Difference between revisions of "Gradius:RAM map"

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|0x0046 || Shield Strength ||
 
|0x0046 || Shield Strength ||
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|0x004C || Time before screen transition. ||
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|0x0060 || enemy load? || $02  when enemies is being loaded and goes to $00 when you died
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|0x0100 || determines if Vic Viper's status... || $01 = alive, $02 = dead.
 
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|0x07A0-0x07B7 || Horizontal Location of Vic Viper || From Least to Most Recent
 
|0x07A0-0x07B7 || Horizontal Location of Vic Viper || From Least to Most Recent

Revision as of 22:01, 2 January 2009


RAM Function Details
0x0007 Key Pressed
0x000F Title screen cursor position
0x0015 Pause Boolean $00 = Unpaused, $01 = Paused
0x0020 Lives
0x0040 Speed
0x0041 Missiles enabled
0x0042 Power up bar location
0x0044 Weapon $00 = Normal, $01 = Laser, $02 = Double
0x0045 Number of Options Keep <= $02. Any other number causes glitches.
0x0046 Shield Strength
0x004C Time before screen transition.
0x0060 enemy load? $02 when enemies is being loaded and goes to $00 when you died
0x0100 determines if Vic Viper's status... $01 = alive, $02 = dead.
0x07A0-0x07B7 Horizontal Location of Vic Viper From Least to Most Recent
0x07B0-0x07C7 Vertical Location of Vic Viper From Least to Most Recent
0x07E4 Low Digit of High Score
0x07E5 Middle Digit of High Score
0x07E6 High Digit of High Score