Difference between revisions of "Final Fantasy Mystic Quest:ROM map"
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* <tt>010F4A</tt> - This data affects the character's weapon's effects as well | * <tt>010F4A</tt> - This data affects the character's weapon's effects as well | ||
− | == | + | ==Unheadered 1.1 ROM== |
− | |||
− | * | + | SPC Pointers for FFMQ begin at 6BDAE (3 bytes each) |
− | * | + | |
− | * | + | Names based on SPC pack track names |
− | * | + | |
− | * | + | Pointer/Track Name/(File Address) |
− | * | + | |
− | * | + | * 0E 73 85 - Battle 1 (68573) |
− | * | + | * 0E 69 8B - Battle 2 (68B69) |
− | * | + | * 0E 21 93 - Battle 3 (69321) |
− | * | + | * 0E 74 9B - Victory Fanfare (69B74) |
− | * | + | * 0E 0B 9E - World (69E0B) |
− | * | + | * 0E 88 9F - Fossil Labrynth (69F88) |
− | * | + | * 0E 9B A2 - Dungeon of Ice (6A29B) |
− | * | + | * 0E 4F A8 - Lava Dome (6A84F) |
− | * | + | * 0E 4F AE - Mountain Range of Whirlwinds (6AE4F) |
− | * | + | * 0E 0C B2 - Dungeon and Waterfall (6B20C) |
− | * | + | * 0E 04 B5 - Middle Tower (6B504) |
− | * | + | * 0E 79 B7 - Last Castle (6B779) |
− | * | + | * 0E 2E BF - Beautiful Forest (6BF2E) |
− | * | + | * 0E F8 C2 - Shrine of Light (6C2F8) |
− | * | + | * 0E 43 C7 - City of Forest (6C743) |
− | * | + | * 0E 41 CC - City of Wind (6CC41) |
− | * | + | * 0E 51 D1 - City of Fire (6D151) |
− | * | + | * 0E 03 DA - City of ? (6DA03) |
− | * | + | * 0E 42 DF - Rock 'n' Roll (6DF42) |
− | * | + | * 0E 10 E4 - Rock Theme (6E410) |
+ | * 0E 10 E8 - Fanfare of Friendship (6E810) | ||
+ | * 0E C2 E8 - Mystic Ballad (6E8C2) | ||
+ | * 0E AB EA - Hill of Fate (6EAAB) | ||
+ | * 0E DD EE - Mystic Quest (6EEDD) | ||
+ | * 0E 73 F4 - Ending (6F473) | ||
+ | * 0E D3 FB - The Crystal (6FBD3) |
Revision as of 21:15, 20 January 2007
The following article is a ROM map for Final Fantasy Mystic Quest.
Unheadered ROM only
- 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
- 034084 - Location Palette assignments (First Location: Level Forest)
- 038200 - Menu Palettes
- 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
- 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
- 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
- 010B06 - Targetting data (sword is first item)
- 010BF2 - This data affects the character's weapon's stats and effects
- 010F4A - This data affects the character's weapon's effects as well
Unheadered 1.1 ROM
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)
Names based on SPC pack track names
Pointer/Track Name/(File Address)
- 0E 73 85 - Battle 1 (68573)
- 0E 69 8B - Battle 2 (68B69)
- 0E 21 93 - Battle 3 (69321)
- 0E 74 9B - Victory Fanfare (69B74)
- 0E 0B 9E - World (69E0B)
- 0E 88 9F - Fossil Labrynth (69F88)
- 0E 9B A2 - Dungeon of Ice (6A29B)
- 0E 4F A8 - Lava Dome (6A84F)
- 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
- 0E 0C B2 - Dungeon and Waterfall (6B20C)
- 0E 04 B5 - Middle Tower (6B504)
- 0E 79 B7 - Last Castle (6B779)
- 0E 2E BF - Beautiful Forest (6BF2E)
- 0E F8 C2 - Shrine of Light (6C2F8)
- 0E 43 C7 - City of Forest (6C743)
- 0E 41 CC - City of Wind (6CC41)
- 0E 51 D1 - City of Fire (6D151)
- 0E 03 DA - City of ? (6DA03)
- 0E 42 DF - Rock 'n' Roll (6DF42)
- 0E 10 E4 - Rock Theme (6E410)
- 0E 10 E8 - Fanfare of Friendship (6E810)
- 0E C2 E8 - Mystic Ballad (6E8C2)
- 0E AB EA - Hill of Fate (6EAAB)
- 0E DD EE - Mystic Quest (6EEDD)
- 0E 73 F4 - Ending (6F473)
- 0E D3 FB - The Crystal (6FBD3)