Final Fantasy Tactics Advance:Jobs
Revision as of 11:36, 27 September 2010 by Darthatron (talk | contribs) (Created page with 'Jobs ==Information== *The Job data starts at 0x521A14. *The Job Availability data starts at 0x5231A4; directly after the Job data. *Job…')
Information
- The Job data starts at 0x521A14.
- The Job Availability data starts at 0x5231A4; directly after the Job data.
- Job names are stored in this list.
- There are 0x73 (115) jobs, including monster class, specials, ect.
Job Data Structure
The Job Data Structure is 0x34 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name ID | 2 | 0x00 | uint16 | unknown | The Name ID of the Job. |
Buffer | 2 | 0x02 | uint16 | unknown | Always 0x0000 |
Race | 1 | 0x04 | uint8 | 0x17[Verification Needed] | The Race of the Job.
|
Unknown | 43 | 0x05 | ???? | ???? | Unknown. |
Job Availability | 1 | 0x30 | uint8 | Unknown | # of abilities that must be learned in order to use job.
See below. |
Unknown | 3 | 0x31 | ???? | ???? | Unknown. |
Job Availability Data Structure
The Job Availability Data Structure is 0x4 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Job ID | 1 | 0x00 | uint8 | unknown | The ID # of the 1st Job. |
Amount | 1 | 0x01 | uint8 | unknown | How many abilities are needed in 1st Job. |
Job ID | 1 | 0x00 | uint8 | unknown | The ID # of the 2nd Job. |
Amount | 1 | 0x01 | uint8 | unknown | How many abilities are needed in 2nd Job. |
Help, please...
You can edit this... In fact, please do. I am getting very lazy in my old age.