Game Boy Wars 3:RAM map: Difference between revisions
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*CA99 - unit scroll current ID # | *CA99 - unit scroll current ID # | ||
*CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | *CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | ||
*CCED-CCF5 - selected unit's Primary Weapon name data | |||
*CCF6 - selected unit's Primary Weapon ID | |||
*CD28 - Primary Weapon name data | |||
*CD41 - Unit # | *CD41 - Unit # | ||
*CD42 - Unit Type | *CD42 - Unit Type |
Revision as of 08:03, 3 April 2015
The following article is a RAM map for Gameboy Wars 3.
Map stats
- C634 - Red Star's current Gold (3 bytes)
- C637 - White Moon's current Gold (3 bytes)
- C63A - Red Star's current Materials (2 bytes)
- C63C - White Moon's current Materials (2 bytes)
- C63E - Red Star's current Gold Income / 10 (2 bytes)
- C640 - White Moon's current Gold Income / 10 (2 bytes)
- C642 - Red Star's current Materials Income (2 bytes)
- C644 - White Moon's current Materials Income (2 bytes)
- C646 - Red Star HQ coordinates
- C648 - White Moon HQ coordinates
- C64B~C669 - Property counts
- C8B3 - Red Star's built units count (2 bytes)
- C8B5 - White Moon's built units count (2 bytes)
- C8B7 - Red Star's lost units count (2 bytes)
- C8B9 - White Moon's lost units count (2 bytes)
- C942 - unit's distance from opponent's HQ
- C989 - map's horizontal measure
- C98A - map's vertical measure
- C98B - columns to left of view
- C98C - rows above view
- C98E - 1 = property can be used for building
- C98F - cursor X within view coordinate (0~8)
- C990 - cursor Y within view coordinate (0~8)
- C991 - cursor X coordinate
- C992 - cursor X coordinate
- C993~C994 - Red Star HQ location
- C995~C996 - White Moon HQ location
- C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower)
- C9A8 - displayed property Strength
- CA99 - unit scroll current ID #
- CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?)
- CCED-CCF5 - selected unit's Primary Weapon name data
- CCF6 - selected unit's Primary Weapon ID
- CD28 - Primary Weapon name data
- CD41 - Unit #
- CD42 - Unit Type
- DD80 - property count
- DD81~DEAC - each property's stats (3 bytes per property: Strength, Coordinates)