Difference between revisions of "Kirby's Dream Land:RAM map"

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{{rammap|game=Kirby's Dream Land}}
 
{{stub}}
 
{{stub}}
 
{| class="wikitable"
 
{| class="wikitable"
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| Something to do with parts of the music
 
| Something to do with parts of the music
 
|}
 
|}
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{{Internal Data|game=Kirby's Dream Land}}

Revision as of 15:39, 6 December 2020

Address Function
0x0000C000
The graphical Y position of the left half of Kirby's sprite
0x0000C001
The graphical X position of the left half of Kirby's sprite
0x0000C002
The ID of the tile that should be displayed as the left half of Kirby
0x0000C003
Something to do with variants or effects for the sprite being displayed as Kirby's left half
0x0000C004
The graphical Y position of the right half of Kirby's sprite
0x0000C005
The graphical X position of the right half of Kirby's sprite
0x0000C006
Something to do with Kirby's animation
0x0000D053
Visual Scroll X. This does not affect collision detection or where sprites are drawn on the screen
0x0000D055
Visual Scroll Y. This does not affect collision detection or where sprites are drawn on the screen
0x0000D05C
Kirby's Actual X position relative the screen. Setting the value past 0x4C may cause issues with the game's collision detection.
0x0000D05D
Kirby's Actual Y position relative to the screen
0x0000D080
Background Brightness/Contrast
0x0000D081
Sprite Brightness/Contrast
0x0000D086
Health Bars
0x0000D089
Lives
0x0000DE02
Something to do with parts of the music


Internal Data for Kirby's Dream Land

ROM MapRAM MapText TableNotesTutorials