Difference between revisions of "Indiana Jones and the Temple of Doom:RAM map"

From Data Crystal
Jump to: navigation, search
(Created page with "{{rammap|game=Indiana Jones and the Temple of Doom}} <pre>$017 = level (00-1E valid) $118 = time left $11D = keys $11F = skeleton key $120 = lives left $12B = swords $12C = gu...")
 
m
 
Line 1: Line 1:
 
{{rammap|game=Indiana Jones and the Temple of Doom}}
 
{{rammap|game=Indiana Jones and the Temple of Doom}}
<pre>$017 = level (00-1E valid)
+
 
$118 = time left
+
<pre>
$11D = keys
+
$017 = Level (00-1E valid)
$11F = skeleton key
+
$118 = Time left
$120 = lives left
+
$11D = Keys
$12B = swords
+
$11F = Skeleton key
$12C = guns
+
$120 = Lives left
 +
$12B = Swords
 +
$12C = Guns
 
$12D = TNT
 
$12D = TNT
$12E = kids left to save
+
$12E = Kids left to save
$12F = maps left to find
+
$12F = Maps left to find
$135 = score (hexadecimal)
+
$135 = Score (hexadecimal)
$136 = score (hexadecimal)
+
$136 = Score (hexadecimal)
$137 = score (hexadecimal)
+
$137 = Score (hexadecimal)
$13B = next life (hexadecimal)
+
$13B = Next life (hexadecimal)
$13C = next life (hexadecimal)
+
$13C = Next life (hexadecimal)
$13D = next life (hexadecimal)</pre>
+
$13D = Next life (hexadecimal)
 +
</pre>
 +
 
 
{{Internal Data|game=Indiana Jones and the Temple of Doom}}
 
{{Internal Data|game=Indiana Jones and the Temple of Doom}}

Latest revision as of 16:51, 22 August 2016

$017 = Level (00-1E valid)
$118 = Time left
$11D = Keys
$11F = Skeleton key
$120 = Lives left
$12B = Swords
$12C = Guns
$12D = TNT
$12E = Kids left to save
$12F = Maps left to find
$135 = Score (hexadecimal)
$136 = Score (hexadecimal)
$137 = Score (hexadecimal)
$13B = Next life (hexadecimal)
$13C = Next life (hexadecimal)
$13D = Next life (hexadecimal)


Internal Data for Indiana Jones and the Temple of Doom

ROM MapRAM MapText TableNotesTutorials