Final Fantasy Tactics Advance:Items
- The item/equipment data starts at 0x51D198.
- Pointers to the item names start at 0x526870.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
|unknown||12||0x00||unknown||unknown||Not fully researched yet.|
|Buy_Value||2||0x0C||uint16||65,535||The price the item can be purchased for.|
|Sell_Value||2||0x0E||uint16||65,535||The price the item can be sold for.|
|Type||1||0x10||uint8||0x1E[need verification]||The type of the weapon.
|Element||1||0x11||uint8||0x08[need verification]||Elemental Damage.
|Range||1||0x12||int8[need verification]||127[need verification]||The range of the weapon.|
|Worn||1||0x13||uint8[need verification]||0x07[need verification]||Where the item is worn on the body.
|unknown||4||0x14||unknown||unknown||Not fully researched yet.|
|Attack||1||0x18||uint8||255||The amount of Attack that is gained from wearing the item.|
|Defense||1||0x19||uint8||255||The amount of Defense that is gained from wearing the item.|
|Power||1||0x1A||uint8||255||The amount of Power that is gained from wearing the item.|
|Resistance||1||0x1B||uint8||255||The amount of Resistance that is gained from wearing the item.|
|Speed||1||0x1C||int8||127||The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative)
|Evade||1||0x1D||int8||127||The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative)
|Move||1||0x1E||int8||127||The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)
|Jump||1||0x1F||int8||127||The amount of Jump that is gained from wearing the item.