Difference between revisions of "Final Fantasy VI:RAM map"
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{{rammap|game=Final Fantasy VI}} | {{rammap|game=Final Fantasy VI}} | ||
− | *11E0-11E1 | + | |
− | *11E2 | + | ==Battle== |
+ | * <tt>11E0-11E1</tt> - Encountered [[Final Fantasy VI:Digits#Monster formation digits|monster formation]] | ||
+ | * <tt>11E2</tt> - Battle background | ||
==Actors main characteristics== | ==Actors main characteristics== | ||
− | '''First actor''' (default | + | '''First actor''' (default</tt> - Terra) |
− | *1600 | + | * <tt>1600</tt> - [[Final Fantasy VI:Digits#Actor digits|Actor]] |
− | *1601 | + | * <tt>1601</tt> - Character sprite |
− | *1602-1607 | + | * <tt>1602-1607</tt> - Name, 1st letter to 6th letter |
− | *1608 | + | * <tt>1608</tt> - Level |
− | *1609-160A | + | * <tt>1609-160A</tt> - Current HP |
− | *160B-160C | + | * <tt>160B-160C</tt> - Max HP |
− | *160D-160E | + | * <tt>160D-160E</tt> - Current MP |
− | *160F-1610 | + | * <tt>160F-1610</tt> - Max MP |
− | *1611-1613 | + | * <tt>1611-1613</tt> - Experience |
− | *1614-1615 | + | * <tt>1614-1615</tt> - Non-battle [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]] (bytes 1 and 4) |
− | *1616-1619 | + | * <tt>1616-1619</tt> - [[Final Fantasy VI:Digits#Battle command digits|battle command]], slot 1 to slot 4 |
− | *161A | + | * <tt>161A</tt> - Vigor |
− | *161B | + | * <tt>161B</tt> - Speed |
− | *161C | + | * <tt>161C</tt> - Stamina |
− | *161D | + | * <tt>161D</tt> - Magic power |
− | *161E | + | * <tt>161E</tt> - Equipped esper |
− | *161F | + | * <tt>161F</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on right hand |
− | *1620 | + | * <tt>1620</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on left hand |
− | *1621 | + | * <tt>1621</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on head |
− | *1622 | + | * <tt>1622</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on body |
− | *1623 | + | * <tt>1623</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on relic slot 1 |
− | *1624 | + | * <tt>1624</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on relic slot 2 |
'''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br> | '''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br> | ||
'''Add 0x25 from a [[Final Fantasy VI:Digits#Actor digits|actor]] to the following. | '''Add 0x25 from a [[Final Fantasy VI:Digits#Actor digits|actor]] to the following. | ||
− | *1625-184F | + | * <tt>1625-184F</tt> - actors caracteristics from slot 2 to slot 16 |
− | *1850-185F | + | * <tt>1850-185F</tt> - actors location |
− | {| class = "bordered" cellpadding = "4" border = "1" style = "text-align | + | {| class = "bordered" cellpadding = "4" border = "1" style = "text-align</tt> - center" |
! TEAMS || T1 || T2 || T3 | ! TEAMS || T1 || T2 || T3 | ||
|- | |- | ||
Line 45: | Line 46: | ||
| '''slot 4''' || 0xF9 || 0xFA || 0xFB | | '''slot 4''' || 0xF9 || 0xFA || 0xFB | ||
|} | |} | ||
− | *1860-1862 | + | * <tt>1860-1862</tt> - Gils |
− | *1863-1865 | + | * <tt>1863-1865</tt> - Play time (hours-minutes-seconds) |
− | *1866-1868 | + | * <tt>1866-1868</tt> - Steps count |
==Items== | ==Items== | ||
− | *1869-1968 | + | * <tt>1869-1968</tt> - [[Final Fantasy VI:Digits#Item digits|Item]], slot 1 to slot 256 |
− | *1969-1A68 | + | * <tt>1969-1A68</tt> - Quantity, slot 1 to slot 256 (Item in slot 256 doesn't appear in the inventory). |
− | |||
==Magic and skills acquired== | ==Magic and skills acquired== | ||
− | *1A69-1A6C | + | * <tt>1A69-1A6C</tt> - Espers |
− | *1A6D | + | * <tt>1A6D</tt> - Active party |
+ | * <tt>1A6E-1AA3</tt> - Magic, actor 1 | ||
