Difference between revisions of "Final Fantasy Tactics Advance:Items"
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Darthatron (talk | contribs) (Undo revision 21185 by 24.31.147.230 (Talk)) |
Darthatron (talk | contribs) (Undo revision 21184 by 24.31.147.230 (Talk)) |
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FUCK YOU DARCY MAN | FUCK YOU DARCY MAN | ||
− | + | ==FUCKY MC FUCKFUCKre== | |
+ | ''The Equipment Data Structure is 0x20 bytes long.'' | ||
+ | {| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | ||
+ | |- style="background: #eeeeee;" | ||
+ | !Name | ||
+ | !Length | ||
+ | !Offset | ||
+ | !Type | ||
+ | !Max Value | ||
+ | !Description | ||
+ | |- | ||
+ | | ''unknown'' || 12 || 0x00 || ''unknown'' || ''unknown'' || Not fully researched yet. | ||
+ | |- | ||
+ | | Buy_Value || 2 || 0x0C || uint16 || 65,535 || The price the item can be purchased for. | ||
+ | |- | ||
+ | | Sell_Value || 2 || 0x0E || uint16 || 65,535 || The price the item can be sold for. | ||
+ | |- | ||
+ | | Type || 1 || 0x10 || uint8 || 0x1E{{User:Archaemic/Templates/NeedVer}} || The type of the weapon. | ||
+ | :Values: | ||
+ | :*0x00 - N/A | ||
+ | :*0x01 - Sword | ||
+ | :*0x02 - Blade | ||
+ | :*0x03 - Saber | ||
+ | :*0x04 - Knight Sword | ||
+ | :*0x05 - Great Sword | ||
+ | :*0x06 - Broad Sword | ||
+ | :*0x07 - Knife | ||
+ | :*0x08 - Rapier | ||
+ | :*0x09 - Katana | ||
+ | :*0x0A - Staff | ||
+ | :*0x0B - Rod | ||
+ | :*0x0C - Mace | ||
+ | :*0x0D - Bow | ||
+ | :*0x0E - Great Bow | ||
+ | :*0x0F - Spear | ||
+ | :*0x10 - Instrument | ||
+ | :*0x11 - Knuckles | ||
+ | :*0x12 - Soul | ||
+ | :*0x13 - Gun | ||
+ | :*0x14 - Shield | ||
+ | :*0x15 - Helmet | ||
+ | :*0x16 - Ribbon | ||
+ | :*0x17 - Hat | ||
+ | :*0x18 - Armor | ||
+ | :*0x19 - Clothing | ||
+ | :*0x1A - Robe | ||
+ | :*0x1B - Shoes | ||
+ | :*0x1C - Armlets | ||
+ | :*0x1D - Accessory | ||
+ | :*0x1E - Item | ||
+ | |- | ||
+ | |Element || 1 || 0x11 || uint8 || 0x08{{User:Archaemic/Templates/NeedVer}} || Elemental Damage. | ||
+ | :Values: | ||
+ | :*0x00 - None | ||
+ | :*0x01 - Fire | ||
+ | :*0x02 - Wind | ||
+ | :*0x03 - Earth | ||
+ | :*0x04 - Water | ||
+ | :*0x05 - Ice | ||
+ | :*0x06 - Lightning | ||
+ | :*0x07 - Holy | ||
+ | :*0x08 - Dark | ||
+ | |- | ||
+ | |Range || 1 || 0x12 || int8{{User:Archaemic/Templates/NeedVer}} || 127{{User:Archaemic/Templates/NeedVer}} || The range of the weapon. | ||
+ | |- | ||
+ | |Worn || 1 || 0x13 || uint8{{User:Archaemic/Templates/NeedVer}} || 0x07{{User:Archaemic/Templates/NeedVer}} || Where the item is worn on the body. | ||
+ | :Values: | ||
+ | :*0x00 - Not Worn | ||
+ | :*0x01 - 1-Hand | ||
+ | :*0x02 - 2-Hand | ||
+ | :*0x03 - Head | ||
+ | :*0x04 - Body | ||
+ | :*0x05 - Feet | ||
+ | :*0x06 - Arms | ||
+ | :*0x07 - Accessory | ||
+ | |- | ||
+ | |''unknown'' || 4 || 0x14 || ''unknown'' || ''unknown'' || Not fully researched yet. | ||
+ | |- | ||
+ | |Attack || 1 || 0x18 || uint8 || 255 || The amount of Attack that is gained from wearing the item. | ||
+ | |- | ||
+ | |Defense || 1 || 0x19 || uint8 || 255 || The amount of Defense that is gained from wearing the item. | ||
+ | |- | ||
+ | |Power || 1 || 0x1A || uint8 || 255 || The amount of Power that is gained from wearing the item. | ||
+ | |- | ||
+ | |Resistance || 1 || 0x1B || uint8 || 255 || The amount of Resistance that is gained from wearing the item. | ||
+ | |- | ||
+ | |Speed || 1 || 0x1C || int8 || 127 || The amount of Speed is gained from wearing the item. | ||
+ | (Anything over 0x7F (127) becomes negative) | ||
+ | |- | ||
+ | |Evade || 1 || 0x1D || int8 || 127 || The amount of Evade is gained from wearing the item. | ||
+ | (Capped at 100. Anything over 0x7F (127) becomes negative) | ||
+ | |- | ||
+ | |Move || 1 || 0x1E || int8 || 127 || The amount of Move that is gained from wearing the item. | ||
+ | (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | ||
+ | |- | ||
+ | |Jump || 1 || 0x1F || int8 || 127 || The amount of Jump that is gained from wearing the item. | ||
+ | (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | ||
+ | |} |
Revision as of 01:28, 30 June 2009
FUCK YOU DARCY MAN
FUCKY MC FUCKFUCKre
The Equipment Data Structure is 0x20 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
unknown | 12 | 0x00 | unknown | unknown | Not fully researched yet. |
Buy_Value | 2 | 0x0C | uint16 | 65,535 | The price the item can be purchased for. |
Sell_Value | 2 | 0x0E | uint16 | 65,535 | The price the item can be sold for. |
Type | 1 | 0x10 | uint8 | 0x1E[need verification] | The type of the weapon.
|
Element | 1 | 0x11 | uint8 | 0x08[need verification] | Elemental Damage.
|
Range | 1 | 0x12 | int8[need verification] | 127[need verification] | The range of the weapon. |
Worn | 1 | 0x13 | uint8[need verification] | 0x07[need verification] | Where the item is worn on the body.
|
unknown | 4 | 0x14 | unknown | unknown | Not fully researched yet. |
Attack | 1 | 0x18 | uint8 | 255 | The amount of Attack that is gained from wearing the item. |
Defense | 1 | 0x19 | uint8 | 255 | The amount of Defense that is gained from wearing the item. |
Power | 1 | 0x1A | uint8 | 255 | The amount of Power that is gained from wearing the item. |
Resistance | 1 | 0x1B | uint8 | 255 | The amount of Resistance that is gained from wearing the item. |
Speed | 1 | 0x1C | int8 | 127 | The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x1D | int8 | 127 | The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x1E | int8 | 127 | The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x1F | int8 | 127 | The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |