Grandia II (Dreamcast):ROM map

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Revision as of 12:15, 10 July 2022 by Mantidactyle (talk | contribs) (Just found G2DataGUI's github page, that'll save me a lot of time. And Dreamcast version has different AGI / SPD on both Melfice / Sword / Regenerator fights than the PC version. I might check PS2 version some day.)
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BOSS.AFS

Boss stats

Stats are signed, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx
yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00
01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00

aa - Name
bb - ?
cc - Type 1 and 2
dd - Level
ee - HP
ff - SP
gg - MP
hh - Defense
ii - Agility
jj - Movement
kk - Magic Defense
ll - Stamina (How long the Boss can run on the field)
mm - IP Stun duration
nn - IP Cancel Stun duration
oo - Evasion
pp - Elemental affinities
qq - Status resistances
rr - Resist Knockback %
ss - Status recovery time
tt - T_DMG (?)
uu - T_HEAL (?)
vv - Size
ww - Experience points
xx - SC
yy - MC
zz - Gold
++ - Item 1 dropped
++ - Item 2 dropped
~~ - Item 2 Drop %

Moves used by the Boss follow this format

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa 00 00 00 00 bb cc dd 00 ee ee ff 00 04 01
6E 00 78 00 00 00 3C 00 0F 27 00 00 B8 0B 88 13
78 00 00 00 00 00 00 00 00 00 00 00 

aa - Name
bb - ?
cc - Attack type
dd - ?
ee - Power
ff - ?
  • 0x3308A0 - Melfice 2
  • 0x330A60 - Melfice 1
  • 0x67F060 - Sword 2
  • 0x67F220 - Sword 1
  • 0x686060 - Regenerator 2
  • 0x686220 - Regenerator 1

Some stats are different between the Dreamcast version and the other versions.


Internal Data for Grandia II (Dreamcast)

ROM MapRAM MapText TableNotesTutorials