Final Fantasy Tactics Advance:Jobs
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- The Job data starts at 0x521A14.
- The Job Availability data starts at 0x5231A4; directly after the Job data.
- Job names are stored in this list.
- There are 0x73 (115) jobs, including monster class, specials, ect.
Job Data Structure
The Job Data Structure is 0x34 bytes long.
|Name ID||2||0x00||uint16||unknown||The Name ID of the Job.|
|Race||1||0x04||uint8||0x17[Verification Needed]||The Race of the Job.
|Job Availability||1||0x30||uint8||Unknown||# of abilities that must be learned in order to use job.
Job Availability Data Structure
The Job Availability Data Structure is 0x4 bytes long.
|Job ID||1||0x00||uint8||unknown||The ID # of the 1st Job.|
|Amount||1||0x01||uint8||unknown||How many abilities are needed in 1st Job.|
|Job ID||1||0x00||uint8||unknown||The ID # of the 2nd Job.|
|Amount||1||0x01||uint8||unknown||How many abilities are needed in 2nd Job.|
You can edit this... In fact, please do. I am getting very lazy in my old age.