Gargoyle's Quest: Ghosts’N Goblins:RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Gargoyle's Quest: Ghosts’N Goblins.
- C200 - Start of object data:
- C200 - Firebrand
- C300-C600 - Player attacks
- C700-D900 - All other objects
Object attribute offsets:
- 00 - Status flags
- Bit 0 - Object exists (slot is occupied)
- Bit 2 - Object is non-interactive (sprite is drawn, but has no hitboxes & does nothing)
- 09 - Action ID (determines which AI script to run)
- 0C - Counter (used to keep track of phase # within AI script?)
Internal Data for Gargoyle's Quest: Ghosts’N Goblins |
---|
ROM Map • RAM Map • Text Table • Notes • Tutorials |