fire (6D151)
- 0E 03 DA - City of ? (6DA03)
- 0E 42 DF - Rock 'n' Roll (6DF42)
- 0E 10 E4 - Rock Theme (6E410)
- 0E 10 E8 - Fanfare of Friendship (6E810)
- 0E C2 E8 - Mystic Ballad (6E8C2)
- 0E AB EA - Hill of Fate (6EAAB)
- 0E DD EE - Mystic Quest (6EEDD)
- 0E 73 F4 - Ending (6F473)
- 0E D3 FB - The Crystal (6FBD3)