Difference between revisions of "Grandia II (Dreamcast):ROM map"

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Line 53: Line 53:
 
  aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
 
  aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
 
  aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
 
  aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
  kk kk ll ll 00 00 3C 00 0F 27 00 00 B8 0B 88 13
+
  kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss
  78 00 00 00 00 00 00 00 00 00 00 00  
+
  tt tt uu 00 00 00 00 00 00 00 00 00  
 
   
 
   
 
  aa - Name
 
  aa - Name
Line 83: Line 83:
 
  kk - Distance
 
  kk - Distance
 
  ll - Accuracy
 
  ll - Accuracy
 +
mm - Range
 +
nn - Cast time
 +
oo - Recovery
 +
pp - Animation
 +
qq - Knockdown
 +
rr - IP Stun
 +
ss - IP Cancel Stun
 +
tt - Knockback
 +
uu - Element
 +
vv - Element Strength
 +
ww - Status Effect
 +
xx - Status Effect %
  
 
Some stats are different between the Dreamcast version and the other versions.
 
Some stats are different between the Dreamcast version and the other versions.
  
 
{{Internal Data|game=Grandia II (Dreamcast)}}
 
{{Internal Data|game=Grandia II (Dreamcast)}}

Revision as of 12:10, 10 July 2022

BTL

BOSS.AFS

Boss stats

Stats are signed, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx
yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00
01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00

aa - Name
bb - ?
cc - Type 1 and 2
dd - Level
ee - HP
ff - SP
gg - MP
hh - Defense
ii - Agility
jj - Movement
kk - Magic Defense
ll - Stamina (How long the Boss can run on the field)
mm - IP Stun duration
nn - IP Cancel Stun duration
oo - Evasion
pp - Elemental affinities
qq - Status resistances
rr - Resist Knockback %
ss - Status recovery time
tt - T_DMG (?)
uu - T_HEAL (?)
vv - Size
ww - Experience points
xx - SC
yy - MC
zz - Gold
++ - Item 1 dropped
** - Item 2 dropped
~~ - Item 2 Drop %
  • 0x3308A0 - Melfice 2
  • 0x330A60 - Melfice 1
  • 0x67F060 - Sword 2
  • 0x67F220 - Sword 1
  • 0x686060 - Regenerator 2
  • 0x686220 - Regenerator 1

Boss Moves

Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss
tt tt uu 00 00 00 00 00 00 00 00 00 

aa - Name
bb - MP cost
cc - SP cost
dd - ?
ee - Attack type
     01 - Restore HP(MEN)
     02 - Restore MP
     03 - Restore SP
     04 - Ally Buff/Debuff
     05 - Physical Damage(STR)
     06 - Physical Damage(MAG)
     07 - Enemy Buff/Debuff
     08 - Status Change
     09 - ?
     0A - ?
     0B - ?
     0C - ?
     0D - ?
     0E - ?
     0F - Special
ff - STR
gg - POW
hh - Attack Damage
ii - Target
jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case)
kk - Distance
ll - Accuracy
mm - Range
nn - Cast time
oo - Recovery
pp - Animation
qq - Knockdown
rr - IP Stun
ss - IP Cancel Stun
tt - Knockback
uu - Element
vv - Element Strength
ww - Status Effect
xx - Status Effect %

Some stats are different between the Dreamcast version and the other versions.


Internal Data for Grandia II (Dreamcast)

ROM MapRAM MapText TableNotesTutorials