Final Fantasy Tactics Advance:Items

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Information

  • The item/equipment data starts at 0x51D1A0.
  • Pointers to the item names start at 0x526870.
  • There are 0x177 (374) items/equipment.

Equipment Data Structure

The Equipment Data Structure is 0x20 bytes long.

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Name Length Offset Type Max Value Description
Name 2 0x00 uint16 unknown The

number of items name.

Description 2 0x02 uint16 unknown

The number of items description.

Buy_Value 2 0x04 uint16 65,535 The

price the item can be purchased for.

Sell_Value 2 0x06 uint16 65,535 The

price the item can be sold for.

Type 1 0x08 uint8

0x1E[need verification] || The type of

the weapon.

Values:
  • 0x00 - N/A
  • 0x01 - Sword
  • 0x02 - Blade
  • 0x03 - Saber
  • 0x04 - Knight Sword
  • 0x05 - Great Sword
  • 0x06 - Broad Sword
  • 0x07 - Knife
  • 0x08 - Rapier
  • 0x09 - Katana
  • 0x0A - Staff
  • 0x0B - Rod
  • 0x0C - Mace
  • 0x0D - Bow
  • 0x0E - Great Bow
  • 0x0F - Spear
  • 0x10 - Instrument
  • 0x11 - Knuckles
  • 0x12 - Soul
  • 0x13 - Gun
  • 0x14 - Shield
  • 0x15 - Helmet
  • 0x16 - Ribbon
  • 0x17 - Hat
  • 0x18 - Armor
  • 0x19 - Clothing
  • 0x1A - Robe
  • 0x1B - Shoes
  • 0x1C - Armlets
  • 0x1D - Accessory
  • 0x1E - Item
Element 1 0x09 uint8

0x08[need verification] || Elemental

Damage.

Values:
  • 0x00 - None
  • 0x01 - Fire
  • 0x02 - Wind
  • 0x03 - Earth
  • 0x04 - Water
  • 0x05 - Ice
  • 0x06 - Lightning
  • 0x07 - Holy
  • 0x08 - Dark
Range 1 0x0A

int8[need verification] ||

127[need verification] || The range of

the weapon.[need verification]

Worn 1 0x0B

uint8[need verification] ||

0x07[need verification] || Where the

item is worn on the body.

Values:
  • 0x00 - Not Worn
  • 0x01 - 1-Hand
  • 0x02 - 2-Hand
  • 0x03 - Head
  • 0x04 - Body
  • 0x05 - Feet
  • 0x06 - Arms
  • 0x07 - Accessory
unknown 3 0x0C

uint8[need verification] || unknown

Not fully researched yet.
Buffer 1 0x0F

uint8[need verification] || Only

observed as 0x00 || A buffer.

Attack 1 0x10 uint8 255 The amount of

Attack that is gained from wearing the item.

Defense 1 0x11 uint8 255 The amount of

Defense that is gained from wearing the item.

Power 1 0x12 uint8 255 The amount of

Power that is gained from wearing the item.

Resistance 1 0x13 uint8 255 The amount

of Resistance that is gained from wearing the item.

Speed 1 0x14 int8 127 The amount of

Speed is gained from wearing the item. (Anything over 0x7F (127) becomes negative)

Evade 1 0x15 int8 127 The amount of

Evade is gained from wearing the item. (Capped at 100. Anything over 0x7F (127) becomes

negative)

Move 1 0x16 int8 127 The amount of Move

that is gained from wearing the item. (It only shows up to a value of 9 on screen however the

real value can be up to 127, if the real value is over

127 it becomes 0.)

Jump 1 0x17 int8 127 The amount of Jump

that is gained from wearing the item. (It only shows up to a value of 9 on screen however the

real value can be up to 127, if the real value is over

127 it becomes 0.)

unknown 1 0x18

uint8[need verification] || unknown

Not fully researched yet.

(Always 0x1E for Mithril items.)

Buffer 1 0x19

uint8[need verification] || Only

observed as 0x00 || A buffer.

Effect_1 1 0x1A

uint8[need verification] || unknown

The first effect of the equipment. (i.e. absorb fire)

No list yet.

Effect_2 1 0x1B

uint8[need verification] || unknown

The second effect of the equipment. (i.e. absorb fire)

No list yet.

Effect_3 1 0x1C

uint8[need verification] || unknown

The third effect of the equipment. (i.e. absorb fire)

No list yet.

Abilites 1 0x1D

uint8[need verification] || unknown

The abilities the equipment can teach. No list yet.
Buffer 1 0x1E

uint8[need verification] || Only

observed as 0x00 || A buffer.

Buffer 1 0x1F

uint8[need verification] || Only

observed as 0x00 || A buffer.