+ | * <tt>1AA3-1AD9</tt> - Magic, actor 2 | ||
+ | * <tt>1ADA-1B0F</tt> - Magic, actor 3 | ||
+ | * <tt>1B10-1B45</tt> - Magic, actor 4 | ||
+ | * <tt>1B46-1B7B</tt> - Magic, actor 5 | ||
+ | * <tt>1B7C-1BB1</tt> - Magic, actor 6 | ||
+ | * <tt>1BB2-1BE7</tt> - Magic, actor 7 | ||
+ | * <tt>1BE8-1C1D</tt> - Magic, actor 8 | ||
+ | * <tt>1C1E-1C53</tt> - Magic, actor 9 | ||
+ | * <tt>1C54-1C89</tt> - Magic, actor 10 | ||
+ | * <tt>1C8A-1CBF</tt> - Magic, actor 11 | ||
+ | * <tt>1CC0-1CF5</tt> - Magic, actor 12 | ||
+ | :1 byte per spell, value within [0x01,0x63] for % learning, value 0xFF = learned. | ||
+ | * <tt>1CF6</tt> - Terra's magic points count (used for the Morph command) | ||
+ | * <tt>1CF7</tt> - Sword techniques | ||
+ | * <tt>1CF8-1D27</tt> - Sword techniques names in japanese game, 6 bytes per name | ||
+ | * <tt>1D28</tt> - Blitz | ||
+ | * <tt>1D29-1D2B</tt> - Lores | ||
+ | * <tt>1D2C-1D4B</tt> - Rages | ||
+ | * <tt>1D4C</tt> - Dances | ||
+ | * <tt>1DDD-1E1C</tt> - [[Final Fantasy VI:Digits#Monster formation digits|Monster formations]] available on veldt (bits correspond to formations 0-511 on list) | ||
+ | * <tt>1EBA-1EBD</tt> - [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]] | ||
− | + | [[Category:Final Fantasy VI|RAM map]] | |
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Revision as of 20:54, 20 January 2007
The following article is a RAM map for Final Fantasy VI.
Battle
- 11E0-11E1 - Encountered monster formation
- 11E2 - Battle background
Actors main characteristics
First actor (default - Terra)
- 1600 - Actor
- 1601 - Character sprite
- 1602-1607 - Name, 1st letter to 6th letter
- 1608 - Level
- 1609-160A - Current HP
- 160B-160C - Max HP
- 160D-160E - Current MP
- 160F-1610 - Max MP
- 1611-1613 - Experience
- 1614-1615 - Non-battle Status ailment (bytes 1 and 4)
- 1616-1619 - battle command, slot 1 to slot 4
- 161A - Vigor
- 161B - Speed
- 161C - Stamina
- 161D - Magic power
- 161E - Equipped esper
- 161F - Item equipped on right hand
- 1620 - Item equipped on left hand
- 1621 - Item equipped on head
- 1622 - Item equipped on body
- 1623 - Item equipped on relic slot 1
- 1624 - Item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.
Add 0x25 from a actor to the following.
- 1625-184F - actors caracteristics from slot 2 to slot 16
- 1850-185F - actors location
TEAMS | T1 | T2 | T3 |
---|---|---|---|
slot 1 | 0xE1 | 0xE2 | 0xE3 |
slot 2 | 0xE9 | 0xEA | 0xEB |
slot 3 | 0xF1 | 0xF2 | 0xF3 |
slot 4 | 0xF9 | 0xFA | 0xFB |
- 1860-1862 - Gils
- 1863-1865 - Play time (hours-minutes-seconds)
- 1866-1868 - Steps count
Items
- 1869-1968 - Item, slot 1 to slot 256
- 1969-1A68 - Quantity, slot 1 to slot 256 (Item in slot 256 doesn't appear in the inventory).
Magic and skills acquired
- 1A69-1A6C - Espers
- 1A6D - Active party
- 1A6E-1AA3 - Magic, actor 1
- 1AA3-1AD9 - Magic, actor 2
- 1ADA-1B0F - Magic, actor 3
- 1B10-1B45 - Magic, actor 4
- 1B46-1B7B - Magic, actor 5
- 1B7C-1BB1 - Magic, actor 6
- 1BB2-1BE7 - Magic, actor 7
- 1BE8-1C1D - Magic, actor 8
- 1C1E-1C53 - Magic, actor 9
- 1C54-1C89 - Magic, actor 10
- 1C8A-1CBF - Magic, actor 11
- 1CC0-1CF5 - Magic, actor 12
- 1 byte per spell, value within [0x01,0x63] for % learning, value 0xFF = learned.
- 1CF6 - Terra's magic points count (used for the Morph command)
- 1CF7 - Sword techniques
- 1CF8-1D27 - Sword techniques names in japanese game, 6 bytes per name
- 1D28 - Blitz
- 1D29-1D2B - Lores
- 1D2C-1D4B - Rages
- 1D4C - Dances
- 1DDD-1E1C - Monster formations available on veldt (bits correspond to formations 0-511 on list)
- 1EBA-1EBD - Rare items